Posts posted by MasterWolf
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55 minutes ago, florida said:
I just want to play LSPDFR but every time I get to the loading point where it's a top-down view of the city and it zooms in, I hear a ding and LSPDFR crashes. My other mods don't crash though.
Another thing is that whenever I spawn in after it crashing, I can't move.
This is my first time playing LSPDFR so I don't know what I'm doing wrong.
Please helpHave you tried running gta without ragepluginhook?
Also please submit a ragepluginhooklog so we can see what your rph is saying. -
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4 minutes ago, Cyan said:
The reason I'm asking is something is clearly different about your setup as LSPDFR does not encounter this for me and the 1,000+ others playing LSPDFR at the moment. The difference is what we would need to establish for any hopes of your issue being fixed.
Unless you are also seeing the pathfinding Invalid Node ID error, please stick to your own thread.
I don't see anything specifically about my setup compared to everyone else because all I have in my install of lspdfr right now is:
- LSPDFR
- RPH
- TrainerV
- Heap_adjuster
- Siren Settings Limit Adjuster
- Packfile limit adjuster
- Latest modified gameconfig for limitless vehicles
- ScripthookV
- RagenativeUI (latest version)there are no other scripts/plugins that are in my lspdfr to interfere with it, I don't even have dls or eupmenu put in my plugins folder right now or even an LSPDFR folder in my plugins folder.
Literally this is the process for my gta when I go to play it:
- Load GTA through steam and enter storymode
- Wait for game to fully load and spawn in trevor (I'm currently just after the vangelico heist and after trevor discovered Michael being alive)
- ALT-Tab and load RPH
- Load LSPDFR
under normal circumstances my LSPDFR will load just fine and I'm able to go on duty and play no problem, but since this issue, while loading LSPDFR it crashes just after switching the character to a new one and adding the stats to the character and then freezing for a minute or so before crashing on pathfinding data. -
Just now, OfficerHotStuff21 said:
hmm, I overheard them say that, they might not have but the most recent one was the 20th. I've just came back to modding since like 2 or 3 years ago I stopped believe it or not. I still believe that it's LSPDFR not anything else, I may be wrong, but I'll keep checking back to see if anyone else can solve this, I do not know but LSPDFR has done this often lately. Can you send over the LSPDFR logs?
where do I find the specific lspdfr log?
Or do you mean like the rph log? Because I've already sent over my latest rph log when I created this thread.
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Just now, OfficerHotStuff21 said:
im having the same issues, I removed all the mods I think LSPDFR is causing it, and it just crashes, it has to be LSPDFR cuz it was just working 15 minutes ago. Have you tried the new scripthookv? I think they just re released, I might go and try that now.
did scripthook v release a new update within the last week?
Also, yes I do have the latest scripthookv
non-lspdfr/rph mods are not the issue, neither are any lspdfr plugins, it is lspdfr itself.
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Hello,
for whatever reason and Idk why that is, my LSPDFR will crash whenever it tries to load pathfinding data from the LSPDFR/data/AI folder.
here is the steps I have tried to take to try to resolve this issue, so far none have worked and result in LSPDFR still crashing:
1. Updating LSPDFR and RPH to latest hotfix version (12/19/2021)
2. Deleting LSPDFR and doing a fresh/clean install of LSPDFR
3. Removing LSPDFR and plugins folder and starting my game with a fresh install of LSPDFR
4. Removing any mods (station mods) that may interfeer with pathfinding
I know for sure that the following is not crashing my LSPDFR:
1. Base GTA (this loads perfectly and will run without rph just fine)
2. Non-RPH plugins such as siren settings limit adjuster, Heap adjuster, etc
3. Game config (it has been updated to the latest version for the latest game update)
4. game trainers such as trainer-v
5. scripthook-v and ragenativeui.dllI have no idea what is causing this issue and I wish I did, I will attach my latest RPH crashlog for your review, thank you to any and all support agents who view my ticket
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Hello,
I seem to have an issue with some agencies that I added to my agencies.xml file and backup.xml files, here is the agencies in question:
