Everything posted by Gundraker
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Emergency Lighting System IV
- 534 comments
- 206 reviews
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Game crashes upon opening
What about Vista?
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Game crashes upon opening
Description of Crash/Problem: I run as admin and data execution prevention pops up and crashes game? What Version of LCPDFR: 1.1 What Version of GTA IV/EFLC: 1.0.7.0 What Extra Mods are Installed: None Attached Error Logs (lcpdfr.log, AdvancedHook.log) Scripthook: Log start: Tue Jul 14 20:46:02 2015 ----------------------------------------------- [INFO] GTA IV Script Hook 0.5.1 - (C) 2009, Aru - Initialized [INFO] Process base address: 0x20000 [INFO] Auto detecting game version [INFO] Using game version 1.0.7 LCPDFR LOG: (wouldnt let me upload) Asi loader] Using dsound [ScriptHookDotNet] Found [ScriptHookDotNet] Valid [System dependencies] Verifying dependencies integrity [System dependencies] Checking MSVCR110.DLL [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll [System dependencies] Check passed [System dependencies] Checking MSVCP110.DLL [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved MSVCR110.dll to C:\Windows\system32\MSVCR110.dll [System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll [System dependencies] Check passed [System dependencies] Checking MSCOREE.DLL [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll [System dependencies] Check passed [System dependencies] Checking SCRIPTHOOK.DLL [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll [System dependencies] Resolved USER32.dll to C:\Windows\system32\USER32.dll [System dependencies] Check passed [System dependencies] Checking MSVCR100.DLL [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll [System dependencies] Check passed [System dependencies] Checking D3DX9_43.DLL [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved msvcrt.dll to C:\Windows\system32\msvcrt.dll [System dependencies] Resolved GDI32.dll to C:\Windows\system32\GDI32.dll [System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll [System dependencies] Resolved ADVAPI32.dll to C:\Windows\system32\ADVAPI32.dll [System dependencies] Check passed [System dependencies] Checking ScriptHookDotNet.asi [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll [System dependencies] Resolved ScriptHook.dll to C:\Program Files\Rockstar Games\Grand Theft Auto IV\ScriptHook.dll [System dependencies] Resolved MSVCR100.dll to C:\Windows\system32\MSVCR100.dll [System dependencies] Resolved USER32.dll to C:\Windows\system32\USER32.dll [System dependencies] Resolved d3dx9_43.dll to C:\Windows\system32\d3dx9_43.dll [System dependencies] Resolved mscoree.dll to C:\Windows\system32\mscoree.dll [System dependencies] Check passed [System dependencies] v2.0.50727 2.0.50727.4016 SP2 v3.0 3.0.30729.4037 SP2 v3.5 3.5.30729.01 SP1 v4 Client 4.5.51209 Full 4.5.51209 v4.0 Client 4.0.0.0 [System dependencies] The .NET Framework is installed in an unknown version (> 4.5.1) [System dependencies] Checking ADVANCEDHOOK.DLL [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved ScriptHook.dll to C:\Program Files\Rockstar Games\Grand Theft Auto IV\ScriptHook.dll [System dependencies] Resolved VERSION.dll to C:\Windows\system32\VERSION.dll [System dependencies] Resolved PSAPI.DLL to C:\Windows\system32\PSAPI.DLL [System dependencies] Resolved dbghelp.dll to C:\Windows\system32\dbghelp.dll [System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll [System dependencies] Resolved USER32.dll to C:\Windows\system32\USER32.dll [System dependencies] Resolved SHELL32.dll to C:\Windows\system32\SHELL32.dll [System dependencies] Resolved MSVCR110.dll to C:\Windows\system32\MSVCR110.dll [System dependencies] Resolved MSVCP110.dll to C:\Windows\system32\MSVCP110.dll [System dependencies] Resolved mscoree.dll to C:\Windows\system32\mscoree.dll [System dependencies] Check passed [System dependencies] Checking ADVANCEDHOOKINIT.ASI [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved VERSION.dll to C:\Windows\system32\VERSION.dll [System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll [System dependencies] Resolved USER32.dll to C:\Windows\system32\USER32.dll [System dependencies] Resolved MSVCR110.dll to C:\Windows\system32\MSVCR110.dll [System