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IzaG

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Reputation Activity

  1. Like
    IzaG got a reaction from OfficerJessica in Grand Theft Auto V Release Dates (PC, PS4 & Xbox One)   
    I'm OK with them delaying it. Because it shows that sure we might have waited but with the delay they are probably trying not to make the same mistake with IV. I would like to see:
    -Possible Modding Support for the Modding Community
    -32 - 64 online servers + sandbox mode with no cops
    -Better optimization setting for 1080p 60 fps.
    So hopefully they make it better than IV.
  2. Like
    IzaG got a reaction from Not a Narc in LSPDFR Wish/ Want List   
    I really wanted to put out my ideas on LSPD since GTA 5 is confirmed for the PC. Who knows if mods will be allowed or even how hard it will be to mod and create mods, but if it is possible like in GTA 4 then here are my ideas:
     
    * Feel free to point out any errors
    * Feel free to suggest any ideas (I'll edit the post and if I like your idea I'll add it with credit)
    * LCPD Mod Maker: Feel free to change, modify or fix and of my ideas.
    * Just remember to give me credit.
     
    LSPD:FR GTA V PC MOD
    These are my ideas for LSPD:FR if it comes out and if GTA V on PC ever comes out, but basically all GTA games have come to PC. These ideas are for the developers of LCPD:FR for GTA IV and this can be changed/modified in any way while making the mod.
    Drug Trafficking (Ground/Air)
    Ground Drug Trafficking: The unit must purse and take down the drug trafficking vehicle, either taking down the suspects or detaining them and bringing them into custody.
     
    Air Drug Trafficking: The unit must require an air vehicle of some sort, like the buzzard, fly to the suspect and take the suspect down, in air trafficking there is no way to detain the suspects and bring into custody. Or if you can you may take a ground unit and follow the drug trafficker to their hideout and take them out or arrest them depends if the suspects want to go into a shootout or straight up give up and be taken in to custody.
    Ground Callout: "Unit *** please respond to a drug trafficking: ground on *** roll code *)
    Air Callout: "Unit *** please respond to a drug trafficking: air. We have traced the suspect, on your GPS now."
    Suspect Being Sheltered/Protected
    For some of you this might be confusing, this is basically a callout for a dangerous suspect wanted or not, be protected/moved/sheltered in a protected environment, this could mean he could be armed or have bodyguards.
    Suspect Holding-Out: The suspect is being sheltered in an accessible area like franklins' home for example, but it could be somewhere else like in another accessible home, but the creators might have to make it accessible like they made the police station accessible in GTA IV. (Every house would be different) If this is not possible the mod creators can make the suspect hold out in a clothing shop, barber shop etc.
     
    Weapons accessible to the suspect: The weapons accessible to the suspect is based on the danger level called out by dispatch, which we will get to soon.
     
    Danger Level 1: Pistol, Combat Pistol, SNS Pistol, Sub-Machine Gun (Uzi). The amount of ammo the suspect has is decidable. If the suspect has unlimited amount of ammo, or he can run out of ammo and give up to be taken into custody.) Also the weapons can be changed.
     
    Danger Level 2: Pistol, Combat Pistol, SNS Pistol, Tazer (Has a delay so cannot be overpowered and keep on getting tased.), Sub-Machine Gun (Uzi), SMG, Pump Shotgun. Tear Gas (Amount of tear gas can be chosen), The amount of ammo the suspect has is decidable. If the suspect has unlimited amount of ammo, or he can run out of ammo and give up to be taken into custody.)
     
    Danger Level 3: Pistol, Combat Pistol, SNS Pistol, AP Pistol, Heavy Pistol, Tazer (Has a delay so cannot be overpowered and keep on getting tased.), Sub-Machine Gun (Uzi), SMG, MG, AK-47, Pump Shotgun, Sawed-Off Shotgun, Tear Gas, Grenades(Amount of tear gas/grenades can be chosen) :---: (The amount of ammo the suspect has is decidable. If the suspect has unlimited amount of ammo, or he can run out of ammo and give up to be taken into custody.)
     
