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bandaidsplus

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  1. Like
    bandaidsplus got a reaction from MahmoudIbrahim in 1.0, IPS 4, GTA V and more   
    crazy its been 6 years LCPDFR has come a long way, gud update
     
     
    Thanks for your work yo 
     
     
     
  2. Like
    Buy a game first, then we can talk.
  3. Like
    bandaidsplus reacted to Iconography in GTA V Coming to PS4, Xbox One, and PC   
    Well this means we can finally put to rest all of those "hai is GTA V comming to PC??  TELL ME NAO!" threads.

    I'm going to pin this for now to ensure that it doesn't get buried, as GTA V coming to PC is quite an important announcement for many.


    Topic Pinned




    This topic has been pinned by LCPDFR.com staff.
    If you feel that this topic has been pinned in error, please report this post.
  4. Like
    bandaidsplus reacted to JAM in GTA V Coming to PS4, Xbox One, and PC   
    Apparently the footage was captured on a PS4. One can only imagine how it's going to look on highest settings on the PC. I need to build my new computer.....now. My 68 Mustang can wait.
  5. Like
    bandaidsplus reacted to ErinLindsay in GTA V Coming to PS4, Xbox One, and PC   
    LSPD:FR here we come :O
  6. Like
    bandaidsplus reacted to Will in GTA V Coming to PS4, Xbox One, and PC   
    It was just announced at E3 that GTA V is coming to PS4. Perhaps PC is soon to come?
     
    Apparently it's announced for Xbox One and PC as well.
     

     
    Can't find the official source, but it was Tweeted by Boogie2988 on Twitter.
     
    There we go
     

  7. Like
    bandaidsplus reacted to Sam in LCPDFR 1.0 crashes in various situations   
    Okay, so a lot of these look like script errors where LCPDFR is trying to access something that doesn't exist.  I've noticed that there are a few problems with the grabbing script related to this as well.  In most, if not all cases, these errors seem to be more prominent on people who are running the mod, with other mods, on a fairly low spec (as far as GTA IV and 2014 is concerned) system.  In many cases, objects, peds and vehicles simply aren't being created fast enough for LCPDFR's liking. Sometimes this is caused by modifications taking longer to load, like higher poly vehicles or peds, and in other cases it is caused by the game not being able to spawn them fast enough due to a slower system.  Of course, we're partly responsible for this as myself and LMS both have relatively high spec systems.  I developed LCPDFR both on my MacBook and my PC (i5 at something like 4.2 GHz, 8GB of fast RAM, a really good graphics card (a GTX 6-- something) and GTA IV running on an SSD).  I did do some performance tests on my MacBook which is much lower spec than my PC, although I suppose it is still good spec for a laptop, so perhaps it was able to cope better than I expected it to.  I think LMS has even better system than mine, and he was developing all of the core engine, so it's very plausible that a lot of issues are because of this.  Sure, we did have about 12 people testing the mod, and they all have different systems, but by December 15th or so, everyone was reporting that LCPDFR was running well.
     
    One of the things we're going to over the next few development days is add code to preload all of the models that LCPDFR spawns.  This should hopefully fix a lot of problems with things not spawning in time.  Nonetheless, it would be good to know if we're actually on the right lines here, so if you could all give some details about your computers (Processor model and speed, graphics card model and memory size, hard drive type (the one that IV is installed on), RAM amount and speed), that would be great.

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