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Chris780

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Everything posted by Chris780

  1. Howdy, I cannot find anything in my logs to suggest what is causing this perpetual crash. It happens when driving (anywhere in game) but primarily when exiting a vehicle. I've updated everything to my knowledge. See attached log. I'm running a 3080 at 50 FPS so I don't think it's a resource memory issue. RagePluginHook.log
    Long overdue to GTA and really enhances the gameplay. Running code is now a challenge
  2. Hello Everybody! My name is Chris and as the title says this intro is about fifteen years late. I started playing LCPDFR wayy back when I was a mere sophomore in high school. Growing up with NBVideogamevids, BxBugs, and the classic RCMP clans as my late night video streams. Starting in 2011 I began creating gaming communities. Starting on TeamSpeak then eventually heading over to Discord. It all started in Liberty City where 13 year old me was running an incredible gaming community, what was known as Role Play Code 3. RPC3 transformed into Priority Role Play, where several hours of laughs took place for nearly five consecutive years. Eventually we made the jump to FiveM and dabbled with that before the majority of my longtime friends grew into adulthood. I was no exception. In 2021, ten years after I discovered LCPDFR, I graduated the police academy. Since then I've been an officer in a small city in Georgia. I've recently been promoted and enjoy proactive policing. Last year I traveled to London, to surprise my best friend. My best friend that I met playing LCPDFR back in 2011. He's now an Inspector for the London Met, enjoying his adulthood just as much as me. He is one of the dozens of friends I speak to regularly that have followed the same path. I've met up with some of these guys at Police Week in DC and often use them for insight. This community has been a part of my life for over a decade, creating friendships that are genuinely closer than family. It will continue to be something I check in on every so often to appreciate where I came from. Hopefully someone will come across this post and find the same inspiration I did. I'll never forget the days of making my game as "realistic" as I could just to portray a real street cop; and now I am one. It's an incredible ride and worth the wait for those 13 year old versions of myself eagerly waiting.
    This callout pack is a breath of fresh air. I've been playing LC/LSPDFR since its installment on GTA IV. Nothing compares to this callout pack as far as realistic calls for service. This makes playing so much more unique knowing that not every call is going to be an armed encounter or a pursuit. Well done!
  3. Looks awesome. Can you make one without a radio? I have an outer carrier with the radio equipped to it, just like I, and most of my buddies have irl, so rolling w 2 looks kinda weird. Great job!
  4. Do the pushbars not have any lightheads?
  5. A 1.99% BAC would kill someone 7x over...
  6. I got it to work with replace, but not add-on. Also, the FPIS brake lights appear to always be activated.
  7. For whatever reason this crashes my game. I haven't figured out why. I run your BCSO pack w no issues.
  8. Only suggestion is make the BWC a little smaller 🙂 I wear the same one on the road and it's a bit smaller irl.
  9. I'll be hones that video and in game sound a lot different.
  10. I think this is a neat plugin, and definitely a lot of work and different features I've never seen before went into use here. However, I think this takes out the majority of the fun out of the game. The whole reason a lot of users come to lcpdfr is to immediately check vehicle downloads. Vehicles are probably the biggest anchor to this community. Weather it's DEV parts, ELS flash patterns, or just general realism, vehicles play a huge part to this game style since a lot of Role Players do go for accuracy and cosmetic appearance. Obviously, driving those cars is what makes it great. Being the one controlling the sirens, horns, and lights is literally half the fun for me. Then driving around, patrolling my own areas, and chasing people is the other fun. But this is what makes Grand Theft Auto, Grand Theft Auto. The unique way to be able to have an open world format and do practically whatever you want is what makes this game awesome. But hey, I know it's up to others to download it. Not my particular style of mods. On the upside, nice job actually making something super unique.
