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Cop1980

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Everything posted by Cop1980

  1. Hello! I have a question about the CryENB. On some youtube videos the extras lights look fine and that seems to be one of the most realistic lightbar appearances around. But in other ones and in my game that looks like one of the least realistic appearances. That means that the brightness off the light depends on the distance to the observer to such a ridiculously extreme degree with my own lights basically blinding me and all the other ones looking almost transparent. And the other problem is with amber lights being way brighter than any other color making the traffic advisor prevail over the primary lights. With both kinds of looks described above people claim to be using the same mod but I was only getting the bad one yet. What can be happening and how to get the good look? Thank you!
  2. Is there actually something wrong with the fact that the author of the thing wanted the credit? I thought for a moment that Polecat is the author? Who knows whether there is a way to get it?
  3. Thank you! Yes it appears that it was Vermont state police. Maybe that uniform was mistakenly associated with them. I do not remember for sure. It looked very much like the one seen on the picture in the profile of mister Quiggles. The color somewhere in the middle between dark gray and blue with a dark campaign hat. I will look around for the vehicle and peds pack.
  4. Hello! Does anybody know a good pack of common real life vehicles used in police forces to apply skins onto preferably with corona based lighting? Or at least a list of good vehicles with common templates? There are lots of vehicles and packs with extras lighting but it is much harder to find high quality corona lights vehicles for some reason except some particular single vehicles or something. Thank you!
  5. Hello! I have seen a nice car pack somewhere but unfortunately can not even remember what agency it was so to run a search. They have grey coloured uniforms with campaign hats and dark green vehicles with blue lights and probably yellow markings. Do you have an idea what state police agency it is? Thank you!
  6. Hello! What happened to the EyeCandy ENB? It seems like it disappeared from all its download sources. Where can I find it to try it out actually? Thank you!
  7. Hello! My overall impression of the new version is very good but there are certain glitches around and some of them are described in my thread in the support section.
  8. Hello! I have just downloaded the very latest release and tried it. I do not know for sure if the things below are bugs or something but they look like bugs to me. I have seen at least once a cop performing gunpoint arrest using a vanilla animation without handcuffs instead of a proper one. My cop was assaulted by a ped and a fellow cop on the street helped me. I did not yet see other cases where cops would arrest someone on their own so that makes me say at least once. My partners especially when there are more than one of them often get really confused about what kind of weapon to use. They do try to draw the same weapon as the player cop as usual but that does not always work for some reason. For example if the latest weapon used by the player cop was a baton the partner cop will just keep blindly using the baton instead of the handgun. Sometimes he even behaves like if he is holding a gun but in fact he is not. Also they seem to somehow decide themselves which thing to use sometimes but again will keep using the chosen thing in the next situation even if it does not fit for it. That is again just an example of such a situation as they can be quite different each time. The taser laser aim is quite seriously off target. And also the flashing headlights on the emergency cars stop working randomly as they wish. And finally not really an issue but it does not look good for me in its current state. How to actually make the cops less aggressive to stop them aiming a cocked firearm at everybody for no reason? Actually in the previous version it was really the other way round and they did not react aggressively until somebody got killed or there was a pursuit for me at least. But maybe again that is related to the weapon selection logic. Hope that helps in one way or another. Thank you!
  9. Hello I have a couple of questions regarding this mod. Is there a script or something that would make the cops use more advanced features of the mod like turning the siren off when leaving the vehicle browsing through the tones when breaking through traffic jams or going to light stage two for a traffic stop? What is the light section that affects the lightbars the most in the config of an ENB? Can I make them more colourful and stop them from becoming white at a distance because I have finally found settings that let me just see them from quite far away? Thank you!
  10. Happy birthday and thank you for those great mods!
  11. Thank you everybody for your kind constructive responces but the problem is that I have tried to edit all these many times and tried quite a few different ENBs. All these affect the size and power of the light but what is the point in it if the light is blinding you on your own car but its brightness falls off so quickly that you can not see it on the next cops cars? What I am looking for is to make the brightness curve maybe even the other way round for very bright lights so when you get farther away you get more bloom. This way the lightbar would appear thick and bright when the car is turning from the next street two blocks away from you and you will not smash into it. I am observing the real life police cars and ambulances around me and I am always able to see the flashing lightbar way before I could possibly see the colour of the car and if the day is not very sunny you can see the flashes before you see the car right under these flashes. With that being said they do not appear really bright when you are right next to them. Also we have a good mixture of halogens and diodes and they are all around the same effectivness.
  12. Yes that is all about falloff with distance. What sort of file is this? Is it a texture or a package archive of some sort or some alphanumeric data? How would I know more about it? In case I still consider it too hard to edit which one do you think has the longest visibility distance? What if I use Sweetfx? Also there are some lights like the flashing beacons on tall buildings or aircraft lights that are visible from very far away. What are they and can it be used for emergency lighting?
