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Ozen

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  1. Like
    Ozen reacted to Sam in LSPDFR 0.3 - "Busted!"   
    This is the fourth part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the third installment in this series here: http://www.lcpdfr.com/forums/topic/55644-lspdfr-03-downtown-police-station/
    So, from the hundreds of thousands of videos on YouTube, the near half-million million downloads of the mod itself and the the fact we keep on smashing records, like when we had 5,000 of you crazy folk online at once, we've got this really small, tiny suspicion - and I'm just going on a hunch here - but we think you guys quite like to arrest people?
    If there's actually some truth to this wild guess, I'm very happy to tell you that we've got quite the new feature set for when dispensing your own brand of justice is necessary.  Don't just take my word for it though, this is one of those occasions where a picture tells probably a lot more than a thousand words.

    As you can see, we've implemented a beautiful new gameplay mechanic for performing certain tasks which gives you real-time visual feedback in the form of a progress bar.  The cool bit is that it looks like exactly like the user interface found in the original game, too.
    Now, instead of simply pointing a gun and pressing a key to arrest a suspect, you have to actually keep aim in their general direction while holding down said control.  As you do this, the progress bar fills (and it does so really quickly).  Now, we know a lot of people wanted to see the ability to arrest suspects on the ground, so the end result of a successful gunpoint takedown is a suspect laying flat on the floor, ready to be cuffed up.  Oh yeah, we're just getting started...

    As you might be able to work out, the same new gameplay mechanic is then used for giving the gift of metal bracelets to your suspect, where you actually interactively apply the cuffs; progress meter filling in time with the animation.  Not only is this system really cool, but it is also truly immersive - you have complete control over the process meaning that a sudden change in heart can be realised by simply releasing the control.  This new system is pretty awesome, and we can't wait for everyone to be able to try it for themselves.
    Of course, all of this is a little bit mean so far.  We've got people getting guns shoved in their faces as they are forced down to the ground and what not; wouldn't it also be nice to be able to serve up some justice with a friendly smile?  We think it would be, so you can now arrest people without using any weapons at all through the way in which this new gameplay mechanic is now tied in with the Stop & Identify feature.  When stopping pedestrians on the street, everything works as it did before: pressing E will bring up the same menu with the same options.  One key difference, though, is that by merely looking at your target, then pressing and holding the same key, you can begin seamlessly cuffing them on the spot.  The results can be quite spectacular.

    You've probably sussed that we really like this new mechanic by now, and we hope that you like the sound of it as much as we do.  To seal the deal though, you can use the same process to release suspects from handcuffs now.  It's as simple as walking behind them and pressing and holding the same key used to set them down on the ground.

  2. Like
    Ozen reacted to avsg1rl in LSPDFR Future Development   
    @sam and all members of the dev staff. Kudos to you guys for releasing such a stable mod to the GTAV community. I have played about 6-8hrs of the mod and have still yet to be bored. I patrol and let the environment dictate what I do. For instance I was sitting outside the Downtown station in my unmarked cruiser and watched a car jacking happen 1 blocks away. I proceeded to chase the car jacking suspect for 20 mins with 2 PD, 2 state patrol and a air unit in tow, it felt amazing and I was never over taken during that time.
    LSPDFR has given me a reason to play GTAV again and I am seeing the game and it's natural environment thru a cops eyes now and I want to thank you guys for it.
    To those of you that say it is boring, look around, patrol. You will see cars running stop signs, car jackings, drug deals, drunk in public, random fights, you name it. You just have to let the natural GTAV environment play out and respond accordingly. I am anxiously awaiting more 3rd party addons to accentuate the LSPDFR experience, until you guys add more.  
  3. Like
    Ozen reacted to 10 DAVID 01 in LSPDFR Future Development   
    Hell of a job guys, looking forward to future releases! To the fathers, Happy fathers day!
  4. Like
    Ozen reacted to TheEpicGoofy in LSPDFR Feature Preview   
    This is going to the best mod for Gta 5 I can't keep my eyes off the countdown.
  5. Like
    Ozen reacted to Obi636 in LSPDFR Feature Preview   
    Best birthday present ever.  36 and still a huge kid when it comes to stuff like this.  Go G17!  
  6. Like
    Ozen reacted to FRGamer in LSPDFR Feature Preview   
    Going to be 6PM for me when it's released. I'll be staying up all night anyways. Good thing it's a Friday. 
  7. Like
    Ozen got a reaction from cm4181 in LSPDFR Feature Preview   
    Be prepared to this !! ahah
  8. Like
    Ozen reacted to cm4181 in LSPDFR Feature Preview   
  9. Like
    Ozen reacted to scot619 in LSPDFR Feature Preview   
    The new episode of COPS will air on Spike TV
  10. Like
    Ozen reacted to alex76430police in LSPDFR Feature Preview   
    Ahahh thank's for your answer ! :)
  11. Like
    Ozen reacted to Cyan in LSPDFR Feature Preview   
    Redistrubuting any of our modifications is a breach of copyright, so I'd expect that not to happen.
    That being said, there would have to be something happening anyway, which we all know there's not cause the timer doesn't real. 

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