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Steve1498

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Everything posted by Steve1498

  1. Hi im looking for this ford transit for my Thames Valley Police pack. I know there are similar transits however I can't find one with the metal grill for the windscreen or the correct lights. Also, I am looking for a proper british taxi, like the one below. I'm suprised there hasn't been one yet as there are a lot of British modders. I've looked EVERYWHERE for these! Please help! Thanks. :smile:
    • 303 downloads
    • Version 2
    Thames Valley Police textures and models. Includes: - Police - Vauxhall Astra (2012) - Immediate Response Vehicle - Police2 - Vauxhall Insignia - Roads Policing - Police3 - Volvo XC70 - Armed Response/Roads Policing - Police4 - Vauxhall Astra (2006) - Immediate Response Vehicle - Noose - Ford SMax - Armed Response - Polpatriot - Vauxhall Zafira - Dog Unit - Pstockade -Vauxhall Vivaro - Neighbourhood Policing - Nstockade - Mercedes Sprinter - Prisoner Transport - PoliceB - Police Bike - Roads Policing -Speedo - Vauxhall Vivaro - Forensic Investigation - Golf Caddy
  2. Here you go, Made by myself. Enjoy :)
    • 231 downloads
    Thames Valley Police textures and models. Includes: - Vauxhall Astra (Immediate Response Vehicle) - Vauxhall Insignia (Roads Policing) - Ford Smax (Armed Response) - Unmarked Vauxhall Vectra - Marked Vauxhall Vectra - Mercedes Sprinter (Prisoner Transport) - Vauxhall Vivaro (Neighbourhood Policing) - Vauxhall Vivaro (Forensic Investigation Unit) Check them out here: http://www.youtube.com/watch?v=tps1OvNx5Qk
  3. Yeah I downloaded this, but when I ran my game it always said the script failed :S
  4. Yeah but will they be AI? Like when driving I see other Police and Police2 cars just driving around, but no noose etc just driving about???
  5. Was wondering if there was a script/Mod that would spawn the other police cars??? At the moment GTA only spawns Police and Police2. Just wondered if there was a script that would spawn the rest such as noose etc... Thanks! :biggrin:
  6. Problem Resolved :) I used xliveless ASI loader instead of dsound when installing Thank you anyway :D
  7. It said ASI loader not found BEGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: Windows7 Ultimate (6.1.1.0 Build: 7601) Service Pack:Service Pack 1 System RAM (GB): 5.99 CPU cores: 8 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: True GTA IV - Install folder: C:Program Files (x86)Rockstar GamesGrand Theft Auto IV GTA IV - Version: 1, 0, 7, 0 GTA IV - Asi loader installed: False GTA IV - Asi loader: GTA IV - Asi loader valid: False GTA IV - C++ ScriptHook installed: True GTA IV - C++ ScriptHook valid: True GTA IV - C++ ScriptHook version: 0, 5, 1, 0 GTA IV - ScriptHookDotNet installed: True GTA IV - ScriptHookDotNet valid: True ===============BEGIN .NET SCRIPTHOOK LOG=============== 2012-05-17 15:36:47 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0) 2012-05-17 15:37:38 - Direct3D device created! 2012-05-17 15:37:38 - SEARCHING FOR SCRIPTS... 2012-05-17 15:37:38 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ... 2012-05-17 15:37:38 - ...found script 'FirstResponse.Main.EmergencyLights'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.Main.Start'! 2012-05-17 15:37:38 - ...found script 'CSharp.Engine.Core'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.Debugging'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.DeletionList'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.Hardcore'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.TextDraw'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.LCMD.Main'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.LCMD.Functions'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.LCPD.Carboot'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.LCPD.Disarm'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.LCPD.Frisk'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.LCPD.PullOver'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.LCPD.Actions'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.LCPD.Debug'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.LCPD.Flashlight'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.LCPD.Functions'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.LCPD.Partner'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.LCPD.Start'! 2012-05-17 15:37:38 - ...found script 'FirstResponse.LCPD.Various'! 2012-05-17 15:37:38 - Loading scripts in Assembly 'scriptsgkFuelMod.net.dll' ... 2012-05-17 15:37:38 - ...found script 'gkFuelMod.fuelMod'! 2012-05-17 15:37:38 - Loading scripts in Assembly 'scriptsindicator.net.dll' ... 2012-05-17 15:37:38 - ...found script 'indicatorClass'! 2012-05-17 15:37:38 - Loading scripts in Assembly 'scriptsTrafficControlSystem.net.dll' ... 2012-05-17 15:37:38 - ...found script 'TrafficControlCS.TrafficControl'! 2012-05-17 15:37:38 - DONE! 24 valid scripts found! 2012-05-17 15:37:38 - STARTING SCRIPTS... 2012-05-17 15:37:38 - Error during GetPhoneNumber (Phone checks will be disabled): System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2012-05-17 15:37:38 - ...successfully started script 'TrafficControlCS.TrafficControl'! 2012-05-17 15:37:38 - ...successfully started script 'indicatorClass'! 2012-05-17 15:37:38 - ...successfully started script 'gkFuelMod.fuelMod'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.LCPD.Various'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.LCPD.Start'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.LCMD.Main'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.TextDraw'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.Hardcore'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.DeletionList'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.Debugging'! 2012-05-17 15:37:38 - ...successfully started script 'CSharp.Engine.Core'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.Main.Start'! 