  13. Hello I was wondering if there is a way to actually somehow edit the bloom curve with graphic mods like you can edit the curve of the light so the bloom intensity would not falloff as quickly when you are moving farther away from the light? It can be really very bright but it disappears completely after just a few feet further. If this can be changed somehow then it could be a fix of my police lights problem. By the way which light section affects the extras emergency lights in the config of an ENB? Thank you.
  14. I did not yet try strobes with any of the cars. At least to the best of my knowledge currently as there were some lighting configs that I did not read through thoroughly. I love how the coronas including modded ones look from a distance just because the light flashes are comparable to the size of the bulbs when close but they do not reduce their size when moving farther away and when a police car some blocks away enables the lights it is very bright and shiny and obvious with big glowing flashes. At the same time I absolutely love the interface of the mod its capabilities its flash patterns and the look of the emissive lights that it uses not to mention the amount of wonderful cars that use it with their lights. I guess the problem is that the emissive extras are by default somehow tuned to simulate street adverts not bright glowing lights. This means that no matter how bright the light source itself is its flash is right the same size as the source bulb and it does decrease visually with the size of the bulb. The lights do work good all the way until the lightbar despawns with distance as the level of detail thing and that is fine but practically at the half of that distance it already looks very much like a tiny thin flickering line and is nearly unnoticeable. How do I tune that look? I saw people doing something of that sort but no idea how did they do it. Cars headlights look somewhat better and taxi signs look worse. Maybe that is also a matter of visible area of the emissive that makes me think so and they are the same. Taxi adverts are the biggest emissive lights around and they pretty much are the most visible ones. Maybe add a script somewhat similar to the one that currently adds the environment lighting that would spawn a small coloured corona inside or just slightly behind each extra which would be completely invisible when close up but add some glow and thickness from a distance. Should I write to the guys behind the mod and ask them what they think about it? What do you think about it?
  15. Thank you! Yes I know about the brightness setting the problem is that they do not look like lights from a distance meaning that they do not have any glare or glow around them making them practically unnoticeable. They can be very bright when the camera is close to them but when it moves further away they do not look bright. There was some sort of a mod or visual settings that came with the earlier versions of the mod that made the lights look bigger not just brighter but either I can not find that one again or it does not work for me for some reason. It was not perfect either because it looked quite ugly but this is the idea because they were still big from far away. And the colour of the lights is also a problem that I do not understand because the graphic mods affect it somehow but without them the lights look white even after slightest increase in brightness.
  16. Hello Is it possible to make the extras lights look somewhat bigger and with more glow when seen from a distance? In real life bright lights do not loose a lot of brightness but look more bloomy when you moove farther away from them especially in the dark at night. What I currently have in the game is they just rapidly decrease in size and brightness as the camera moves farther. With most modern lightbars having a low profile this leads to me having to notice an approaching code three police car by its livery sooner than by its lights even during dark weather not to mention sunny days no matter how blinding bright those lights are when they are close. So it does not do its main job of drawing attention to the car and increasing its visibility among the traffic. Coronas behave more properly here in my opinion. Is it possible to fix this somehow? Also how do I add some more colour to the lights because by default they start to look somewhat colourless white with increasing brightness? Thank you!
  17. I have tried some different combinations and did not notice much difference but they all have norestrictions command added because otherwise the game just does not let me choose settings.
  18. Actually these things seem to help eliminate the effect.
  19. Hello I do not know for sure if this was already implemented somehow in a mod or something else but I am looking for a way to control the brightness of different extras in the game separately or controlling the emergency vehicles lights brightness in any way. As you guess the goal is to make the lightbars glow nice and bright while leaving the taxis and the street adverts as is. Is it possible to do so? As far as I understand the advanced script hook allows for some very interesting stuff that is not intended by the game. Right? Also it would be nice to increase the range of those lights as there are cases when they are way too bright and blinding when close up but from a distance they appear as hardly visible small dots while in real life it would usually look just the other way round especially at night for example. Thank you.
  20. Hello I have a problem with EFLC. In particular all the coronas and some of the textures are flickering and disappearing all the time. Also some of the game logos and loading screens appear to be on top of a red background instead of the black one. The game is completely vanilla yet and it did work on this computer before. What do I need to post? Thank you.
  21. I personally would like to see some more calm routine calls maybe even some false ones and more suspects that just would not shoot you or behave agressively.
  22. Cop1980 replied to LMS's topic in Discussion
    How do cops around decide whether they need to draw a gun or not while arresting the suspect?
  23. I only use modded law enforcement vehicles and sometimes emergency services vehicles if they are really nice. Is that considered a lot? Everything that is required from all the other vehicles in the game is that they pull over without the need to ask twice. There some packs like the latest London Metropolitan Police that cause crashes for me all the time in a few minutes but many people around are playing with it normally for hours. How do they actually do this? One of the Royal Canadian Mounted packs the one that uses models from Driver San Francisco is of a comparable visual quality for me but its author stated that it is proof from out of memory errors and it does really make a huge difference. What is the matter here?

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