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TheBassman77

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Everything posted by TheBassman77

  1. Version 1.0.0

    302 downloads

    Retextured the prison guard into a NOOSE K-9 officer, also includes generic Police K-9 patches if that's more your thing. The right arm patch will be reversed, unfortunately there is nothing I can do about this as that's how the model is - if this really bugs you change to the second accessory slot in SNT/Skin Control and the patch will be normal, however you won't have the leg holster.
  2. Would you by chance look at making a skin for the police Dominator by tkdwnsehtk? Something tells me this model is just begging for a Rapid Response skin!
  3. I hope there will be a 1940's total conversion mod for GTA V some day, a man can dream... Beautiful car nonetheless! Do you plan on releasing this beauty?
    Awesome lore friendly model, fits in well with modern SAHP vehicles. The only thing I would love to see is some police equipment like the attached picture, but obviously this is no easy request (I don't think anyone has even made dev parts for that!) Definitely a 5/5 in my book either way.
  4. Version 1.0.0

    322 downloads

    Quick and easy SAHP skin I created for personal use and decided to upload, yours to do with as you please. Skin is for the HAKUCHOU Police Motorcycle by nicks0112
  5. Sorry for the unclear title, I'm terrible at thinking of a title! In a future update of LSPDFR, I would love it if we have the option to not select a vehicle, and instead be placed back in the locker room (or starting location for buildings you can't enter). Whenever I do an air patrol I use the downtown station for the convenient helipad on the roof and it is annoying having to select a car only to drive back around to the entrance of the station, get out and go to the roof. It would also allow for more roleplay opportunities - for example being able to walk into the parking lot to get into a car, or allow for easy foot/bicycle patrols rather than having to select a car you don't really want just to abandon it and spawn in a bicycle/continue on foot. It's just a minor point that I would love to see changed some day. Of course it would be optional if you want to spawn on foot or into a vehicle!
  6. Version 1.1

    450 downloads

    The Davis Sheriff station is now fully operational - it includes: Full complement of sheriff vehicles including marked and unmarked cruisers, Grangers, and police bikes (better if you have a sheriff skin of course) Deputies taking a well earned break outsideI have tested the new map and I have yet to see any of the original LSPD cars* or peds spawn, unfortunately I make no guarantees that they won't due to the nature of GTA V. If this does happen, simply create a new map (to wipe everything) and reload 'davis'. * The original LSPD cars will spawn if there is a free space in the parking lot. REQUIREMENTS: Map Editor 1.9.1 which can be found at: https://www.gta5-mods.com/scripts/map-editorP.S. You might find it weird having an LSSD office in Los Santos, however the real-life city of Compton (Which Davis is modeled after) is policed by the LASD and not the LAPD.
  7. Version 1.0.0

    458 downloads

    I got tired of that ugly uniform for female officers, so I changed it to the correct LAPD/LSPD colour.
    Absolutely fantastic model with a tonne of extras to choose from, working brake lights and very realistic liveries. Clearly a lot of love has gone into this vehicle from everyone involved, even the little details that people seem to overlook (like the shop numbers corresponding with the roof numbers) are present in this download. I'll definitely be keeping an eye out for your future releases!
  8. Thank you! I'll have a go and see if that works :)
  9. Great mod! Would it be possible to have an optional setting where you need to actually open and close the door for the K-9? Something like press E to open the door, G to call the dog to hop in, and then you have to close the door yourself? It might be annoying for some (hence why it'd be best as a setting) but It'll be more realistic. It's jarring seeing the door being opened and closed by a dog :P
    Amazing lighting! Definitely worth installing!
  10. Great mod! Would you consider releasing an unmarked version with no lightbar? I put it in the police4 slot and got rid of the lightbar with SNT, but I can't seem to get rid of the police livery and paint job.
    Outstanding model and texture! Never been a fan of that design on the Met police vehicles, but this is enough to convert me. It also works great with a snow mod, makes it feel a bit more like the UK. Now if only we can replace all the voices and drive on the other side of the road!
  11. Hate to trouble you with a request, but would an unmarked version be possible with the 'fbi' audio hash (same as the FIB Buffallo)? I think it would make a very fitting unmarked car, and the fbi hash will make the engine sound closer to the original (plus the fbi siren is better )
  12. Sorry for the late reply! Two versions of the FIB badge are coming later today!
  13. Version 2.1

    1,130 downloads

    This is a simple re-texture of the IAA identification badge and shield to match those of the FBI - it's also my first ever upload to lcpdfr.com! Four versions of the ID badge are included: 3 for the different models (default, African American and Asian peds) and 1 without any photo. Enjoy!
  14. Like the title suggests, is it possible to change the siren category for a specific vehicle? Say I want to use the FIB siren on the unmarked cruiser instead of the generic police siren, is there a way to do this and if so... how?
  15. Hi all, I'm looking at creating a military police officer and would like to use the police duty belt, radio and vest on the marine model. I'm just wondering if this is currently possible, and if it is how I might go about it doing it? Any help what what so ever would be much appreciated!
  16. Hi all, just wondering if it would be possible to get the LS Government Facility (A.K.A NOOSE Headquarters), FIB Headquarters and the IAA building added in as a location we can start a shift from? It would be great to see them added as a starting location, especially for those who play as a fed - a few unmarked vehicles out the front would be a nice touch as well. Also it would be awesome to have more peds to choose from such as the security guard (with the security car), security van guard and highway patrol versions of Michael and Trevor. I'm aware you can change to these models via trainer, but it would be awesome to have 'official' LSPDFR support.
  17. There's kind of a work around for this (excuse my poor explanations) but you can keep both a modded and unmodded version in the common folder. Steam will recognise the folder only if it is named Grand Theft Auto V - so name the unmodified version Grand Theft Auto V 1 and the modded version Grand Theft Auto V 2. When you want to play one of them, simply remove the number after it and bam, steam will recognise whichever one you've chosen.
  18. I'm really loving it so far, it's so stable with Rage Hook and I can't wait to see what's in store next! A few suggestions I have are mainly to do with customisation (trying not to double up): Ability to precisely choose hats/glasses. Instead of random we could have "hat 1" "hat 1 + sport shades" "hat 1 + aviators" for example. PolMav and other choppers added to vehicle selectionA 'loudspeaker' section added to the interaction menu where you can choose from the various speech options (going up in 'severity') e.g "Please pull over" --> "Pull the car over. NOW" and so on. Even if they don't do anything it's nice for roleplay. GTA Online animations (smoking, eating etc) added to interaction menu assuming it's possible Future callouts I'd like to see: Traffic accidents, maybe one vehicle could have a chance to be on fire? Call fire/EMT and wait for arrival.Disturbance (street fight, one of the guys holding signs etc.)Gang activity, drug deals, stolen vehicle and other LCPDFR callouts Two final things I think would be awesome if they could be implemented are: Tailored callouts depending on your role. Highway patrol get vehicle stuff, NOOSE get high risk callouts and so on. You can get any callout as any unit but with a reduced chance (it would be rare for patrol officers to respond to multiple shots fired calls compared to NOOSE for example)Distance of callouts depends on your mode of transport. If players are on foot then they should get closer callouts and ones that make sense (no pursuits) compared to vehicles (normal distance) and air vehicles (long distance)
  19. Spot on. Here in Australia our codes are reversed I.e code (or priority) 1 is the most urgent response, and typically lights and sirens stay on for the entire time - even at 3 am with no traffic.
  20. ​Well the LSPD do like to take things to the extreme
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