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Rootzy

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  1. Like
    Rootzy reacted to Eddlm for a file, Safer Chases (Smarter Driving for Cops)   
    No more derbies between cops while in pursuit.
     
    So, I have grow tired of seeing people being afraid of calling police Backup because the NPC Cops drive too aggresively. This the result of my frustration.
    This script attempts to make chases safer, for both you as well as the suspect, by slowing down police vehicles on certain circumstances, like when you're recovering from a crash and another cop car passes by, or you're near the suspect.
     
    RAGEHOOK/LSPDFR VERSION RELEASED.
    Special thanks to Guadmaz, who took the time to port the script for me and helped me finetune it.
    Delete the original .NET version from your game!
     
    Features
    NPC Cops won't ram the suspects ever again. Despite that statement, you can disable this behavior this mid-pursuit if you change your mind. If you hit the suspect's vehicle yourself, NPC Cops will take it as a sign that the suspect is to be stopped by all means, and will resume HOT COP ACTION behind the suspect like this script never happened. You will be immersively notified of this change on their behavior. NPC Cops will slow down when passing by you, preventing cop-to-player crashes this way. If they're directly behind you, they will brake harder to make sure they don't rear-end you. They ignore you if your vehicle is stopped, however. NPC Cops will allow the player to be the primary unit when he's close to the suspect, leaving some space between them and the suspect's vehicle. They will take primary position again if the player falls too far behind. NPC Cops can now yield to you. Simply honk and all nearby units will slow down. NPC Cops will now try to manage traffic better. They overtake more carefully and brake to avoid running over running pedestrians or crashing into slow-moving vehicles. They even take into account other police vehicles!  
    WARNING
    I consider this script resource intensive.
    If you experience noticeable frame drops, disable some of the features in the .ini file to lighten the load on the CPU.

    Settings
    You can change multiple settings inside "SaferChases.ini" to tune the script's behavior to your likings.
    Finetune how fast cops can pass by you [speed in KM/H] Allow Primary Unit support [enable/disable] Prevent the NPC cops from ramming the suspects[enable/disable] Allow the NPC cops to try and manage traffic better [enable/disable] Allow the player to force other units to yield to him [enable/disable] Debug notifications [enable/disable]  
    Installation
    Place "SaferChasesRPH.dll" and "SaferChases.ini" inside the \Grand Theft Auto V\Plugins\LSPDFR\ folder.
    How to use
    The script should start working automatically. You don't have to do anything.
    The script will load its settings from the .ini again for any new pursuits you join, so feel free to tweak it mid-game.

    Plans for future updates
    Experiment on more, better ways to approach the issue this script adresses. Port the script to RageHook if it people like it Done. Let the player toggle the Ram Suspect feature while ingame, mid-pursuit. Done. Let the player make other police vehicles yield, so you don't have to fight for a position in a pursuit. Done.  
     
    Troubleshooting If you experience any kind of crash and you think Safer Chases has something to do with it, upload the RagePluginHook.log file you will find inside your main GTAV folder, detailing the situation you and the suspects where when it crashed.   Don't consider this a polished script, but a "cheap" workaround to a frustrating problem until better options are available.
    Feedback is what I need to know what to change. Here is the discussion thread, and, if anyone wants the sourceode, you can find it here.
  2. Like
    Rootzy reacted to Double Doppler for a file, GTA 5 Met Police BMW 525D F11 (ANPR Interceptor)   
    The FIRST EVER British police car for GTA 5 - accurately based on the Metropolitan Police BMW 525D F11 ANPR Interceptor units, currently used for ANPR operations, immediate response and high speed pursuits!
    Upcoming British GTA 5 mods can be found on my YouTube channel!
    Watch the video to preview the mod:
    https://www.youtube.com/watch?v=aue-LzCeESw
    An instruction guide on how to install this mod is included in the download - so please READ THIS FIRST before installing the mod, and don't PM/message for help with installing if you haven't read it!
    Features
    Integrates well into GTA 5 and LSPDFR Working blue lights and grille lights! Templates - to make your own skins Real lightbar used by the Metropolitan Police Authentic equipment Realistic skin based on the ANPR interceptor units DRLs (daytime running lights) Doors & boot open Collision/crash damage works Requirements
    GTA V Open IV to install mods Usage license
    You may use this mod as long as you follow these terms:
    §1 - Don't redistribute without my permission. §2 - Don't edit any file and redistribute it without my permission. §3 - I am not responsible for any damage that may be caused to your PC or game directory during a) the installation b) usage or c) removal of this mod. You are responsible for backing up your files! §4 - If you want to include this mod in a pack, please contact me. Clan and private packs are an exception, as long as they stay 'private'. Correct credits must be given at ALL times. SPECIAL GTA 5 terms:
    CRACKING this model in Zmodeler3 is FORBIDDEN ANY work built using this model WITHOUT MY PERMISSION will become MY property That means if you put a lightbar on this mod, or a new camera/cones in the boot/update it, then the updated model will be mine So I will be able to release your edited version of my car under my own license, as if it were mine (I will still give you credit though) To clarify: the components on this vehicle are still the property of their relative owners, BUT the mod produced with them will be mine If you ASK for permission and I ACCEPT it, then I will respect your integrity and the mod will be yours to release Further terms:
    The "DOUBLE DOPPLER" and "DD" trademarks are the property of Double Doppler. All other trademarks listed used in this mod are property of their respective owners. The use of these trademarks in this mod serve only as representation of the actual/real items where indicated and used on a good faith basis with no benefit or profit. If you or someone you know is left uncredited for your work by mistake then please contact me PRIVATELY e.g. via PM and I'll resolve your issue!

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