    ** Also the weapons can be changed if you want to change them. **
    Now this is optional, when the suspect runs out of ammo, he can either attempt to hijack a car off the street, or bring his own getaway vehicle in the first place. So the shootout could turn into a pursuit. And also the suspect doesn't have to run out of ammo, he can choose when to escape and he could still have ammo and use it to fire and the police while in pursuit.
    Now in some cases, the suspect may be holding out in a store etc. with bodyguards that may help him, like merryweather guards or rogue military officials. The guards could be armed with a Carbine Rifle and a Secondary Pistol. (Weapons can be chosen by mod creators)
     
    "Unit *** please respond to a... suspect holding out a store/barber shop/clothing store/etc. (if the suspect is guarded) = "please note that the suspect is being heavily guarded by security officials and highly trained combat bodyguards."
    Suspect Being Transported: A suspect being transported could mean he is hiding in a van or in the passenger seat, the player may choose if he wants to pull-over the vehicle or if he initiates a pursuit which will be in a key-sequence to initiate a pursuit if he is hiding in the back of the van, vehicle etc. There is a 50/50 chance that he will open the back doors of the van/vehicle and fire at the player.
    Shootouts:
    These shootouts can span all over Los Santos, Blaine County and Paleto Bay.
    Some of the shootouts could happen in the more "run-down" areas of Los Santos, like the gang territories. The shootout for example could happen in Grove Street, with this and this gang.
    "Unit *** please respond code * to a... gang shootout in Grove Street."
    Or they could be regular shootouts like in GTA IV, you may choose the spots where the shootouts occur. In my opinion a good shootout would be at the airport and the underground subway. Like guys guarding the entrance to the subway, two guys on the platform before going to the train platform and the rest on the train platform.
    Store Robberies:
    Store robberies are called in after the suspect has robbed the store like in un-modded GTA V, when you exit the store you get automatic 2 stars. So when he robs the store dispatch calls out what weapon he used to rob the store with. So the player is aware if he is heavily armed.
     
    "Unit *** roll code * to a store on ******, suspect used a sawed-off shotgun to rob the store, be aware, suspect is armed and dangerous."
    Random Events:
    Random events will be different from GTA IV, you can still keep the random pursuits and random drunks if you want, but this is going to be in depth. The player is patrolling around the city, and he gets a call from an unknown number, if the player chooses to answer it could be anything. It's basically an NPC calling 911 and you can choose to respond to it. If you respond to it, then it could be abduction, a fire, a hit and run, a possible terror attack etc. If the player chooses to respond it will show a blue line to the destination like in that mission where Tracy calls you and its marked blue. (Mission Parenting 101)
    Pursuits:
    Pursuits could be different then GTA 4. Where instead of pressing a key-sequence you go behind a car, flash your lights and change your siren sequence:
    Example (Just so you understand): Pulls behind car, light him up, woop, wee oooh that will initiate a pullover.
    Police Vehicle Upgrades:
    Just like LSC, you can upgrade you vehicles, but you need police reputation or PR (RP Backwards, see what I did there?) You can customize the icon for the police vehicle customizer thingy. And just like in un-modded GTA 5 you can't go to LSC and mod cop vehicles, and you need to be a certain level to be able to get into the police customizer.
    Police Reputation:
    Just like in GTA Online for every arrest or crime you earn Reputation, this reputation will unlock new thinks, like new weaponry, vehicles, and police equipment, like partners, spike strips, police helicopters, and commands you can call out in pursuits.
    To extend the reputation idea here is a list of things that could be unlocked the longer and more you level up.
    Just so you know you can change the levels for what everything is unlocked. This is just to give you an idea.
    Your start off at Level 1 with: Police Cruiser and light bar, Pistol no upgrades, regular LCPD Uniform with no rank.
     
    Level 4: Pistol Upgrades Ex. Clip, Flashlight
    Level 10: Pursuit Callouts: Lethal Force Authorized, Helicopter Support
    Level 17: Pursuit Callouts: Spike Strips, Backup Units
    Level 28: Police Callouts: NOOSE Support, Tear Gas Support
    Level 30: Vehicle Unlock: Police Interceptor
    Level 45: New Uniform: Police Uniform with I Stripe
    Level 45: Partner Unlock: Low Accuracy, Low Weapon Handling
    Level 57: New Unlock: Police Vehicle Upgrade Shop.
    Level 57: Vehicle Upgrades: Bulletproof Windows, Bulletproof Tires.
    Level 60: Upgraded Partner: Medium Accuracy, Medium Weapon Handling.
    Level 80: New Vehicle Upgrades: Spike Strip (As seen in the GTA 5 Campaign when the police chase the stolen vehicles on the car transport truck when we drive the JB 700, we can deploy spike stripes.) When pressing ~ or whatever key you set it to you can deploy spike stripes do disable the suspect.
    **Level 100: I don't know if you can add achievements in mods', but if you can and the player reaches level 100 they'll get the achievement "Good Job Officer!"
    Level 100: New Partner Unlock: High Accuracy, High Weapon Handling
    Level 100: New Vehicle: Undercover Police Buffalo
    Level 100: New Weapon: Carbine Rifle, No Upgrades
    Level 100: New Weapon: Tazer
    Level 100: New Backup Callout: Swarm, Flank, Sniper Support, Backup Units.
    Level 100: Police Uniform Unlock: LSPD Uniform with Bulletproof Vest (Ones seen at airport)
     
