Reputation Activity
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ActionScripter9109 got a reaction from Sonny236 in Armed Suspects chase shenanigans - criminal AI too difficultIf you've ever taken an "armed suspects" pursuit call in 0.2, you know what I'm talking about. They drive super fast - to the point where you'll take about 8 minutes to catch up, or lose them right away if you didn't call air support. They shoot at ridiculously long range. Seriously, holy hell, they have pinpoint accuracy at 300 meters with their pistols while we have to drive right up on them to hit anything. They have too much health; you can post up with an M4 and fire as they approach, but unless you sink about 3 headshots on the driver, the only result is that they murder you as they swerve around your car. Any way you look at it, they're too difficult.
And the AI support units suck at this job. Somehow, with the criminals popping off homing super death rounds like they're going out of style, the NPC cops just drive doggedly behind, absorbing rounds until they tumble out of their cruisers stone dead. No shooting back at all, no setting up roadblocks, nothing. And most of the time they're not even a sufficient distraction - the criminals will fire past 3 cruisers to hit the player. The only way to get some reprieve is to use "Local SWAT" and hope they send Police Transporters with their bulletproof windshields.
And to anyone who's about to reply "lol call in NOoSE Air Support" - get lost. That's not how you take down suspects, and it's also not a challenge. NOoSE Air = Press Enter to win. I want more realism, not just a way to insta-kill the bad guys.
I know the mod team is probably aware of police tactics, and I hope you guys will adjust the scenarios and AI to be more conducive to realistic tactics. For everyone else, if you want to see why I'm complaining, hit YouTube and search for dash cam videos where the suspects fire back at cops. Notice that they almost never hit anything important, and that if the cops maintain a bit of distance while following, the criminals don't waste ammo trying further. Notice that the cops sometimes fire back from their passenger windows. Notice that spike strips are used, and that the chases almost always end when the criminals crash into traffic. If one or more of these things were the norm in LSPDFR, it would go a long way toward making these calls fun instead of immersion-breaking and impossibly balanced.
I'm enjoying the mod so far and looking forward to seeing what's in store.
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ActionScripter9109 got a reaction from DLM3 in Armed Suspects chase shenanigans - criminal AI too difficultIf you've ever taken an "armed suspects" pursuit call in 0.2, you know what I'm talking about. They drive super fast - to the point where you'll take about 8 minutes to catch up, or lose them right away if you didn't call air support. They shoot at ridiculously long range. Seriously, holy hell, they have pinpoint accuracy at 300 meters with their pistols while we have to drive right up on them to hit anything. They have too much health; you can post up with an M4 and fire as they approach, but unless you sink about 3 headshots on the driver, the only result is that they murder you as they swerve around your car. Any way you look at it, they're too difficult.
And the AI support units suck at this job. Somehow, with the criminals popping off homing super death rounds like they're going out of style, the NPC cops just drive doggedly behind, absorbing rounds until they tumble out of their cruisers stone dead. No shooting back at all, no setting up roadblocks, nothing. And most of the time they're not even a sufficient distraction - the criminals will fire past 3 cruisers to hit the player. The only way to get some reprieve is to use "Local SWAT" and hope they send Police Transporters with their bulletproof windshields.
And to anyone who's about to reply "lol call in NOoSE Air Support" - get lost. That's not how you take down suspects, and it's also not a challenge. NOoSE Air = Press Enter to win. I want more realism, not just a way to insta-kill the bad guys.
I know the mod team is probably aware of police tactics, and I hope you guys will adjust the scenarios and AI to be more conducive to realistic tactics. For everyone else, if you want to see why I'm complaining, hit YouTube and search for dash cam videos where the suspects fire back at cops. Notice that they almost never hit anything important, and that if the cops maintain a bit of distance while following, the criminals don't waste ammo trying further. Notice that the cops sometimes fire back from their passenger windows. Notice that spike strips are used, and that the chases almost always end when the criminals crash into traffic. If one or more of these things were the norm in LSPDFR, it would go a long way toward making these calls fun instead of immersion-breaking and impossibly balanced.
I'm enjoying the mod so far and looking forward to seeing what's in store.
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ActionScripter9109 reacted to bumnumber1 in LSPD First Response 0.2a UpdateReally not the point. It is unrealistic. If there were 8 ballas firing at you you'd shoot for the head. I play with realistic car damage as well, but I can't undo what ragehook has done to make these NPCs take 3 or more head shots and survive. If you deploy your firearm there should be consequences. Also, hitting them with the stick kills them in 1 shot as well as hitting them with the butt of the gun. Please accept the good constructive criticism of the game without trying to scrutinize my play style.
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ActionScripter9109 reacted to bumnumber1 in LSPD First Response 0.2a UpdateThe NPC take too much damage in this newest version of LSPDFR (headshots). No one should be able to get up after being shot in the head 3 times in a row.
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ActionScripter9109 reacted to DLM3 in LSPD First Response 0.2a Update1. Even with a couple of cop cars between the suspect and you they still only shoot at you, I have witnessed it many times, they just completely ignore the other cops. Heck during a pursuit after crashing their car and after they ran out, I just held into cover behind mine: you can see bullets, the only one that was being shot at was me and my car, the other cops were completely ignored.
2. Noose helis are lame, it's just an I WIN button, which is not what I am looking for. Once again, the AI in 0.1 was fine, now it's just ridiculously OP. So I hope this is a bug and not intended.
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ActionScripter9109 got a reaction from dustage in Want to play MP right now?Yep. PMing. Let's do this.
Heck, edited for others. I'm ActionScripter9 on Live. Add me and I'll join a game. Don't want to host as my PC is not top of the line. I'm running vanilla + LCPDFR, no other mods.
Edit 2: Screw it, I'll host. GTAIV. Free Mode, called "LCPDFR Only". Join if you see it.
Edit 3: It's lonely in here. Also, crashed trying to Alt+Tab to check this, but I'm hosting again now. Join!
Edit 4: There are 2 of us now. I'm restarting for mic issues. Come on in!
Edit 5: Grr, crashed for some reason, starting again. We had 5 LCPDFR players.
Edit 6: Done for the day. That was fun, got some people on the friends list for next time.
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ActionScripter9109 got a reaction from HighPriest999 in Want to play MP right now?Alright. Today I learned a valuable lesson - if you make the LCPDFR server public, random asshats WILL come in and ruin it. So here's how I'm gonna do this from now on.
If you want to play vanilla LCPDFR, with no car mods, add ActionScripter9 on LIVE. Message me so I know you're from the forums and not a random nut. When I start the server, I'll make it friends-only, and I'll invite everyone who plays LCPDFR. That way we can keep it nice and sane.
Also, you'll do well to install DAS (Dispatch Assistance System), as it's invaluable for cooperative police work and communication. My friend Google has the link to it.
Later, troopers.