dependencies] Resolved MSVCP110.dll to C:\Windows\system32\MSVCP110.dll [System dependencies] Check passed [System dependencies] Checking SLIMDX.DLL [System dependencies] Checking dependencies (32-bit required: True) [System dependencies] Resolved MSVCR100.dll to C:\Windows\system32\MSVCR100.dll [System dependencies] Resolved KERNEL32.dll to C:\Windows\system32\KERNEL32.dll [System dependencies] Resolved ole32.dll to C:\Windows\system32\ole32.dll [System dependencies] Resolved USER32.dll to C:\Windows\system32\USER32.dll [System dependencies] Resolved GDI32.dll to C:\Windows\system32\GDI32.dll [System dependencies] Resolved WINMM.dll to C:\Windows\system32\WINMM.dll [System dependencies] Resolved ADVAPI32.dll to C:\Windows\system32\ADVAPI32.dll [System dependencies] Resolved MSVCP100.dll to C:\Windows\system32\MSVCP100.dll [System dependencies] Resolved mscoree.dll to C:\Windows\system32\mscoree.dll [System dependencies] Check passed [System dependencies] No problems found [LCPD First Response] Checking LCPDFR installation [LCPD First Response] No problems found [Log Check] Checking log files [Log Check] asilog.txt lists failed load: 0x00000000 [Log Check] // -- GTA IV ASI LOADER LOG -- // //-- (C) Alexander Blade 2008 -- // C:\Windows\system32\dsound.dll is loaded, address 0x70C60000 Hooking dsound proc named "DirectSoundCreate" "DirectSoundCreate" hooked, address 0x70C77A61 Hooking dsound proc named "DirectSoundEnumerateA" "DirectSoundEnumerateA" hooked, address 0x70C88A34 Hooking dsound proc named "DirectSoundEnumerateW" "DirectSoundEnumerateW" hooked, address 0x70C88A51 Hooking dsound proc named "DllCanUnloadNow" "DllCanUnloadNow" hooked, address 0x70C8C6D3 Hooking dsound proc named "DllGetClassObject" "DllGetClassObject" hooked, address 0x70C786D4 Hooking dsound proc named "DirectSoundCaptureCreate" "DirectSoundCaptureCreate" hooked, address 0x70C88364 Hooking dsound proc named "DirectSoundCaptureEnumerateA" "DirectSoundCaptureEnumerateA" hooked, address 0x70C88A6E Hooking dsound proc named "DirectSoundCaptureEnumerateW" "DirectSoundCaptureEnumerateW" hooked, address 0x70C88A8B Hooking dsound proc named "GetDeviceID" "GetDeviceID" hooked, address 0x70C88200 Hooking dsound proc named "DirectSoundFullDuplexCreate" "DirectSoundFullDuplexCreate" hooked, address 0x70C884CC Hooking dsound proc named "DirectSoundCreate8" "DirectSoundCreate8" hooked, address 0x70C66D48 Hooking dsound proc named "DirectSoundCaptureCreate8" "DirectSoundCaptureCreate8" hooked, address 0x70C88412 Loading ASI C:\Program Files\Rockstar Games\Grand Theft Auto IV\AdvancedHookInit.asi ASI loaded : C:\Program Files\Rockstar Games\Grand Theft Auto IV\AdvancedHookInit.asi, Address 0x00000000 Loading ASI C:\Program Files\Rockstar Games\Grand Theft Auto IV\ScriptHookDotNet.asi ASI loaded : C:\Program Files\Rockstar Games\Grand Theft Auto IV\ScriptHookDotNet.asi, Address 0x5DD00000 [Log Check] ScriptHook.log doesn't start SHDN thread [Log Check] ScriptHook.log doesn't start AdvancedHook thread [Log Check] Log start: Tue Jul 14 20:46:02 2015 ----------------------------------------------- [INFO] GTA IV Script Hook 0.5.1 - (C) 2009, Aru - Initialized [INFO] Process base address: 0x20000 [INFO] Auto detecting game version [INFO] Using game version 1.0.7 [Log Check] AdvancedHookInit.log doesn't disable loading screens [Log Check] AdvancedHookInit.log doesn't detour pool creation [Log Check] Log started on: 20:46:1 7-14-2015 ------------------------ [INFO - 20:46:1] Gameversion - 1.0.7.0 [INFO - 20:46:1] AdvancedHookInit 0.3 (C) 2013 LMS - Initialized [INFO - 20:46:1] Attaching hooks... [INFO - 20:46:1] CPools::InstallHooks: Hooking CPool__Initialize [INFO - 20:46:1] CPools::InstallHooks: Hooking CPedFactory [INFO - 20:46:1] Data unprotected [INFO - 20:46:1] Game patched [INFO - 20:46:1] Xlive protections disabled [INFO - 20:46:1] Disabling network connection check [INFO - 20:46:1] Spawning patcher thread [INFO - 20:46:2] Patching files
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textures not loading and graphics messing up while playing LCPDFR
yep i tried playing without traffic flow everywhere id go would be just flooded with taxis and when i would go on the highways my game would crash, later on i will try and play without any mods and if i dont get any issues i will install each mod one by one and take it from there.
