An all new callout script, involving multiple high priority callouts. I have started a couple days ago, although it is a MAJOR WIP. The only thing close to done is the Hospital Shootout, I will also add lots of unlisted features. Make sure to add suggestions in the comments.
Features -
**Features In bold and italics may not be added, or will take time implementing
•Bank Robbery *This is the main feature of the script
-Multiple persons
-Large scale shootout
-Doors of bank will be opened, a script will be used, as the API cant do this.
•Hopspital Shoot-Out
-Gang of 3-12 people
-Armed with Assault Rifles
•Kidnapping
-3 suspects in van
-Armed, shoot out of vehicle
-Kidnape will follow suspects
-Suspects drive to hideout, major shootout occurs if
this point is reached.
•Bomb Threat (This is already set up, although defusing the bomb is buggy - Still developing)
-Bomb will be on vehicle (a Model(s) might be made with an explosive under the hood)
-Hood will be open when on scene
-Vehicle will be smoking
-Marker will be in front of car, walk into marker - Hold 'E' for 10 seconds to defuse the bomb
Possible Additions to Bomb Threat callout (These might take lots of time to make, they may not be added)
-K9 Script compatible (Searching for bomb)
-Radius to look for suspect responsible for the bomb
-Timer on bomb
•Burglary
-Armed suspect running away from house with bag
Possible Additions to Burglary callout (This is basic and might be added)
-Return stolen items back to owner
• Configurable .ini
-Adjustable callout rarity for each individual callout
-Adjustable situation for every individual callout (Changable weapon for AI, AI health, etc)
-Other advanced features
Suggestions so far
•Terrorist attack, terrorist with RPG
•Gang war
--Be sure to add suggestions, good ones will be added here
Best Regards,
iiKonrad