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mexicandude9126

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  1.    mexicandude9126 reacted to a comment on a file: LSPDFR Computer+
  2. Well, not improving it but making a seperate file/script for it. And also, his court system primarily works with his scripts which unfortunately, not all of the files/scripts work with his script
  3. I was thinking why not improve the court system. For example, adding a court system (Justice of the Peace/Municipal court and State criminal court system) and what not to make the ldspfr experience more realistic. For example, when issuing citations, assigning a court date and what court assigned as well as the ability to determine the case outcome. Just some suggestions
  4. Well, like previously mentioned, there is no way to save any of the fillable forms until a further update. I think arrest reports would be more beneficial when you are running people's background info. Until then, every time you play a new game or exit out of LSPDFR Computer+, the forms will reset back to 0, meaning that no matter how many times you stop that person, it will say that they have not been arrested or issued citations by you which will be confusing.
  5. The author of this mod is trying to combine Fiskey's policingMDT and computer+ into a solid mod, which I bet is going to be a gigantic update. Simple notepad is like any other notepad where you can write random notes and what not.
  6.    mexicandude9126 reacted to a post in a topic: [REL | WIP] LSPDFR Computer+
  7. Really solid mod, but can we also add couple more features? For example, adding a features for writing warnings. Also, can't wait when the MDT and computer mod come together as well as the ability to look up previous records
  8. It is stated in the mod update features. I too wished that citations/reports would save for future reference.
  9. Redid the installation with the provided link and still no hope Still no siren noises..... New update: tried to motorola spectra and that siren park worked. The cencom sounds are 1) not accurate and 2) need to have a proper audio file associated with the pack (some of the slots had empty audio files)... just a little commentary
  10. Redid the installation with the provided link and still no hope Still no siren noises
  11. Added the wheelen cencom siren audio according to the installation procedures, but it made it go past the said 15.7 mb limit. The game may or may nor crash, but when it loads successfully, it does not load into the els slots that I have for the vehicles. Could it be the strings in the els files?
  12. Sorry for reading this like very late but this is what I know about Texas laws: The fine amount and occurrence for each offense varies by each jurisdiction, whether it was issued by the county or city (Texas DPS citations are typically filed with the county where the offense occurred), for example, a speeding ticket for going 15 miles over the limit in my county is $190 USD while in my neighboring county, it's about 160 . Some of the rural counties have a higher fine amount than in the more populated counties. For example, my friend got a speeding ticket in a rural county for doing 87/75 and the cost of the fine was $228 USD, but in my county, the fine amount is still at $190 USD. Now with moving violations, if it did not result in a vehicle accident, its 2 points, but if it did result in a crash, it is 3 points. Some violations have annual surcharges for 3 years should they be found guilty and convicted upon paying the citation at the court and others are fix-it tickets. In general, Texas traffic laws are quite interesting but if in doubt about the offenses, here's a schedule of fines https://www.houstontx.gov/courts/documents/SCHEDULE OF FINES Rev Jan 2014.pdf Let me know if you have any more questions
  13. So before the updates in regards to GTA, RPH, and OpenIV situation, I could perfectly spawn my add-on vehicles with no hassle. Now, whenever I try to spawn any of my add-on vehicles, I get an error message on the RPH command stating: "Invalid call to console command "Spawn": Cannot load invalid model with hash *whatever the pertaining hash to the vehicle*" Is there anything that may be caused by any of the new updates? All of my files in OpenIV, GTA, and RPH are all updated
  14. Well I copied the format and changed the text according to the video. Here are both carvariations and vehicles. Handling was not touched as there was no source code carvariationsmeta.docx vehiclesmeta.docx
  15. I was not adding the vehicles to my default slots but rather creating the new slots. I followed the same procedures as in the video for that one
  16. Hey Albo. I tried adding the vehicles as described in your video, but for some reason, my game crashes upon the the populating step. Everything was done step by step and double checked for any inconsistencies, but everything matched. Do you know what may be the cause and how can it be fixed? The game works fine however after removing the MODDING folder from OpenIV.

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