So I can get into the game just fine, but then once I click F4 and load a plugin, the game crashes. I've reinstalled rage numerous times, checked all drivers, and I can't find a solution.
[4/8/2020 2:57:13 PM.081] Started new log on 4/8/2020 2:57:13 PM.081
[4/8/2020 2:57:13 PM.084] ====================================================================================================
[4/8/2020 2:57:13 PM.076] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[4/8/2020 2:57:13 PM.084] Log verbosity: Trivial
[4/8/2020 2:57:13 PM.086] Initializing input system
[4/8/2020 2:57:13 PM.089] Initializing game console
[4/8/2020 2:57:13 PM.099] Console key has been set to F4 (key code: 115)
[4/8/2020 2:57:13 PM.219] Initializing console variable "ConsoleScrollAmount".
[4/8/2020 2:57:13 PM.219] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[4/8/2020 2:57:13 PM.222] Read value: <null>
[4/8/2020 2:57:13 PM.222] Initializing console variable "ConsoleKey".
[4/8/2020 2:57:13 PM.222] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[4/8/2020 2:57:13 PM.222] Read value: <null>
[4/8/2020 2:57:13 PM.222] Initializing console variable "PluginTimeoutThreshold".
[4/8/2020 2:57:13 PM.222] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[4/8/2020 2:57:13 PM.226] Read value: 60000
[4/8/2020 2:57:13 PM.226] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[4/8/2020 2:57:13 PM.226] Initializing console variable "AlwaysShowConsoleOutput".
[4/8/2020 2:57:13 PM.226] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[4/8/2020 2:57:13 PM.227] Read value: <null>
[4/8/2020 2:57:13 PM.227] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[4/8/2020 2:57:13 PM.227] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[4/8/2020 2:57:13 PM.227] Read value: <null>
[4/8/2020 2:57:13 PM.227] Initializing console variable "ShowOnScreenWarnings".
[4/8/2020 2:57:13 PM.227] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[4/8/2020 2:57:13 PM.227] Read value: <null>
[4/8/2020 2:57:13 PM.227] Console initialized
[4/8/2020 2:57:13 PM.227] Initializing forms manager
[4/8/2020 2:57:13 PM.229] Cleaning temp folder
[4/8/2020 2:57:13 PM.230] Version: RAGE Plugin Hook v1.74.1261.16020 for Grand Theft Auto V
[4/8/2020 2:57:13 PM.238] ================ RAGE Plugin Hook ================
[4/8/2020 2:57:13 PM.242] Command line option "disableCustomLoadingScreen" is specified twice. Please remove one.
[4/8/2020 2:57:13 PM.243] Command line option -disableCustomLoadingScreen is specified; disabling custom loading screen rendering.
[4/8/2020 2:57:13 PM.247] Detected Windows 10 Home (64-bit) (10.0.18362.0)!
[4/8/2020 2:57:13 PM.248] Checking game support
[4/8/2020 2:57:13 PM.404] Product name: Grand Theft Auto V
[4/8/2020 2:57:13 PM.404] Product version: 1.0.1868.1
[4/8/2020 2:57:13 PM.404] Is steam version: True
[4/8/2020 2:57:13 PM.405] Initializing DirectX
[4/8/2020 2:57:13 PM.407] Initializing Direct3D
[4/8/2020 2:57:13 PM.407] Getting game swap chain
[4/8/2020 2:57:13 PM.440] Swap Chain created: 0x7FF62FBE24F8
[4/8/2020 2:57:13 PM.440] Swap Chain VTable: 0x235F76520D0
[4/8/2020 2:57:13 PM.440] 0x748948FFF9BD15E9;0x8D48564157552024;0x170EC814890246C
[4/8/2020 2:57:13 PM.440] D3D11Present: 0x7FFE24964670
[4/8/2020 2:57:13 PM.440] D3D11ResizeBuffers: 0x7FFE24979DE0
[4/8/2020 2:57:13 PM.440] D3D11ResizeTarget: 0x7FFE249C7D90
[4/8/2020 2:57:13 PM.440] D3D11SetFullscreenState: 0x7FFE24981930
[4/8/2020 2:57:13 PM.441] Direct3D initialized
[4/8/2020 2:57:13 PM.441] Initialized DirectX
[4/8/2020 2:57:13 PM.441] Getting device
[4/8/2020 2:57:13 PM.441] Retrieved device
[4/8/2020 2:57:13 PM.441] Creating wrapper
[4/8/2020 2:57:13 PM.517] Direct3D watcher thread spawned
[4/8/2020 2:57:13 PM.543] Wrapper created
[4/8/2020 2:57:13 PM.549] Effect created
[4/8/2020 2:57:13 PM.550] Creating buffer
[4/8/2020 2:57:13 PM.550] Created buffer
[4/8/2020 2:57:13 PM.550] Creating blend state
[4/8/2020 2:57:13 PM.550] Created blend state
[4/8/2020 2:57:13 PM.550] Done with creation
[4/8/2020 2:57:13 PM.621] Initializing texture system.