<Agency> <Name>NOOSE Customs and Border Protection</Name> <Shortname>NOOSE</Shortname> <ScriptName>noose_cbp</ScriptName> <TextureDictionary>ap1_03</TextureDictionary> <TextureName>ap1_03_noose2bap1_03_noose2</TextureName> <Inventory>default</Inventory> <Parent>noose</Parent> <Loadout> <Name>Border Patrol</Name> <Vehicles> <Vehicle>noosebp</Vehicle> <Vehicle>noosebp2</Vehicle> <Vehicle>noosebp3</Vehicle> <Vehicle>noosebp4</Vehicle> <Vehicle>noosebp5</Vehicle> <Vehicle>noosebp6</Vehicle> </Vehicles> <Peds> <ped chance="10" outfit="bp_class_b.m_base">mp_m_freemode_01</ped> <ped chance="5" outfit="bp_class_b">mp_m_freemode_01</ped> <ped chance="10" outfit="bp_class_b.f_base">mp_f_freemode_01</ped> <ped chance="5" outfit="bp_class_b">mp_f_freemode_01</ped> </Peds> <Flags> <Flag>SpawnsAmbiently</Flag> <Flag>RespondsAsBackup</Flag> <Flag>RespondsAsTransport</Flag> </Flags> </Loadout> </Agency> <Agency> <Name>NOOSE Patriotism and Immigration Authority</Name> <ShortName>NOOSE</ShortName> <ScriptName>noose_pia</ScriptName> <TextureDictionary>ap1_03</TextureDictionary> <TextureName>ap1_03_noosebap1_03_noose2</TextureName> <Inventory>default</Inventory> <Parent>noose</Parent> <Loadout> <Name>PIA Field Operations</Name> <Vehicles> <Vehicle>noosepia</Vehicle> <Vehicle>noosepia2</Vehicle> <Vehicle>noosepia3</Vehicle> <Vehicle>noosepia4</Vehicle> <Vehicle>noosepia5</Vehicle> </Vehicles> <Peds> <ped chance="5" outfit="pia_class_b.m_base">mp_m_freemode_01</ped> <ped chance="5" outfit="pia_class_b">mp_m_freemode_01</ped> <ped chance="5" outfit="pia_class_b.f_base">mp_f_freemode_01</ped> <ped chance="5" outfit="pia_class_b">mp_f_freemode_01</ped> </Peds> <Flags> <Flag>RespondsAsBackup</Flag> <Flag>SpawnsAmbiently</Flag> <Flag>RespondsAsTransport</Flag> </Flags> </Loadout> </Agency> <Agency> <Name>NOOSE Transportation Security Service</Name> <ShortName>NOOSE</ShortName> <ScriptName>noose_tss</ScriptName> <TextureDictionary>ap1_03</TextureDictionary> <TextureName>ap1_03_noosebap1_03_noose2</TextureName> <Inventory>default</Inventory> <Parent>noose</Parent> <Loadout> <Name>Transportation Security Service</Name> <Vehicles> <Vehicle>noosetss</Vehicle> <Vehicle>noosetss2</Vehicle> <Vehicle>noosetss3</Vehicle> </Vehicles> <Peds> <ped chance="5" outfit="pia_class_b.m_base">mp_m_freemode_01</ped> <ped chance="5" outfit="pia_class_b">mp_m_freemode_01</ped> <ped chance="5" outfit="pia_class_b.f_base">mp_f_freemode_01</ped> <ped chance="5" outfit="pia_class_b">mp_f_freemode_01</ped> </Peds> <Flags> <Flag>RespondsAsBackup</Flag> <Flag>SpawnsAmbiently</Flag> <Flag>RespondsAsTransport</Flag> </Flags> </Loadout> </Agency> <Agency> <Name>NOOSE Security Enforcement Police</Name> <ShortName>NOOSE</ShortName> <ScriptName>noose_sep</ScriptName> <TextureDictionary>ap1_03</TextureDictionary> <TextureName>ap1_03_noosebap1_03_noose2</TextureName> <Inventory>default</Inventory> <Parent>noose</Parent> <Loadout> <Name>Security Enforcement Police</Name> <Vehicles> <Vehicle>noosesep</Vehicle> <Vehicle>noosesep2</Vehicle> <Vehicle>noosesep3</Vehicle> <Vehicle>noosesep4</Vehicle> <Vehicle>noosesep5</Vehicle> </Vehicles> <Peds> <ped chance="5" outfit="sep_class_b.m_base">mp_m_freemode_01</ped> <ped chance="5" outfit="sep_class_b">mp_m_freemode_01</ped> <ped chance="5" outfit="sep_class_b.f_base">mp_f_freemode_01</ped> <ped chance="5" outfit="sep_class_b">mp_f_freemode_01</ped> </Peds> <Flags> <Flag>RespondsAsBackup</Flag> <Flag>SpawnsAmbiently</Flag> <Flag>RespondsAsTransport</Flag> </Flags> </Loadout> </Agency>
Maybe I'm missing something that someone else knows or can see.
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Hi,
I'm a huge Judge Dredd fan and I was wondering if anyone could possibly make this version of the judge dredd street judge uniform and lawgiver?:
I can provide additional details and afterwards the creator is free to release it to the community.If anyone is interested please do make this, it would be amazing to see. Thank you very much for reading.
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Hi,
can someone make a United States Custom and Border protection and Federal callouts pack for the purpose of being able to play as a federal officer when playing LSPDFR.
United States Customs and Border Protection/Border Patrol callouts:
- Customs dispute
- Suspicious Packages with Schedule One drugs.
- Immigration Status dispute.
- Possible customs violation
- Truck carrying suspicious Items across the border
- Accidental Border crossing
- Possible Border Smuggling
Federal Callouts pack:
- ANPR Hit for federal warrant Issued
- Possible terrorist threat to the United States
- Federal Search warrant execution
- Federal assistance requested
- Federal Officer under fire
- High amounts of radiation detected in commercial vehicle.
If anyone could make this I would love it because so far for 0.4 or even 0.3 no one has made callouts for federal agencies. -
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Edited by WARWOLF1AB2EF
Hello,
I've been playing with 0.4 and I have to say I love it, but for whatever reason the radio chatter for the police radio doesn't play for me, the actual voices don't play but the alert for callouts, mic clicks, etc work fine, but the dispatcher voice and responding units over the radio just don't seem to wanna play for me.
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Wow, these weapon models are awesome! If there were uniforms to go with it in the future that would be just awesome! For some reason people haven't really ever done mods like this for GTA IV.
because mpunit no one cares enough to try to do one of these weapons!
but i still am waiting for someone to help me out with weapon texturing and rigging if needed
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Edited by WARWOLF1AB2EF
Hi Guys i am not sure whether to release these on lcpdfr or just to keep them for myself.
the skins correspond with the following vehicles:
03-06 Ford Crown Victoria