2012-05-17 15:37:38 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! 2012-05-17 15:39:02 - Error during Tick in script 'CSharp.Engine.Core': System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at AdvancedHookManaged.AVehicle.SetHeliSearchlightTargetPed(APed ped) at CSharp.LCPDFR.Scripts.Pursuit.StartChase(Ped suspect1, Ped suspect2, Vehicle suspectVehicle, Vector3 startPos, Boolean noSecondSuspect, Boolean isWorldEvent) at eval_0.eval_0.eval_0.eval_0.LCPDFR-eval_5.eval_4() at eval_0.eval_1.eval_0.LCPDFR-eval_1.eval_LCPDFR-7(Keys A_0) at eval_0.eval_1.eval_0.LCPDFR-eval_1.eval_0(KeyEventArgs A_0) at CSharp.Engine.Script.ScriptManager.GKeyDown(KeyEventArgs e) at CSharp.Engine.Core.LCPDFR-0(Object A_0, KeyEventArgs A_1) at GTA.Script.ProcessEvents() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2012-05-17 15:39:02 - Error in Thread.Abort: System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at GTA.NetThread.Abort() 2012-05-17 15:39:12 - SCRIPTS TERMINATED! 2012-05-17 15:39:12 - SEARCHING FOR SCRIPTS... 2012-05-17 15:39:12 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ... 2012-05-17 15:39:12 - ...found script 'FirstResponse.Main.EmergencyLights'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.Main.Start'! 2012-05-17 15:39:12 - ...found script 'CSharp.Engine.Core'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.Debugging'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.DeletionList'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.Hardcore'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.TextDraw'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.LCMD.Main'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.LCMD.Functions'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.LCPD.Carboot'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.LCPD.Disarm'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.LCPD.Frisk'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.LCPD.PullOver'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.LCPD.Actions'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.LCPD.Debug'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.LCPD.Flashlight'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.LCPD.Functions'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.LCPD.Partner'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.LCPD.Start'! 2012-05-17 15:39:12 - ...found script 'FirstResponse.LCPD.Various'! 2012-05-17 15:39:12 - Loading scripts in Assembly 'scriptsgkFuelMod.net.dll' ... 2012-05-17 15:39:12 - ...found script 'gkFuelMod.fuelMod'! 2012-05-17 15:39:12 - Loading scripts in Assembly 'scriptsindicator.net.dll' ... 2012-05-17 15:39:12 - ...found script 'indicatorClass'! 2012-05-17 15:39:12 - Loading scripts in Assembly 'scriptsTrafficControlSystem.net.dll' ... 2012-05-17 15:39:12 - ...found script 'TrafficControlCS.TrafficControl'! 2012-05-17 15:39:12 - DONE! 24 valid scripts found! 2012-05-17 15:39:12 - STARTING SCRIPTS... 2012-05-17 15:39:12 - ...successfully started script 'TrafficControlCS.TrafficControl'! 2012-05-17 15:39:12 - ...successfully started script 'indicatorClass'! 2012-05-17 15:39:13 - ...successfully started script 'gkFuelMod.fuelMod'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.LCPD.Various'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.LCPD.Start'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.LCMD.Main'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.TextDraw'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.Hardcore'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.DeletionList'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.Debugging'! 2012-05-17 15:39:13 - ...successfully started script 'CSharp.Engine.Core'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.Main.Start'! 2012-05-17 15:39:13 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! 2012-05-17 15:40:17 - Error during Tick in script 'CSharp.Engine.Core': System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at AdvancedHookManaged.AVehicle.SetHeliSearchlightTargetPed(APed ped) at CSharp.LCPDFR.Scripts.Pursuit.StartChase(Ped suspect1, Ped suspect2, Vehicle suspectVehicle, Vector3 startPos, Boolean noSecondSuspect, Boolean isWorldEvent) at eval_0.eval_0.eval_0.eval_0.LCPDFR-eval_5.eval_4() at eval_0.eval_1.eval_0.LCPDFR-eval_1.eval_LCPDFR-7(Keys A_0) at eval_0.eval_1.eval_0.LCPDFR-eval_1.eval_0(KeyEventArgs A_0) at CSharp.Engine.Script.ScriptManager.GKeyDown(KeyEventArgs e) at CSharp.Engine.Core.LCPDFR-0(Object A_0, KeyEventArgs A_1) at GTA.Script.ProcessEvents() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2012-05-17 15:40:17 - Error in Thread.Abort: System.Threading.ThreadAbortException: Thread was being aborted. at System.Threading.Thread.AbortInternal() at System.Threading.Thread.Abort() at GTA.NetThread.Abort() 2012-05-17 15:40:20 - Direct3D device lost! 2012-05-17 15:40:20 - SCRIPTS TERMINATED! ===============END .NET SCRIPTHOOK LOG=============== End of *SIGNED* LCPD First Response Issue Report Digital signature: a1liSTrHuLMyLUV6FNgnLg==
  8. No i still get "Error in script: (Csharp.engine.core)"
  9. HELP When I pull a car over and it fails to stop or when I get a call out for armed suspects fleeing, LCPDFR gets an error (Csharp.engine.core) and I can't call for backup using F9-12. The pursuit carries on for me and I can chase down the car. However, when the pursuit stops I do not recieve any more call outs or anything, LCPDFR basically stops. I only have LCPDFR installed, this happens in both 0.95RC1 and RC2 Thank you :D
  10. When I pull a car over and it fails to stop or when I get a call out for armed suspects fleeing, LCPDFR gets an error and I can't call for backup using F9-12. The pursuit carries on for me and I can chase down the car. However, when the pursuit stops I do not recieve any more call outs or anything, LCPDFR basically stops. I only have LCPDFR installed, this happens in both 0.95RC1 and RC2

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