Everything posted by Cyron43
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Game crashes ALWAYS when I aim at a driver and press E
After installing the hotfix I have good news and bad news. Bad news is: Aiming at a driver and pressing E still crashes the game immediately. Good news is: I avoid using this command and the game runs for hours now without a single crash (which didn't w/o the hotfix).
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Pressing E too many times crashes LCPD:FR 1.0
You mean like this? '?do=embed' frameborder='0' data-embedContent>>
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Game crashes ALWAYS when I aim at a driver and press E
HwInfo gives me the following: OS: Windows 7 Ultimate, 64 bit CPU: Intel I5-2500k quad core Graphics card: AMD Radeon HD 6870, 1GB RAM. BARTS XT (whatever that means) RAM: 2x4GB, PC3-12800 DDR3 SDRAM UDIMM, currently at 800Mhz I own a legal copy of GTA IV/EFLC on DVD and the patch level is up to date (GTA IV 1.0.7.0 / EFLC 1.1.2.0) EDIT: I read about savegames possibly causing trouble. So I started a new game but it's still the same. Then I even reduced ALL the graphics settings to the lowest possible but - yes you guessed it - that didn't help it either! How come forcing a driver out of the car works flawless with the policing script (aim+Alt+F) and doing the very same with LCPDFR 1.0 (aim+E) makes the game crash when LCPDFR is not the culprit? You know Occam's razor?
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Game crashes ALWAYS when I aim at a driver and press E
But I posted the specs with the initial post already. What else do you need?
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Press E to hold suspect (doesn't work)
Yep same here. It happens sometimes that the criminal just walks away when I am about to arrest him. My cop walks behind him for some seconds and either he gets the criminal at last or the game crashes.
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Game crashes ALWAYS when I aim at a driver and press E
So you tried to reproduce this error but everything's running fine at your end? How can a clean setup be bad? I don't understand this. Maybe you mean the hardware setup? Do you mean we should buy new hardware? Which one then?
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Is this a new error or is it just the freval 77 to 89
Oh my gosh is that the call stack I see there? We live in times where it's not necessary anymore to use cryptic abbreviations. Code should be self-explanatory.
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Game crashes ALWAYS when I aim at a driver and press E
Thank you Osopoderoso. It's also beyond my understanding how this bug made it completely unrecognized through beta. It's dead simple to reproduce: - Activate LCPDFR - force duty - aim with the pistol at the next available driver - keep on aiming and press E - BAAM! Now I would be half-way happy if someone of the team would come here and admit that it's a bug and that they have it somewhere on top of their backlog - instead of just denying it.
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API Reference
Now THAT's what I call an API documentation. Great job! *ThumbsUp*
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Game crashes ALWAYS when I aim at a driver and press E
Thanks to the policing script I can achieve the same result with aiming and Alt+F. I set myself to "busy" mode and just cared for the policing events. That gave me hours of crash-free gameplay at last. Oh btw, the "busy" messages are wrong. When I press F7 I get the message "you are no longer busy and you will receive callouts" but that's the state where I DON'T get callouts and vice versa.
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Game crashes ALWAYS when I aim at a driver and press E
What? You know what a daunting task that is? I replaced the Blista with the Rhapsody, replaced the Bobber with TLAD's innovation bike, replaced the Slamvan (I play TBOGT) with the tow truck from TLAD. I have the realistic driving modification installed. No way will I do all that again! It would cost me a whole day and most likely it would be of no benefit. I'd rather resign from LCPDFR 1.0 and go back to 0.95rc!
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Game crashes ALWAYS when I aim at a driver and press E
Okay I just did a manual install and I removed all mods except for LCPDFR 1.0 but it's still the same. Face it, it's a bug!
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Game crashes ALWAYS when I aim at a driver and press E
1. I have read through all those threads and nothing fits. 2. All additional components you listed are installed. Moreover I did an automatic installation of LCPDFR and I saw that component installation window marked all as ok. 3. LCPDFR 0.95 is completely uninstalled. I double checked with the guide you gave me a link to. 4. I run the game as administrator. 5. DEP is off 6. I posted my computer's specs above. 7. I run the following mods (all are the latest versions): - AnyTaxiScript (yes the one from the .net scripthook's developer examples) - EmergencyRecover (http://www.gta4-mods.com/misc/emergency-recover-f22756 ) - Havoc! (http://www.gta4-mods.com/script/havoc-f22844 ) - Policing - PTS ( http://www.gta4-mods.com/misc/person-transport-service-f21639 ) - SpartanFist - TrafficFlow - UndertakerService ( http://www.gta4-mods.com/script/undertaker-service-f22062 ) - vdH_MedicalExaminer - vdH_PoliceHelper - vdH_TowService 8. The 4 mods which I wrote myself (EmergencyRecover, Havoc!, PTS, UndertakerService) only get active by certain key strokes and E is not one of them. So I don't think they conflict.
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Game crashes ALWAYS when I aim at a driver and press E
As soon as I aim at any driver in a vehicle and press E, the game crashes immediately. I don't use any custom models or custom cars. Computer specs: Intel I5 CPU, 8GB RAM, Windows 7 Ultimate 64bit, ATI Radeon 6800 Series
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LCPDFR 1.0 Callout/Events Wishlist (for Callout API/Developer)
Hilarious!
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LCPDFR 1.0 Callout/Events Wishlist (for Callout API/Developer)
How about escorting a man with his pregnant wife to the next hospital?
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Please exclude mission characters from pursuit involvement
This would make my mod dependent on yours. So all users who want to use my mod must also install LCPDFR. I guess I will use a static non-cop model instead.
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Please exclude mission characters from pursuit involvement
Whenever I'm in a police car and I spawn a driver by using my Havoc! mod the driver "forgets" his job in order to participate in a pursuit if it's nearby. I flag the driver as mission character (by calling the IsRequiredForMission() method in the .net ScriptHook) but that's useless as long as this flag isn't queried in the LCPDFR code. Also setting BlockPermanentEvents to true doesn't help.