Unknown Yr boat

00-02 Silveraldo

06 Charger

11 Taurus

13 Explorer

Dodge Ram

thanks for reading the post in advance.
tell me what you guys think of it.
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um hi i have a few questions for anyone that can answer them. i am pretty new to modding so i dont know a lot.
um first question: i have made a few weapons that i have made and i wanna know if those weapons had skins them and i transfer them over to zmodeler to convert them to iv, how can i keep the default skins on the weapons that i have put there and still make them able to be used in iv without any problems.
next: do i need to animate these weapons for them to properly work in iv?
last: when i convert them what format do i need to put them in?
btw these are the topics for the weapons:
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[Request]Callout Packs
in Suggestions & Requests
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Edited by MasterWolf
Hi,
I've been playing with callout packs that have photograph on private property and persons refusing to leave as well as police station filming and soverign citizen traffic stop assistance callouts, I was wondering if someone would maybe like to make a callout with the following type of calls:
Person filming inside of public building and refusing to leave:
Person Harassing customers outside of a business
Assistance to FPS for a person filming inside/on of federal government property
Person refusing to follow mask mandate and refusing to leave
Suspicious person filming airport operations inside of a restricted zone
Suspicious person filming government personnel on federal property
I would also like to see a callout pack focused around the following:
Possible child abuse, CPS requests police assistance
Runaway Child/Teen
Child/Teen attempting to sneak into adult-theater/movie theater for r-rated movies
Underage Joyriding in a stolen vehicle/vehicle without permission
Argument between a parent and child/teen w/possible child abuse
Suspicious Child/Teen carrying a firearm/Realistic replica of a firearm
Teen/Child Shoplifting from a convenience store/department store
If an interested dev needs more information on how the calls would work out, feel free to ask me and I will work with said developer.