  11. Yeah, that last version was just simply the one I copied along with the manual LSPDFR install. I've since updated
  12. So I can get into the game just fine, but then once I click F4 and load a plugin, the game crashes. I've reinstalled rage numerous times, checked all drivers, and I can't find a solution. [4/8/2020 2:57:13 PM.081] Started new log on 4/8/2020 2:57:13 PM.081 [4/8/2020 2:57:13 PM.084] ==================================================================================================== [4/8/2020 2:57:13 PM.076] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log [4/8/2020 2:57:13 PM.084] Log verbosity: Trivial [4/8/2020 2:57:13 PM.086] Initializing input system [4/8/2020 2:57:13 PM.089] Initializing game console [4/8/2020 2:57:13 PM.099] Console key has been set to F4 (key code: 115) [4/8/2020 2:57:13 PM.219] Initializing console variable "ConsoleScrollAmount". [4/8/2020 2:57:13 PM.219] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount [4/8/2020 2:57:13 PM.222] Read value: <null> [4/8/2020 2:57:13 PM.222] Initializing console variable "ConsoleKey". [4/8/2020 2:57:13 PM.222] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey [4/8/2020 2:57:13 PM.222] Read value: <null> [4/8/2020 2:57:13 PM.222] Initializing console variable "PluginTimeoutThreshold". [4/8/2020 2:57:13 PM.222] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold [4/8/2020 2:57:13 PM.226] Read value: 60000 [4/8/2020 2:57:13 PM.226] Setting value of console variable "PluginTimeoutThreshold" to stored value. [4/8/2020 2:57:13 PM.226] Initializing console variable "AlwaysShowConsoleOutput". [4/8/2020 2:57:13 PM.226] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput [4/8/2020 2:57:13 PM.227] Read value: <null> [4/8/2020 2:57:13 PM.227] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad". [4/8/2020 2:57:13 PM.227] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad [4/8/2020 2:57:13 PM.227] Read value: <null> [4/8/2020 2:57:13 PM.227] Initializing console variable "ShowOnScreenWarnings". [4/8/2020 2:57:13 PM.227] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings [4/8/2020 2:57:13 PM.227] Read value: <null> [4/8/2020 2:57:13 PM.227] Console initialized [4/8/2020 2:57:13 PM.227] Initializing forms manager [4/8/2020 2:57:13 PM.229] Cleaning temp folder [4/8/2020 2:57:13 PM.230] Version: RAGE Plugin Hook v1.74.1261.16020 for Grand Theft Auto V [4/8/2020 2:57:13 PM.238] ================ RAGE Plugin Hook ================ [4/8/2020 2:57:13 PM.242] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one. [4/8/2020 2:57:13 PM.243] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering. [4/8/2020 2:57:13 PM.247] Detected Windows 10 Home (64-bit) (10.0.18362.0)! [4/8/2020 2:57:13 PM.248] Checking game support [4/8/2020 2:57:13 PM.404] Product name: Grand Theft Auto V [4/8/2020 2:57:13 PM.404] Product version: 1.0.1868.1 [4/8/2020 2:57:13 PM.404] Is steam version: True [4/8/2020 2:57:13 PM.405] Initializing DirectX [4/8/2020 2:57:13 PM.407] Initializing Direct3D [4/8/2020 2:57:13 PM.407] Getting game swap chain [4/8/2020 2:57:13 PM.440] Swap Chain created: 0x7FF62FBE24F8 [4/8/2020 2:57:13 PM.440] Swap Chain VTable: 0x235F76520D0 [4/8/2020 2:57:13 PM.440] 0x748948FFF9BD15E9;0x8D48564157552024;0x170EC814890246C [4/8/2020 2:57:13 PM.440] D3D11Present: 0x7FFE24964670 [4/8/2020 2:57:13 PM.440] D3D11ResizeBuffers: 0x7FFE24979DE0 [4/8/2020 2:57:13 PM.440] D3D11ResizeTarget: 0x7FFE249C7D90 [4/8/2020 2:57:13 PM.440] D3D11SetFullscreenState: 0x7FFE24981930 [4/8/2020 2:57:13 PM.441] Direct3D initialized [4/8/2020 2:57:13 PM.441] Initialized DirectX [4/8/2020 2:57:13 PM.441] Getting device [4/8/2020 2:57:13 PM.441] Retrieved device [4/8/2020 2:57:13 PM.441] Creating wrapper [4/8/2020 2:57:13 PM.517] Direct3D watcher thread spawned [4/8/2020 2:57:13 PM.543] Wrapper created [4/8/2020 2:57:13 PM.549] Effect created [4/8/2020 2:57:13 PM.550] Creating buffer [4/8/2020 2:57:13 PM.550] Created buffer [4/8/2020 2:57:13 PM.550] Creating blend state [4/8/2020 2:57:13 PM.550] Created blend state [4/8/2020 2:57:13 PM.550] Done with creation [4/8/2020 2:57:13 PM.621] Initializing texture system. [4/8/2020 2:57:13 PM.621] Initializing