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textures not loading and graphics messing up while playing LCPDFR
i currenty have LCPDFR IVDASHCAMV2 INDICATOR TRAFFICFLOW ELSV6 for car mods Lenco Bearcat noose and the los angeles emergency vechicle package along with a siren mod. BEGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: Windows7 Ultimate (6.1.1.0 Build: 7601) Service Pack:Service Pack 1 System RAM (GB): 3.25 CPU cores: 4 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: True GTA IV - Install folder: C:Program FilesRockstar GamesGrand Theft Auto IV GTA IV - Version: 1, 0, 7, 0 GTA IV - Asi loader installed: True GTA IV - Asi loader: DSOUND GTA IV - Asi loader valid: True GTA IV - C++ ScriptHook installed: True GTA IV - C++ ScriptHook valid: True GTA IV - C++ ScriptHook version: 0, 5, 1, 0 GTA IV - ScriptHookDotNet installed: True GTA IV - ScriptHookDotNet valid: True ===============BEGIN .NET SCRIPTHOOK LOG=============== 2012-05-20 01:38:01 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0) 2012-05-20 01:39:27 - Direct3D device created! 2012-05-20 01:39:29 - SEARCHING FOR SCRIPTS... 2012-05-20 01:39:29 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ... 2012-05-20 01:39:30 - ...found script 'FirstResponse.Main.EmergencyLights'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.Main.Start'! 2012-05-20 01:39:30 - ...found script 'CSharp.Engine.Core'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.Debugging'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.DeletionList'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.Hardcore'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.TextDraw'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.LCMD.Main'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.LCMD.Functions'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.LCPD.Carboot'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.LCPD.Disarm'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.LCPD.Frisk'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.LCPD.PullOver'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.LCPD.Actions'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.LCPD.Debug'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.LCPD.Flashlight'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.LCPD.Functions'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.LCPD.Partner'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.LCPD.Start'! 2012-05-20 01:39:30 - ...found script 'FirstResponse.LCPD.Various'! 2012-05-20 01:39:30 - Loading scripts in Assembly 'scriptsindicator.net.dll' ... 2012-05-20 01:39:30 - ...found script 'indicatorClass'! 2012-05-20 01:39:30 - Loading scripts in Assembly 'scriptsIVDashCamV2.net.dll' ... 2012-05-20 01:39:30 - ...found script 'IVDashCamV2.Core'! 2012-05-20 01:39:30 - ...found script 'IVDashCamV2.Extra'! 2012-05-20 01:39:30 - Loading scripts in Assembly 'scriptsTrafficFlow.net.dll' ... 2012-05-20 01:39:30 - ...found script 'TrafficFlow.Taxi'! 2012-05-20 01:39:30 - DONE! 25 valid scripts found! 2012-05-20 01:39:30 - STARTING SCRIPTS... 2012-05-20 01:39:30 - Error during GetPhoneNumber (Phone checks will be disabled): System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2012-05-20 01:39:30 - ...successfully started script 'TrafficFlow.Taxi'! 2012-05-20 01:39:35 - ...successfully started script 'IVDashCamV2.Extra'! 2012-05-20 01:39:35 - ...successfully started script 'IVDashCamV2.Core'! 2012-05-20 01:39:35 - ...successfully started script 'indicatorClass'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.LCPD.Various'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.LCPD.Start'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.LCMD.Main'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.TextDraw'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.Hardcore'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.DeletionList'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.Debugging'! 2012-05-20 01:39:35 - ...successfully started script 'CSharp.Engine.Core'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.Main.Start'! 2012-05-20 01:39:35 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! 2012-05-20 01:39:46 - Direct3D device lost! 2012-05-20 01:39:47 - Direct3D device created! 2012-05-20 01:44:16 - Direct3D device lost! 2012-05-20 01:44:17 - Direct3D device created! 2012-05-20 01:45:07 - Direct3D device lost! 2012-05-20 01:45:07 - SCRIPTS TERMINATED! ===============END .NET SCRIPTHOOK LOG=============== End of *SIGNED* LCPD First Response Issue Report Digital signature: UDTkRx60EBbT6saBH1+Pww==
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textures not loading and graphics messing up while playing LCPDFR
just tried it sadly no change i even waited a couple minutes to see if they would load. all i could see was my character my car and a bunch of street lights.
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textures not loading and graphics messing up while playing LCPDFR
I run as admin go into game and on duty not even 5 minutes into playing and my graphics start messing up and textures do not load PC specs: Microsoft Windows 7 Ultimate Intel® Core™ 2 Quad CPU Q9450 @ 2.66GHz, 4 core(s), 4.0GB, NVIDIA GEFORCE GTX 260
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install problems LCPDFR 0.95R2
i have net framwork 4, and C++2010 Redistributble installed i also tried to reinstall and that did not work running windows 7 64 bit sp 1 Installation component 'LCPDFRModels' error'd! at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at System.IO.StreamWriter.CreateFile(String path, Boolean append) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding) at System.IO.File.InternalWriteAllText(String path, String contents, Encoding encoding) at System.IO.File.WriteAllText(String path, String contents) at G17MediaSetupEngine.Installation_Components.tazershit.beginComponent() at G17MediaSetupEngine.UI.Interface.wizardControl1_SelectedPageChanged(Object sender, EventArgs e) at G17MediaSetupEngine.UI.Interface.wizardControl1_SelectedPageChanged(Object sender, EventArgs e)
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GTA IV Crash when install LCPDFR??
Thanks, I never would have guessed that something that simple would be the solution
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GTA IV Crash when install LCPDFR??
Updated the version report.txt
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GTA IV Crash when install LCPDFR??
report.txthere it is
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GTA IV Crash when install LCPDFR??
Hello, I installed the LCPDFR Mod, patched it, got .Net Framework ASI loader, etc., and I run the game, it crashes instantly. Does anyone know the solution?