[4/8/2020 2:57:13 PM.621] Initializing texture system; phase 1
[4/8/2020 2:57:13 PM.621] Initializing texture system; phase 2
[4/8/2020 2:57:13 PM.630] Initializing texture system; phase 3
[4/8/2020 2:57:13 PM.631] Initializing texture system; phase 4
[4/8/2020 2:57:13 PM.644] Initializing texture system; phase 5
[4/8/2020 2:57:13 PM.645] Initializing texture system; phase 6
[4/8/2020 2:57:13 PM.646] Initializing texture system; phase 7
[4/8/2020 2:57:13 PM.649] Initializing texture system; phase 8
[4/8/2020 2:57:13 PM.650] Initializing texture system; phase 9
[4/8/2020 2:57:13 PM.651] Initializing texture system; phase 10
[4/8/2020 2:57:13 PM.656] Initializing texture system; phase 11
[4/8/2020 2:57:13 PM.656] Initializing texture system; phase 12
[4/8/2020 2:57:13 PM.658] Initializing texture system; phase 13
[4/8/2020 2:57:13 PM.658] Initializing texture system; phase 14
[4/8/2020 2:57:18 PM.518] Direct3D watcher thread ended
[4/8/2020 2:57:32 PM.903] LoadingScreenMsg: Initializing game support
[4/8/2020 2:57:33 PM.154] Initializing game support
[4/8/2020 2:57:38 PM.832] LoadingScreenMsg: Velocity limit removed
[4/8/2020 2:57:39 PM.162] Compatibility level: 0
[4/8/2020 2:57:39 PM.163] Supported version detected
[4/8/2020 2:57:39 PM.163] ==================================================
[4/8/2020 2:57:39 PM.163] LoadingScreenMsg: Patching code
[4/8/2020 2:57:39 PM.414] LoadingScreenMsg: Waiting for game initialization
[4/8/2020 2:57:39 PM.665] Waiting for game initialization
[4/8/2020 2:57:39 PM.765] LoadingScreenMsg: Initializing core
[4/8/2020 2:57:40 PM.016] Initializing hook
[4/8/2020 2:57:45 PM.043] LoadingScreenMsg: Completing interoperability
[4/8/2020 2:57:45 PM.294] Completing interoperability
[4/8/2020 2:57:45 PM.294] Initialization code 1.
[4/8/2020 2:57:45 PM.294] Initialization code 2.
[4/8/2020 2:57:45 PM.294] Initialization code 3.
[4/8/2020 2:57:45 PM.306] 1 Address: 0x00007FF62DAEB4DC
[4/8/2020 2:57:45 PM.306] Calling func 1
[4/8/2020 2:57:45 PM.330] 2 Address: 0x00007FF62E66030A
[4/8/2020 2:57:45 PM.330] 3 Address: 0x00007FF62D0D5D92
[4/8/2020 2:57:45 PM.367] Address: 0x00007FF62E6602B4
[4/8/2020 2:57:45 PM.367] Unknown var: 0x00007FF62F681CA0
[4/8/2020 2:57:45 PM.367] Initialization code 4.
[4/8/2020 2:57:45 PM.367] Initialization code 5.
[4/8/2020 2:57:45 PM.367] Completing interoperability, phase 1
[4/8/2020 2:57:45 PM.367] Completing interoperability, phase 2
[4/8/2020 2:57:45 PM.367] Completing interoperability, phase 3
[4/8/2020 2:57:45 PM.367] Completing interoperability, phase 4
[4/8/2020 2:57:45 PM.367] Completing interoperability, phase 5
[4/8/2020 2:57:45 PM.367] Completing interoperability, phase 6
[4/8/2020 2:57:45 PM.367] Completing interoperability, phase 7
[4/8/2020 2:57:45 PM.367] LoadingScreenMsg:
[4/8/2020 2:57:45 PM.619] LoadingScreenMsg: Loading Story Mode
[4/8/2020 2:57:48 PM.127] LoadingScreenMsg: Loading and Populating Game World
[4/8/2020 2:57:48 PM.377] LoadingScreenMsg:
[4/8/2020 2:58:05 PM.076] Initializing console variable "IsDeveloperModeEnabled".
[4/8/2020 2:58:05 PM.076] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[4/8/2020 2:58:05 PM.076] Read value: <null>
[4/8/2020 2:58:05 PM.076] Initializing console variable "TimeScale".
[4/8/2020 2:58:05 PM.076] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[4/8/2020 2:58:05 PM.077] Read value: <null>