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Spartan Youth

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Everything posted by Spartan Youth

  1. its working again. once agin that you for your help
  2. ok i will try after the game is installed
  3. nope i'm re-downloading the game so hopefully it will work
  4. I'm using a gun mod, the braveheart mod and car mod. they all were working fine the last time and els
  5. and when i had ran the g17 on wednesday it showed this BEGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: Unknown Unknown (6.2.0.0 Build: 9200) Service Pack: System RAM (GB): 3.46 CPU cores: 4 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: True GTA IV - Install folder: C:Program Files (x86)2K GamesGrand Theft Auto IV GTA IV - Version: 1, 0, 7, 0 GTA IV - Asi loader installed: True GTA IV - Asi loader: DSOUND GTA IV - Asi loader valid: True GTA IV - C++ ScriptHook installed: True GTA IV - C++ ScriptHook valid: True GTA IV - C++ ScriptHook version: 0, 5, 1, 0 GTA IV - ScriptHookDotNet installed: True GTA IV - ScriptHookDotNet valid: True ===============BEGIN .NET SCRIPTHOOK LOG=============== 2013-09-03 18:46:56 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0) 2013-09-03 18:49:22 - Direct3D device created! 2013-09-03 18:49:22 - SEARCHING FOR SCRIPTS... 2013-09-03 18:49:22 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ... 2013-09-03 18:49:22 - ...found script 'FirstResponse.Main.EmergencyLights'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.Main.Start'! 2013-09-03 18:49:22 - ...found script 'CSharp.Engine.Core'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.Debugging'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.DeletionList'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.Hardcore'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.TextDraw'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.LCMD.Main'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.LCMD.Functions'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.LCPD.Carboot'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.LCPD.Disarm'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.LCPD.Frisk'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.LCPD.PullOver'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.LCPD.Actions'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.LCPD.Debug'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.LCPD.Flashlight'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.LCPD.Functions'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.LCPD.Partner'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.LCPD.Start'! 2013-09-03 18:49:22 - ...found script 'FirstResponse.LCPD.Various'! 2013-09-03 18:49:22 - DONE! 21 valid scripts found! 2013-09-03 18:49:22 - STARTING SCRIPTS... 2013-09-03 18:49:22 - Error during GetPhoneNumber (Phone checks will be disabled): System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.LCPD.Various'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.LCPD.Start'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.LCMD.Main'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.TextDraw'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.Hardcore'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.DeletionList'! 2013-09-03 18:49:23 - ...successfully started script 'FirstResponse.Debugging'! 2013-09-03 18:49:24 - ...successfully started script 'CSharp.Engine.Core'! 2013-09-03 18:49:24 - ...successfully started script 'FirstResponse.Main.Start'! 2013-09-03 18:49:24 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! ===============END .NET SCRIPTHOOK LOG=============== ===============BEGIN LCPD FIRST RESPONSE LOG=============== [9/2/2013 12:19:41 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-2(GTA.Ped)StackTrace: at eval_0.eval_0.LCPDFR-eval_3.eval_LCPDFR-2(Ped A_0) at CSharp.LCPDFR.Scripts.Pursuit.StartChase(Ped suspect1, Ped suspect2, Vehicle suspectVehicle, Vector3 startPos, Boolean noSecondSuspect, Boolean isWorldEvent) at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) ===============END LCPD FIRST RESPONSE LOG=============== End of *SIGNED* LCPD First Response Issue Report Digital signature: gOSz9guzUY9ffYI2JDh2GA== and it was working fine did that last night and that's the folder it goes too and it still wouldn't work
  6. i bought it from the gamestop app
  7. Hey, i used to have lcpdfr working when i first got GTA but i had to reboot my computer at one stage, since then ive tried to install it again and looked at the other posts here on the support bit and done what it said (i looked at the common post aswell and done what it said). Ive unticked the taser when im installing LCPDFR and it always says that the installation is successful but when i load up and press left Alt + P, nothing happens. I've literally tried everything but dont see why its not working after a system reboot that i did a while back, as it used to work perfectly fine. All help is appreciated, thanks :) This shows up when i run the g17 diagnostics BEGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: Unknown Unknown (6.2.0.0 Build: 9200) Service Pack: System RAM (GB): 3.46 CPU cores: 4 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: True GTA IV - Install folder: C:Program Files (x86)2K GamesGrand Theft Auto IV GTA IV - Version: 1, 0, 7, 0 GTA IV - Asi loader installed: True GTA IV - Asi loader: DSOUND GTA IV - Asi loader valid: True GTA IV - C++ ScriptHook installed: True GTA IV - C++ ScriptHook valid: True GTA IV - C++ ScriptHook version: 0, 5, 1, 0 GTA IV - ScriptHookDotNet installed: True GTA IV - ScriptHookDotNet valid: True ===============BEGIN .NET SCRIPTHOOK LOG=============== 2013-09-05 20:15:08 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0) ===============END .NET SCRIPTHOOK LOG=============== ===============BEGIN LCPD FIRST RESPONSE LOG=============== [9/2/2013 12:19:41 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-2(GTA.Ped)StackTrace: at eval_0.eval_0.LCPDFR-eval_3.eval_LCPDFR-2(Ped A_0) at CSharp.LCPDFR.Scripts.Pursuit.StartChase(Ped suspect1, Ped suspect2, Vehicle suspectVehicle, Vector3 startPos, Boolean noSecondSuspect, Boolean isWorldEvent) at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [9/3/2013 7:23:10 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: ScriptHookDotNet TargetSite: Void LeaveVehicle(GTA.Vehicle, Boolean)StackTrace: at GTA.value.Tasks.LeaveVehicle(Vehicle vehicle, Boolean CloseDoor) at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [9/3/2013 7:23:10 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: ScriptHookDotNet TargetSite: Void LeaveVehicle(GTA.Vehicle, Boolean)StackTrace: at GTA.value.Tasks.LeaveVehicle(Vehicle vehicle, Boolean CloseDoor) at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [9/3/2013 7:23:11 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: ScriptHookDotNet TargetSite: Void LeaveVehicle(GTA.Vehicle, Boolean)StackTrace: at GTA.value.Tasks.LeaveVehicle(Vehicle vehicle, Boolean CloseDoor) at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [9/3/2013 7:23:11 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: ScriptHookDotNet TargetSite: Void LeaveVehicle(GTA.Vehicle, Boolean)StackTrace: at GTA.value.Tasks.LeaveVehicle(Vehicle vehicle, Boolean CloseDoor) at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [9/3/2013 7:23:11 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: ScriptHookDotNet TargetSite: Void LeaveVehicle(GTA.Vehicle, Boolean)StackTrace: at GTA.value.Tasks.LeaveVehicle(Vehicle vehicle, Boolean CloseDoor) at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [9/3/2013 7:23:12 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: ScriptHookDotNet TargetSite: Void LeaveVehicle(GTA.Vehicle, Boolean)StackTrace: at GTA.value.Tasks.LeaveVehicle(Vehicle vehicle, Boolean CloseDoor) at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [9/3/2013 7:23:12 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: ScriptHookDotNet TargetSite: Void LeaveVehicle(GTA.Vehicle, Boolean)StackTrace: at GTA.value.Tasks.LeaveVehicle(Vehicle vehicle, Boolean CloseDoor) at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) ===============END LCPD FIRST RESPONSE LOG=============== End of *SIGNED* LCPD First Response Issue Report Digital signature: /y3EkFSLCvxSqAy6dHvqCA==

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