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aircorp

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  1. Like
    aircorp reacted to XBR410 in OCFD   
    you might want to post some pictures of exactly what you want personally i don't have time to make it but if you want someone to make
    the pack for you the least you could do is save them some time on Researching for pictures by posting them
    here...


    I'll even add some pictures i already found:



  2. Like
    aircorp reacted to LMS in 1.1 released   
    Hello,

    it's time for another update. As stated >here earlier we've decided to release smaller patches but more often. This version is called 1.1 since we've proven ourselves to know the alphabet quite well by now I guess. Among various fixes (detailed changelog at the end of this posting), we also want to share some great news with you.

    After a lot of consideration we've decided to make our early netcode, we implemented during development of 1.0 but never finished, available through the API. We've also polished it a little so clients can connect automatically using our master server. Clients can still use net_connect IP[:port] to connect to servers manually in case there are issues with the automatic connection.

    What does it offer?

    Very very basic things like syncing blip creation for peds and vehicles (changes to blips except for deleting are not synced btw) and callout messages. Search areas during pursuits are also synced. I hope you aren't disappointed, this is how it is and how far we got back then and we decided it would be better to at least give you basic functionality (which you can extend!) instead of never releasing it at all. Callouts are host only.

    How does it work?

    Put simply, we establish a UDP connection between the client and server. This is completely independent of your game session, so yes, in theory you could also connect to a host's IP from another GTA game session. But we don't really encourage you to do so...

    So what to do as a host?

    If you are hosting the game, LCPDFR will recognize this automatically. Sometimes scripts are loaded in the lobby already and detection of network game might fail, so either check if you get the helpbox stating you are in a network session or simply reload scripts once in-game.

    Also make sure to forward UDP port 1337 (or whatever you set it to from the ini file) so clients can actually reach you. If you have a UPnP cabable router, LCPDFR will try to automatically forward ports for you.

    So what to do as a client?

    Join a game and see if you get a helpbox stating you are in a network game. If not, reload scripts. Once LCPDFR has detected your network session, it will try to retrieve the host's IP and port from our masterserver. If that works, you don't have to do anything, you will be connected automatically. If it fails (you will get notified), you can still use net_connect IP[:port] to connect. Note that port is optional.

    I'm an API developer, what can I do?

    I will update the GitHub repo with a basic example. Also check the new Networking class which provides access to our functions. You may have to add the LCPDFR.Networking lib to your project. For more questions, please use the dedicated API forums.
     
    Appendix

    On a final note I have to thank LukeD and ineseri for their efforts in helping me testing our networking code.
    From the early attempts of just establishing a connection to ironing out issues with the master server the two of you never hesitated to join me for a session when I asked. Thanks for that!

    Also big thanks to Cyan for finishing the master server to allow automatic connecting now.


    Change log


    API
    Added SetPursuitTactics and SetPursuitHelicopterTactics Added GetArrestedPeds to get all peds the player is currently taking care of LVehicle: Added SirenMuted CheckpointControl
    Added back QAM entries (sorry!) Pullover
    Fixed stats glitch (thanks to EvilJackCarver for reporting) Networking
    Basic network engine syncing blips (no attributes), callout messages and search areas. Better detection of network players Misc
    A few crash fixes Reduced obfuscation level to please AV software
  3. Like
    aircorp reacted to aircorp in 2004 Pierce with ELS-h light bar   
    That's the one I have in now. I was hoping I could get something closer to that.
  4. Like
    aircorp reacted to gangrenn in FireFighter mod by gangrenn   
    Quick update to let you know the current progress:
    The user manual is 85% done; The script part itself is 92% done, right now i'm just making some last minute changes and fixing a few things; I also have to test the script, make sure everything is alright. The equipment modeling part is 50 - 60% done, thanks to vertex who's making it (otherwise It would have taken me longer to make it and finish everything, because of the overloaded work I have). It's going very slowly because of the tons of things I have to do in real life, plus some other projects going on, but I'm still working on it.
    Here are some pictures of the equipment as seen on 3ds max (images from Vertex gallery), as soon as I have some times, i'll take some in-game pictures of the mod:
     

     
     

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