Reputation Activity
-
just select the poly's of the black strip in polygon mode go to submesh and click on detach.. then click on the selected poly's and it will detach then assign it to the paint material and then after that go to surface.. Edit UV.. it will give you a large box go to generate new and select the paint material.. click ok and map it to where the bumpers are and boom black trim is gone
-
well to take the black trim off you need zmodeler so if you have downloaded a car with that black trim it was most likely someone's early work who doesn't know how to map it to the template.. keep in mind if you want to learn how to do it yourself, you need to be familiar with Detaching.. Polygon Mode.. Basic Material Editing and UV mapping.