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MultiplyGaming

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Everything posted by MultiplyGaming

  1. Check out our Fleet assignments here!: https://docs.google.com/spreadsheet/ccc?key=0AnFQ2nNl3-3adEg3eVZrb05KTl9yZ0NVZ19UdTNUQVE#gid=0
  2. Hey Guys! This thread is about the London Metropolitan Police Clan We are a nice and friendly clan in which you can come and have fun no matter who you are. We have the Police and London Ambulance Service currently available. Got GTA IV? Got internet? You're in! Come and apply today! Visit our website at: http://lmp.enjin.com/home Hope to see you there!
  3. The two key bindings go back to normal when SNT is not installed, but no-one else seems to have this problem.
  4. Yes. These ones: NOoSE Back-up LCPD:FR Taser I'm pretty sure it's only those.
  5. The actual scripts work it's just the Key Bindings become CTRL+ALT+____ whenever SNT is installed.
  6. Re-installed the trainer, same problem CTRL+ALT ect..
  7. Okay, I found out that SNT will conflict with LCPD:FR keys when you disable SNT key bindings, any ideas how to sort this?
  8. @Asuna I currently have Simple Native Trainer, but the problem occurred before that.
  9. Any ideas on what's causing this and how I can fix it?
  10. Yeah everything's the same there. :confused:
  11. Hi, I've been using LCPD:FR since .91 and after downloading 0.95 RC2, I've noticed that two commands don't work for me. Calling NOOSE is normally Alt+N and the Taser is normally Alt+T. However for me, I need to press Ctrl+Alt+N/Ctrl+Alt+T. Is there a way I can fix this? My OS is Windows 7 Home Premium. Here's a diagnosis report: BEGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: Windows7 HomePremium (6.1.1.0 Build: 7601) Service Pack:Service Pack 1 System RAM (GB): 3.49 CPU cores: 2 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: True GTA IV - Install folder: C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV GTA IV - Version: 1, 0, 7, 0 GTA IV - Asi loader installed: True GTA IV - Asi loader: DSOUND GTA IV - Asi loader valid: True GTA IV - C++ ScriptHook installed: True GTA IV - C++ ScriptHook valid: True GTA IV - C++ ScriptHook version: 0, 5, 1, 0 GTA IV - ScriptHookDotNet installed: True GTA IV - ScriptHookDotNet valid: True ===============BEGIN .NET SCRIPTHOOK LOG=============== 2012-04-11 16:53:18 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0) 2012-04-11 16:54:48 - Direct3D device created! 2012-04-11 16:54:49 - SEARCHING FOR SCRIPTS... 2012-04-11 16:54:49 - Loading scripts in Assembly 'scripts\FirstResponse.net.dll' ... 2012-04-11 16:54:49 - ...found script 'FirstResponse.Main.EmergencyLights'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.Main.Start'! 2012-04-11 16:54:49 - ...found script 'CSharp.Engine.Core'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.Debugging'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.DeletionList'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.Hardcore'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.TextDraw'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.LCMD.Main'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.LCMD.Functions'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.LCPD.Carboot'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.LCPD.Disarm'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.LCPD.Frisk'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.LCPD.PullOver'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.LCPD.Actions'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.LCPD.Debug'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.LCPD.Flashlight'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.LCPD.Functions'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.LCPD.Partner'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.LCPD.Start'! 2012-04-11 16:54:49 - ...found script 'FirstResponse.LCPD.Various'! 2012-04-11 16:54:49 - Loading scripts in Assembly 'scripts\TrafficFlow.net.dll' ... 2012-04-11 16:54:49 - ...found script 'TrafficFlow.Taxi'! 2012-04-11 16:54:49 - DONE! 22 valid scripts found! 2012-04-11 16:54:49 - STARTING SCRIPTS... 2012-04-11 16:54:49 - Error during GetPhoneNumber (Phone checks will be disabled): System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2012-04-11 16:54:49 - ...successfully started script 'TrafficFlow.Taxi'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.LCPD.Various'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.LCPD.Start'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.LCMD.Main'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.TextDraw'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.Hardcore'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.DeletionList'! 2012-04-11 16:54:49 - ...successfully started script 'FirstResponse.Debugging'! 2012-04-11 16:54:50 - ...successfully started script 'CSharp.Engine.Core'! 2012-04-11 16:54:50 - ...successfully started script 'FirstResponse.Main.Start'! 2012-04-11 16:54:50 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! 2012-04-11 16:59:08 - Direct3D device lost! 2012-04-11 16:59:10 - Direct3D device created! 2012-04-11 17:06:38 - Direct3D device lost! 2012-04-11 17:06:40 - Direct3D device created! ===============END .NET SCRIPTHOOK LOG=============== ===============BEGIN LCPD FIRST RESPONSE LOG=============== [4/2/2012 7:23:23 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/2/2012 7:23:24 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/10/2012 5:10:28 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-2(GTA.Ped)StackTrace: at eval_0.eval_0.LCPDFR-eval_3.eval_LCPDFR-2(Ped A_0) at CSharp.LCPDFR.Scripts.Pursuit.StartChase(Ped suspect1, Ped suspect2, Vehicle suspectVehicle, Vector3 startPos, Boolean noSecondSuspect, Boolean isWorldEvent) at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) ===============END LCPD FIRST RESPONSE LOG=============== End of *SIGNED* LCPD First Response Issue Report Digital signature: bfaZXsoxnZ70DaJsdUtkTQ==

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