Reputation Activity
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Wigleg reacted to BlueGhost for a file, [HYBRID] Lore Friendly EMS & Police PacksI HAVE RETURNED!
It's been almost five years since my last upload, and roughly four years since I touched Zmodeler.
In January 2026, I began my reintegration into the mod scene. I've been playing FiveM religiously because it was a lot of fun, but the cars I've seen in servers were bothering me, because I knew that I could provide better vehicles for free.
So, I started learning Non-ELS, and the goal was clear. In classic fashion, this pack is hefty. There are almost 20 cars per pack, and they're made to be used either in GTA SP, or you can convert them for FiveM usage.
There are no real-world logos, which makes the entire pack TOS compliant for FiveM usage.
EMS vehicles have red & white lighting. Police vehicles have red & blue lighting.
Features:
All vehicles have toggleable lighting! You can choose your lighting in any number of combinations!
Full hybrid lighting! Non-ELS lighting controlled with ELS.
Strong extras, which means that the pushbars are effective, and can be toggled! Repair your car to see the changes.
All vehicles have enhanced ramming force, which makes for effective PIT maneuvers.
FiveM TOS compliant
Installation:
1. Navigate to your dlpacks folder, located at
mods\update\x64\dlcpacks
2. Enable Edit Mode
3. Drag and drop the "lfpolice" AND/OR "lfems" folder(s) inside the dlcpacks folder
4. Navigate to your data folder, located at
mods\update\update.rpf\common\data
5. Locate your dlclist.xml, then right click and click "Edit"
6. Directly after the latest entry in the XML, you must put the following line(s):
<Item>dlcpacks:/lfpolice/</Item>
<Item>dlcpacks:/lfems/</Item>
7. Click Save
8. Drag and drop the VCF.XML files to pack_default folder located at:
Grand Theft Auto V\ELS\pack_default
9. Start GTA V.
!! SINGLEPLAYER INSTALLATION ALSO REQUIRES ELS !!
SIRENS WILL NOT WORK WITHOUT ELS VCF FILES
Siren IDs: 5555 for Police, 5550 for EMS
Terms of Use:
Don't use this pack in part or whole as a reward for donation to a server, or a direct purchase with real currency or virtual currency (i.e. FiveM Tebex stores)
Don't pass off any of my work as your own.
Do not rip, modify, or alter the contents of this archive.
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Wigleg reacted to Faya for a file, Restrain The DeceasedRestrain The Deceased for Grand Theft Auto V
Copyright © 2025 Faya. All rights reserved.
Discord Server / Installation / Progress Board
When Law Enforcement Officers or military personnel kill suspects, they often handcuff the person for safety reasons when the suspect's death isn't confirmed yet; the suspect might be unconscious or pretending to be. You may restrain dead people you or someone else killed. If you don't want to do so, you can hide the restrain prompt and continue handling the scene.
TL;DR: Why bother to restrain someone dead?: In-game, a person lying on the ground is considered dead, however not in real life, the person could be unconscious or pretending to be dead. Law Enforcement does this all the time.
Hold T or DPad Right to restrain the ped.
Press H to ignore the ped, meaning the prompt will be removed for that certain person.
Features
- Restrain any dead ped
- Controller support
- Ignore ped feature
- Hide the restrain prompt
Inspired by a feature from Ready Or Not.
A preview of the plugin:
The prompt: (Low FPS is due to GIF format)
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Asking for support in a review is not allowed. Please message me here instead.
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Wigleg reacted to yoep for a file, Automatic RoadblocksAutomatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
Automatic roadblock placement during pursuits Roadblock cops automatically join the pursuit after a hit/bypass Request a roadblock during a pursuit Manual configurable roadblock placement Configurable traffic redirection Spike strips Junction/intersection roadblocks Police SmartRadio integration Grammar Police integration Road closure
Planned Features
Requirements
LSPDFR 0.4.9.0+ RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
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Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project 🙂