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voxedagaming

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  1. Like
    voxedagaming reacted to iiKonrad in PriorityCallouts v1 (Updated Feature Log)   
    An all new callout script, involving multiple high priority callouts. I have started a couple days ago, although it is a MAJOR WIP. The only thing close to done is the Hospital Shootout, I will also add lots of unlisted features. Make sure to add suggestions in the comments.

    Features - 
    **Features In bold and italics may not be added, or will take time implementing
     
     •Bank Robbery  *This is the main feature of the script
      -Multiple persons
      -Large scale shootout
      -Doors of bank will be opened, a script will be used, as the API cant do this.
         
     •Hopspital Shoot-Out
      -Gang of 3-12 people 
      -Armed with Assault Rifles
     
     •Kidnapping
      -3 suspects in van
      -Armed, shoot out of vehicle
      -Kidnape will follow suspects
      -Suspects drive to hideout, major shootout occurs if 
        this point is reached.
     
     •Bomb Threat (This is already set up, although defusing the bomb is buggy - Still developing)
      -Bomb will be on vehicle (a Model(s) might be made with an explosive under the hood)
      -Hood will be open when on scene
      -Vehicle will be smoking
      -Marker will be in front of car, walk into marker - Hold 'E' for 10 seconds to defuse the bomb
         Possible Additions to Bomb Threat callout (These might take lots of time to make, they may not be added)
            -K9 Script compatible (Searching for bomb)
            -Radius to look for suspect responsible for the bomb
            -Timer on bomb
     
     •Burglary
       -Armed suspect running away from house with bag
          Possible Additions to Burglary callout (This is basic and might be added)
            -Return stolen items back to owner
     
     • Configurable .ini
      -Adjustable callout rarity for each individual callout
      -Adjustable situation for every individual callout (Changable weapon for AI, AI health, etc)
      -Other advanced features
     
     
    Suggestions so far 
     •Terrorist attack, terrorist with RPG
     •Gang war
     
     
    --Be sure to add suggestions, good ones will be added here
     
     
             Best Regards,
                 iiKonrad
  2. Like
    voxedagaming reacted to iiKonrad in PriorityCallouts v1 (Updated Feature Log)   
    My goal is to make it challenging, thats why I am adding more health for the suspects. Also, thanks for the suggestion - For the hospital shootout ill try to make it so blips become disabled. Also, this will be using the LCPDFR api, you will be able to arrest suspects, if they comply of course, :). Cheers
     
     
      Best regards,
             iiKonrad

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