texture system; phase 1 [4/8/2020 2:57:13 PM.621] Initializing texture system; phase 2 [4/8/2020 2:57:13 PM.630] Initializing texture system; phase 3 [4/8/2020 2:57:13 PM.631] Initializing texture system; phase 4 [4/8/2020 2:57:13 PM.644] Initializing texture system; phase 5 [4/8/2020 2:57:13 PM.645] Initializing texture system; phase 6 [4/8/2020 2:57:13 PM.646] Initializing texture system; phase 7 [4/8/2020 2:57:13 PM.649] Initializing texture system; phase 8 [4/8/2020 2:57:13 PM.650] Initializing texture system; phase 9 [4/8/2020 2:57:13 PM.651] Initializing texture system; phase 10 [4/8/2020 2:57:13 PM.656] Initializing texture system; phase 11 [4/8/2020 2:57:13 PM.656] Initializing texture system; phase 12 [4/8/2020 2:57:13 PM.658] Initializing texture system; phase 13 [4/8/2020 2:57:13 PM.658] Initializing texture system; phase 14 [4/8/2020 2:57:18 PM.518] Direct3D watcher thread ended [4/8/2020 2:57:32 PM.903] LoadingScreenMsg: Initializing game support [4/8/2020 2:57:33 PM.154] Initializing game support [4/8/2020 2:57:38 PM.832] LoadingScreenMsg: Velocity limit removed [4/8/2020 2:57:39 PM.162] Compatibility level: 0 [4/8/2020 2:57:39 PM.163] Supported version detected [4/8/2020 2:57:39 PM.163] ================================================== [4/8/2020 2:57:39 PM.163] LoadingScreenMsg: Patching code [4/8/2020 2:57:39 PM.414] LoadingScreenMsg: Waiting for game initialization [4/8/2020 2:57:39 PM.665] Waiting for game initialization [4/8/2020 2:57:39 PM.765] LoadingScreenMsg: Initializing core [4/8/2020 2:57:40 PM.016] Initializing hook [4/8/2020 2:57:45 PM.043] LoadingScreenMsg: Completing interoperability [4/8/2020 2:57:45 PM.294] Completing interoperability [4/8/2020 2:57:45 PM.294] Initialization code 1. [4/8/2020 2:57:45 PM.294] Initialization code 2. [4/8/2020 2:57:45 PM.294] Initialization code 3. [4/8/2020 2:57:45 PM.306] 1 Address: 0x00007FF62DAEB4DC [4/8/2020 2:57:45 PM.306] Calling func 1 [4/8/2020 2:57:45 PM.330] 2 Address: 0x00007FF62E66030A [4/8/2020 2:57:45 PM.330] 3 Address: 0x00007FF62D0D5D92 [4/8/2020 2:57:45 PM.367] Address: 0x00007FF62E6602B4 [4/8/2020 2:57:45 PM.367] Unknown var: 0x00007FF62F681CA0 [4/8/2020 2:57:45 PM.367] Initialization code 4. [4/8/2020 2:57:45 PM.367] Initialization code 5. [4/8/2020 2:57:45 PM.367] Completing interoperability, phase 1 [4/8/2020 2:57:45 PM.367] Completing interoperability, phase 2 [4/8/2020 2:57:45 PM.367] Completing interoperability, phase 3 [4/8/2020 2:57:45 PM.367] Completing interoperability, phase 4 [4/8/2020 2:57:45 PM.367] Completing interoperability, phase 5 [4/8/2020 2:57:45 PM.367] Completing interoperability, phase 6 [4/8/2020 2:57:45 PM.367] Completing interoperability, phase 7 [4/8/2020 2:57:45 PM.367] LoadingScreenMsg: [4/8/2020 2:57:45 PM.619] LoadingScreenMsg: Loading Story Mode [4/8/2020 2:57:48 PM.127] LoadingScreenMsg: Loading and Populating Game World [4/8/2020 2:57:48 PM.377] LoadingScreenMsg: [4/8/2020 2:58:05 PM.076] Initializing console variable "IsDeveloperModeEnabled". [4/8/2020 2:58:05 PM.076] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled [4/8/2020 2:58:05 PM.076] Read value: <null> [4/8/2020 2:58:05 PM.076] Initializing console variable "TimeScale". [4/8/2020 2:58:05 PM.076] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale [4/8/2020 2:58:05 PM.077] Read value: <null>
  13. Just curious, how come there aren't spotlights on all of them?
  14. I'm having an issue with the Durango's dirtmap. Not too sure how to fix it. Any help would be appreciated!
  15. Grand Theft Auto V\mods\update\x64\dlcpacks\eup\dlc.rpf\x64\eup_componentpeds.rpf\mp_m_freemode_01_male_freemode_hipster
  16. Sorry what. That's how you presume any download. Screenshots act as a preview to the gameplay itself. So there's no reason you should cop an attitude about it. Does this mean that the slicktop versions also have radars?
  17. Okay maybe I'm crazy then but it doesn't look like a radar unit is mounted on this car: https://imgvol.cdn.lcpdfr.com/screenshots/monthly_2019_08/20190731232818_1.jpg.121d5d26e3d3b19ddf083c5b45c9b649.jpg
  18. Oh ok. Is it extra_10?
  19. Are there radar units?

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