Everything posted by TheUniT
-
IV Physics in V Mod
There's a ragdoll overhaul that Bass Dragon made. I'm using that currently, it's really good, though I did prefer ERO back when it was properly working. https://www.gta5-mods.com/misc/bass-dragon-s-euphoria-overhaul-w-i-p-v1-0
-
ZLIB Crash Replacing Vehicle
On a related note, @LMShas told me that those crashes presumably occur due to some sort of file size limit. When loading the vehicle as an addon instead of a replacement it works for me. It doesn't crash and it spawns. However I've noticed that sometimes, 30 mins or an hour into the game, it will still crash. When checking logs I've noticed it's due to my modded police3 every single time, which had caused the crashes initially. Is the vehicle that is causing those issues high poly or is its ytd file particularly large?
-
LSPDFR HAS CRASHED
Your topic has been moved to LSPDFR 0.4 Support. Please post in the correct location in the future.
-
Pursuit on the Fly!
- 74 comments
- 24 reviews
-
Deadly Weapons
Love the plugin, 5 stars. There's just one minor thing. Would it be possible for you to implement an option that lets you disable the damage system for peds? While I like it by itself, I have a mod that improves ragdoll effects which doesn't really do anything if your plugin kills the ped after one or 2 shots already.
- 623 comments
- 55 reviews
-
Search Vehicle Plugin
Make sure you have version 1.78 of RPH installed, it will not work with 1.74 and below. If you believe you've already installed it, try redownloading and installing again. http://ragepluginhook.net/Downloads.aspx?Category=1
- 72 comments
- 6 reviews
-
Deadly Weapons
Awesome plugin, exactly what I needed without even knowing. It's also way less invasive than other realistic health/damage/armour mods.
- 623 comments
- 55 reviews
-
RageNativeUI Progress bar independent of system performance?
Oh, I thought you were talking about using the system time.
-
RageNativeUI Progress bar independent of system performance?
So I and @ziipzaaapM16A4 have an issue with his plugin (Search Vehicle Plugin) that involves the progress bar being filled up by using a loop, (while KeyPressed => ProgressBar += 0.01) which means that the faster the CPU, the faster the progress bar fills and the action finishes. On my old PC I would play on 25-30 FPS and searching a car would take extremely long. (Double the time it would take for him playing on 60 FPS, duh). While writing this I suddenly found it logical - the slower the game, the slower the action. However, getting into a car, for instance, doesn't feel slower whatsoever. Obviously, the game isn't slower just because of lower frame rate. His workaround was to have a multiplier in the ini. Now I need a progress bar for my Pursuit on the Fly! plugin and I'm not really into the whole multiplier workaround. Is there another, more consistent way to fill a progress bar?
-
Best development practices (Debugging/Reloading)
Is that just for RPH plugins? Or does that work with LSPDFR plugins as well? If so, will it reload LSPDFR completely (my guess) or will it just reload the single LSPDFR plugin?
-
Pursuit on the Fly!
- 74 comments
- 24 reviews
-
Pursuit on the Fly!
- 74 comments
- 24 reviews
-
Search Vehicle Plugin
Not as of now, no. But if that's something that people are interested in, I'm sure we can try to make it work.
- 72 comments
- 6 reviews
-
Search Vehicle Plugin
- 72 comments
- 6 reviews
-
Search Vehicle Plugin
- 72 comments
- 6 reviews
-
Search Vehicle Plugin
- 72 comments
- 6 reviews
-
Search Vehicle Plugin
- 72 comments
- 6 reviews
-
Pursuit on the Fly!
Yeah, generally it does the same, but Mine was there first. Mine doesn't come with a bunch of copied features that LSPDFR is already doing fine. Mine is more lightweight. Mine doesn't kill itself and LSPDFR if you're not playing a specific LSPDFR version that the author wants you do use. So you can play mine on any LSPDFR version (including the new 0.4.7) that it works on, while Stop the Ped only runs on a specific LSPDFR version the author wants you to use.
- 74 comments
- 24 reviews
-
Resource Groups - How do they work?
Well, throughout the entire LML Wiki it says name. And just by moving the ResourceGroups above the Addons & Replacements in my install.xml, I got the "ungrouped files"-count from 92 to 54, for some reason. Anyway, that seems to have fixed it, thanks. 😄 Yup, that's exactly what I was thinking.
-
Resource Groups - How do they work?
Thank you! It looks lovely. Now my issue is that below my created groups it shows that there are 92 ungrouped files that are being loaded. Though I'm sure I've grouped all of my resources. Is there a way to find out which files it's detecting? Edit: So apparently it is loading all of my groups even though I disabled some of them for testing purposes. Oh, and one more thing, I think it would be nice if there were drop-down fields that allow you to chose between a set of defined items. Right now, as for my handling mod example, the player can check both boxes, which wouldn't work/isn't intended as they modify the same file.
-
Resource Groups - How do they work?
TL;DR below, the rest is for context. So I've been trying to create a mod pack I can install whenever I feel like playing LSPDFR, and because LML allows for easy installation of addon vehicles and their meta entries, my aim is to create the entire pack using just LML. At first I didn't care about structuring it, just tick all the boxes and play. But because I'm intending to share it with friends who can't be arsed to fiddle with mods but still want to play LSPDFR, I thought I should put some structure in. This is obviously taken from the LML Wiki page, and what @LMS described here sounds like what I'm trying to do. A simple example of where I would be using this is a materials.dat mod. One setting is to make grip on regular roads more realistic, and one setting is for snow. As there are two separate materials.dat files for it, I want only one to be (able to be) loaded (so I don't get silly questions by said friends). Though, if at some point I'm confident with using this, I would like to have the entire pack be displayed as a single mod in the manager with the Replacement and Addon Vehicle folders being marked as required, and everything else (like sound mods, graphics mods, which I have already done too) being optional. TL;DR: What I don't understand is what these resources are. Where would you define them and their installation? Do you throw the ResourceGroups into the install.xml alongside the installation instructions themselves?
-
Leaderboard Stats
^ Stimmt. Du hast eigentlich deine Frage selber beantwortet. Würde man zulassen, dass Plugins die Online-Statistiken beeinflussen, könnte ja jeder ein Plugin schreiben, um seine Statistiken zu verfälschen. Es wäre außerdem möglich, unverhältnismäßig viele Änderungen an den Server zu schicken.
-
Sht goes down in LC.
Your character's idle animation perfects it. 😄
-
plz help
This topic has been moved to the appropriate forum. Please post in the correct location in the future.
-
Pursuit on the Fly!
I have seen another log of that happening and the only thing I can learn from it is that it crashed while trying to create the pursuit, so that didn't really help. I may upload an update soon that hopefully fixes it.
- 74 comments
- 24 reviews