So it seems that some people struggle with getting ELS V7 to work, some are experiencing crashing, some can't change the values they want and so on. Here's a quick little guide that may answer your question.
My game crashes on start-up:
Be sure to check if you have two ASI loaders installed
Suggested by cp702
ELS doesn't work on any of my modded cars:
Previously you have been able to "plug and play" ELS, that means that you could install ELS V6 and use the default settings without changing anything, that is no longer possible in ELS V7, see the next answers:
So what do I do if I want ELS on a car?:
Step one: For the purpose of this guide I'll state that we want to enable ELS lights on police2 (the Declasse Merit/Chevy Impala clone)
In order to do this you have to open "ELS.ini", the main configuration file located in your GTA IV/EFLC main directory, scroll down to the vehicle list and find police2:
Change the status to "on" and leave the file open.
Step two is to open the vehicle configuration folder, go to your GTA IV/EFLC main directory and open the folder named "ELS", there's a file called "default_config" by default.
Step Three is to copy default_config and rename the new copy to police2 (you can call it what you want, but it's a good idea to keep it simple), open the notepad window that has "els.ini" opened and change the file for "POLICE2" from "default_config" to "police2"
Step Four is to set up the vehicle configuration file.
I'll recommend that you ignore some of the configuration options until you understand the basics of how you configure ELS.
All you need to look at right now is:
I'll break it down in three sections.
Primary light section
Type = leds
Defines what lighng type is used on the model.
You can chose between LED lights by setting the type to "leds", Strobe by setting the type to "strb" and halogen reflector lights by setting the type to "rota"
Check the vehicle model you are configuring and see what type of lightbar your car model has and change it accordingly.
"rota" replaces ELS-H, all cars that were previously ELS-h should now be set as "rota"
ForceDfltPat = off
Defines whether or not the vehicle will have a pattern forced on by default.
Wait with this option until you have finished setting up the car and confirmed that it works in-game
DfltPatId = 0
Defines the pattern ID for the default pattern if the option is enabled
Wait with this option until you have finished setting up the car and confirmed that it works in-game
ExpressModeRandPat = off
Not relevant right now
ForcePatForSrnTones = off
Defines whether or not ELS forces a different pattern depending on what siren tone you are using.
Wait with this option until you have finished setting up the car and confirmed that it works in-game
PatId_Yelp = 0
Defines the pattern for the yelp siren
Wait with this option until you have finished setting up the car and confirmed that it works in-game
PatId_Alt1 = 0
Defines the pattern for the police priority siren
Wait with this option until you have finished setting up the car and confirmed that it works in-game
PatId_Alt2 = 0
Defines the pattern for ambulance priority siren
Wait with this option until you have finished setting up the car and confirmed that it works in-game
Secondary light options:
Type = leds
Defines the type of secondary lights, you can chose between LED lights by changing it to "leds" directional lights by changing it to "drct", rotating halogen lights by changing it to "rota"
DisableAtLstg3 = off
Allows you to disable secondary lights by default when in "code 3" mode (third light stage)
ForcePatForLstg = off
This toggles whether or not a pattern is forced onto the secondary lights depending on what light stage it is at
Wait with this option until you have finished setting up the car and confirmed that it works in-game
PatId_Lstg1 = 0
This defines what pattern is forced on the secondary lights on light stage 1
Wait with this option until you have finished setting up the car and confirmed that it works in-game
PatId_Lstg2 = 2
This defines what pattern is forced on the secondary lights on light stage 2
Wait with this option until you have finished setting up the car and confirmed that it works in-game
PatId_Lstg3 = 3
This defines what pattern is forced on the secondary lights on light stage 1
Wait with this option until you have finished setting up the car and confirmed that it works in-game
Environment light colours:
This section defines what colours is reflected on the ground, this option was found in ELS.ini in old versions of ELS
Extra_1 = red
Extra_2 = red
Extra_3 = red
Extra_4 = red
Extra_5 = white
Extra_6 = white
Extra_7 = amber
Extra_8 = amber
Extra_9 = amber
You can chose between: RED, BLUE, WHITE, AMBER, GREEN, MAGENTA
A typical red/blue lightbar would be configured like this:
Extra_1 = red
Extra_2 = red
Extra_3 = blue
Extra_4 = blue
Extra_5 = white
Extra_6 = white
Extra_7 = amber
Extra_8 = amber
Extra_9 = amber
Once you have done this you can save the car configuration file and test it in-game, it should now work.
You can edit the file name for other car slots in ELS.ini to use the configuration file we just created or you can create a new configuration file if you want to use a different setup.
That is it for now, this will hopefully help you in understand the basics of setting up ELS V7, I'll explain the more advanced options later on when I have a working desktop PC again.
Do not PM me for support regarding ELS V7, I do not provide any additional support for ELS apart from this guide, this guide is not a support thread for ELS v7, do not use it as a support thread.