Everything posted by patrickdunn02
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System.AccessViolationException Crashes
Yes, both gtaiv.exe and launchgtaiv.exe. Yes, it is the disc/ GFWL version.
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System.AccessViolationException Crashes
Version 1.0A fixed a lot of issues that I was experiencing. However, the "System.AccessViolationException" error remains the only issue that I continue to receive, and they result in crashes. Anyone else receiving this error? Any advice would be greatly appreciated... Logs attached. If you have questions, I am ready to answer... Thanks!
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LCPDFR log says "Authentication failed"
Are those entries at the end of the log? Entries that r related to the crash r likely at the end log within seconds of the crash. Otherwise, they may be good or bad, but they were unlikely to be related to the crash... Ur log was nearly 8 mb, and I was unable to review it on my tablet. Maybe u could trim it a bit...
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Crash during Pursuit... Any ideas what caused it? (View logs please)
What r ur specs (including OS). Best way to troubleshoot is to start barebones and incrementally add additional components until u experience the issue again: Uninstall GTA IV Ensure all files r deleted from GTA IV folder Reinstall GTA IV Install 1.0.7.0 Patch Install LCPDFR 1.0 and Hotfix 1.0a Run the game without any other mods or add ons. See how long u can run w/o crashing. Crashing in GTA IV is inevitable. However, if u can play w/o crashing for 1+ hours then it's probably safe to quit and install 1 additional mod or add on. Run again with the hopes of being crash-free for a reasonable time. If no crashes, continue to add 1 additional mod or add ons at a time... Once u get an early crash, upload those logs and let us know what mods or add ons that u had installed... Best of luck!
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AdvancedHookInit.asi After Hotfix 1.0a
After the release of version 1.0, there was an issue related to "AdvancedHookInit.asi" and the way it loaded the "Taser" into the game. We were advised to delete the file and manually install the "Taser" into the games file settings (files in the folder "commondata"). My question is with the hotfix 1.0a, there was a new "AdvancedHookInit.asi". Are we to assume that the manual "Taser" install is no longer needed? Is there any harm in not using "AdvancedHookInit.asi"? Thank you!
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'CRITICAL ERROR DURING MAINLOOP!'
Are u using modded/ custom PEDS and/ or components? I had a similar issue that was corrected by using the default PEDS. This is a known issue with the developers. Usually occurs when you enter the PD station to go on duty. It was thought that you could avoid the issue by not going in the PD station and instead using the "forceduty" command in the console. However, the issue would still arise within 5 minutes of gameplay... The error logs for my support request seem similar to yours: '?do=embed' frameborder='0' data-embedContent>> Hopefully, a fix is on the way...
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PED Component Issue Despite "ForceDuty" Usage / Avoiding PD Station
Several occurrences of the below error and crash at varying points of gameplay: [ERROR - 07:55:54 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE. [ERROR - 07:55:54 PM] [] System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: ModelIndex at GTA.value.PedComponent.Change(Int32 ModelIndex, Int32 TextureIndex) at freval_202.eval_fr22() at freval_21.fr2() at freval_21.fr4() at freval_21.fr8() at freval_269.fr1() at LCPD_First_Response.Engine.Main.fr2() 2014-01-01 16:55:03 - Unhandled Exception: System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: ModelIndex at GTA.value.PedComponent.Change(Int32 ModelIndex, Int32 TextureIndex) at freval_202.eval_fr22() at freval_21.fr2() at freval_21.fr4() at freval_21.fr8() at freval_269.fr1() at LCPD_First_Response.Engine.Main.fr2() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2014-01-01 16:55:03 - CRASH! SYSTEM Win7/64 Alienware Laptop Intel i7-3740QM @ 2.7 GHz 16 GB RAM NVidia Geforce GTX675M 2 GB 256 GB Samsung SSD MODS LCPDFR 1.0 (duh) ELS Trainer Radar.Net TrafficFlow vdH_PoliceHelper vdH_towService
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