     
    *Please note that I am new to LCPDFR.com as so do not know the rules and conditions of posting. Also not that I do not know if I'm allowed to post the same thing twice as I already did in a new started topic.
  3. Like
    IzaG got a reaction from LSPDhotstuff in LSPDFR Wish/ Want List   
    I really wanted to put out my ideas on LSPD since GTA 5 is confirmed for the PC. Who knows if mods will be allowed or even how hard it will be to mod and create mods, but if it is possible like in GTA 4 then here are my ideas:
     
    * Feel free to point out any errors
    * Feel free to suggest any ideas (I'll edit the post and if I like your idea I'll add it with credit)
    * LCPD Mod Maker: Feel free to change, modify or fix and of my ideas.
    * Just remember to give me credit.
     
    LSPD:FR GTA V PC MOD
    These are my ideas for LSPD:FR if it comes out and if GTA V on PC ever comes out, but basically all GTA games have come to PC. These ideas are for the developers of LCPD:FR for GTA IV and this can be changed/modified in any way while making the mod.
    Drug Trafficking (Ground/Air)
    Ground Drug Trafficking: The unit must purse and take down the drug trafficking vehicle, either taking down the suspects or detaining them and bringing them into custody.
     
    Air Drug Trafficking: The unit must require an air vehicle of some sort, like the buzzard, fly to the suspect and take the suspect down, in air trafficking there is no way to detain the suspects and bring into custody. Or if you can you may take a ground unit and follow the drug trafficker to their hideout and take them out or arrest them depends if the suspects want to go into a shootout or straight up give up and be taken in to custody.
    Ground Callout: "Unit *** please respond to a drug trafficking: ground on *** roll code *)
    Air Callout: "Unit *** please respond to a drug trafficking: air. We have traced the suspect, on your GPS now."
    Suspect Being Sheltered/Protected
    For some of you this might be confusing, this is basically a callout for a dangerous suspect wanted or not, be protected/moved/sheltered in a protected environment, this could mean he could be armed or have bodyguards.
    Suspect Holding-Out: The suspect is being sheltered in an accessible area like franklins' home for example, but it could be somewhere else like in another accessible home, but the creators might have to make it accessible like they made the police station accessible in GTA IV. (Every house would be different) If this is not possible the mod creators can make the suspect hold out in a clothing shop, barber shop etc.
     
    Weapons accessible to the suspect: The weapons accessible to the suspect is based on the danger level called out by dispatch, which we will get to soon.
     
    Danger Level 1: Pistol, Combat Pistol, SNS Pistol, Sub-Machine Gun (Uzi). The amount of ammo the suspect has is decidable. If the suspect has unlimited amount of ammo, or he can run out of ammo and give up to be taken into custody.) Also the weapons can be changed.
     
    Danger Level 2: Pistol, Combat Pistol, SNS Pistol, Tazer (Has a delay so cannot be overpowered and keep on getting tased.), Sub-Machine Gun (Uzi), SMG, Pump Shotgun. Tear Gas (Amount of tear gas can be chosen), The amount of ammo the suspect has is decidable. If the suspect has unlimited amount of ammo, or he can run out of ammo and give up to be taken into custody.)
     
    Danger Level 3: Pistol, Combat Pistol, SNS Pistol, AP Pistol, Heavy Pistol, Tazer (Has a delay so cannot be overpowered and keep on getting tased.), Sub-Machine Gun (Uzi), SMG, MG, AK-47, Pump Shotgun, Sawed-Off Shotgun, Tear Gas, Grenades(Amount of tear gas/grenades can be chosen) :---: (The amount of ammo the suspect has is decidable. If the suspect has unlimited amount of ammo, or he can run out of ammo and give up to be taken into custody.)
     
    ** Also the weapons can be changed if you want to change them. **
    Now this is optional, when the suspect runs out of ammo, he can either attempt to hijack a car off the street, or bring his own getaway vehicle in the first place. So the shootout could turn into a pursuit. And also the suspect doesn't have to run out of ammo, he can choose when to escape and he could still have ammo and use it to fire and the police while in pursuit.
    Now in some cases, the suspect may be holding out in a store etc. with bodyguards that may help him, like merryweather guards or rogue military officials. The guards could be armed with a Carbine Rifle and a Secondary Pistol. (Weapons can be chosen by mod creators)
     
