GREAT! Im excited to hear that and it saves me time. I mean I suspected this - but the next release is going to be geared towards ONLY 1.1 - I'm going to keep the older versions posted for people that want to keep running 1.0 series, but the new one I'll be able to get rid of the lights toggling off (to prevent siren sound) because LMS added to the API that I'll now have more control over the siren sound, and lights - I havent gotten to test it yet but I'm excited because thats one of the little touches that drove me nuts that I really couldn't get a decent work around for.
On top of that I might add additional out-comes to the normal traffic stop (rarely ask the person to step out and placed under arrest by the Primary Officer)
Lastly I'm going to start adding more people to the cars, currently, its always only one person - I think it would be a really cool "CRAP WHAT DO I DO!?" If the passenger decides to bail and run on the stop, while the driver picks to comply. Gonna be even better if the Primary also picks to either stay, or chase the guy - so you'll have to pay attention to his actions and vibe off him. I've been working on that slowly - I'm trying to round out my latest work (Police Orders) and get that thing up to par in terms of working correctly all the time and being user friendly.