    "Unit *** please respond to a... suspect holding out a store/barber shop/clothing store/etc. (if the suspect is guarded) = "please note that the suspect is being heavily guarded by security officials and highly trained combat bodyguards."
    Suspect Being Transported: A suspect being transported could mean he is hiding in a van or in the passenger seat, the player may choose if he wants to pull-over the vehicle or if he initiates a pursuit which will be in a key-sequence to initiate a pursuit if he is hiding in the back of the van, vehicle etc. There is a 50/50 chance that he will open the back doors of the van/vehicle and fire at the player.
    Shootouts:
    These shootouts can span all over Los Santos, Blaine County and Paleto Bay.
    Some of the shootouts could happen in the more "run-down" areas of Los Santos, like the gang territories. The shootout for example could happen in Grove Street, with this and this gang.
    "Unit *** please respond code * to a... gang shootout in Grove Street."
    Or they could be regular shootouts like in GTA IV, you may choose the spots where the shootouts occur. In my opinion a good shootout would be at the airport and the underground subway. Like guys guarding the entrance to the subway, two guys on the platform before going to the train platform and the rest on the train platform.
    Store Robberies:
    Store robberies are called in after the suspect has robbed the store like in un-modded GTA V, when you exit the store you get automatic 2 stars. So when he robs the store dispatch calls out what weapon he used to rob the store with. So the player is aware if he is heavily armed.
     
    "Unit *** roll code * to a store on ******, suspect used a sawed-off shotgun to rob the store, be aware, suspect is armed and dangerous."
    Random Events:
    Random events will be different from GTA IV, you can still keep the random pursuits and random drunks if you want, but this is going to be in depth. The player is patrolling around the city, and he gets a call from an unknown number, if the player chooses to answer it could be anything. It's basically an NPC calling 911 and you can choose to respond to it. If you respond to it, then it could be abduction, a fire, a hit and run, a possible terror attack etc. If the player chooses to respond it will show a blue line to the destination like in that mission where Tracy calls you and its marked blue. (Mission Parenting 101)
    Pursuits:
    Pursuits could be different then GTA 4. Where instead of pressing a key-sequence you go behind a car, flash your lights and change your siren sequence:
    Example (Just so you understand): Pulls behind car, light him up, woop, wee oooh that will initiate a pullover.
    Police Vehicle Upgrades:
    Just like LSC, you can upgrade you vehicles, but you need police reputation or PR (RP Backwards, see what I did there?) You can customize the icon for the police vehicle customizer thingy. And just like in un-modded GTA 5 you can't go to LSC and mod cop vehicles, and you need to be a certain level to be able to get into the police customizer.
    Police Reputation:
    Just like in GTA Online for every arrest or crime you earn Reputation, this reputation will unlock new thinks, like new weaponry, vehicles, and police equipment, like partners, spike strips, police helicopters, and commands you can call out in pursuits.
    To extend the reputation idea here is a list of things that could be unlocked the longer and more you level up.
    Just so you know you can change the levels for what everything is unlocked. This is just to give you an idea.
    Your start off at Level 1 with: Police Cruiser and light bar, Pistol no upgrades, regular LCPD Uniform with no rank.
     
    Level 4: Pistol Upgrades Ex. Clip, Flashlight
    Level 10: Pursuit Callouts: Lethal Force Authorized, Helicopter Support
    Level 17: Pursuit Callouts: Spike Strips, Backup Units
    Level 28: Police Callouts: NOOSE Support, Tear Gas Support
    Level 30: Vehicle Unlock: Police Interceptor
    Level 45: New Uniform: Police Uniform with I Stripe
    Level 45: Partner Unlock: Low Accuracy, Low Weapon Handling
    Level 57: New Unlock: Police Vehicle Upgrade Shop.
    Level 57: Vehicle Upgrades: Bulletproof Windows, Bulletproof Tires.
    Level 60: Upgraded Partner: Medium Accuracy, Medium Weapon Handling.
    Level 80: New Vehicle Upgrades: Spike Strip (As seen in the GTA 5 Campaign when the police chase the stolen vehicles on the car transport truck when we drive the JB 700, we can deploy spike stripes.) When pressing ~ or whatever key you set it to you can deploy spike stripes do disable the suspect.
    **Level 100: I don't know if you can add achievements in mods', but if you can and the player reaches level 100 they'll get the achievement "Good Job Officer!"
    Level 100: New Partner Unlock: High Accuracy, High Weapon Handling
    Level 100: New Vehicle: Undercover Police Buffalo
    Level 100: New Weapon: Carbine Rifle, No Upgrades
    Level 100: New Weapon: Tazer
    Level 100: New Backup Callout: Swarm, Flank, Sniper Support, Backup Units.
    Level 100: Police Uniform Unlock: LSPD Uniform with Bulletproof Vest (Ones seen at airport)
     
     
    *Please note that I am new to LCPDFR.com as so do not know the rules and conditions of posting. Also not that I do not know if I'm allowed to post the same thing twice as I already did in a new started topic.

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