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Talia Kuznetsova

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  1. Can i add an <amount> to charges so they get a fine in addition to their arrest or no?
  2. I like what I see but unfortunately this is lacking quite alot of charges and the wording is odd. I'll keep this in view tho for updates.
  3. Francis McAllister     Arrested Marshal Momma in Gd. Senora Desert, Senora Rd
  4. Francis McAllister     Performed a traffic stop on a Black Unknown Vehicle with registration 68XIZ828 in Gd. Senora Desert, Senora Rd
  5. Francis McAllister     Performed a traffic stop on a Black Steal Felon GT with registration 24CXX353 in Gd. Senora Desert, Senora Rd
  6.    D0WN70AD reacted to a comment on a file: [OUTDATED] Pursuit Pack by D0WN70AD
  7. I'll load up the game sometime and get you a log for it. Been busy with projects.
  8.    D0WN70AD reacted to a comment on a file: [OUTDATED] Pursuit Pack by D0WN70AD
  9. Francis McAllister     Finished responding to a MissingHiker in Mount Chiliad, North Calafia Way
  10. Francis McAllister     Responded to a MissingHiker in Chiliad Wilderness, Great Ocean Hwy
  11. Francis McAllister     Finished responding to a RangerRequestingBackup in Raton Canyon, Cassidy Trail
  12. I think its this mod but EVERY time there is a garbage truck driving normally and i drive near it, its a pursuit. Every single time. Can you stop that from occurring?
  13. Francis McAllister     Responded to a RangerRequestingBackup in Paleto Forest, Great Ocean Hwy
  14. Francis McAllister     Finished responding to a HighSpeedPursuit in Paleto Forest, Procopio Promenade
  15. Francis McAllister     Responded to a HighSpeedPursuit in Harmony, Senora Rd
  16. Francis McAllister     Performed a traffic stop on a Black Steal Unknown Vehicle with registration 42FDF999 in Vinewood Hills, Senora Rd
  17. Francis McAllister     Performed a traffic stop on a Nautical Blue Premier with registration 43KKY571 in Vinewood Hills, Senora Rd
  18. Francis McAllister     Performed a traffic stop on a Nautical Blue Premier with registration 43KKY571 in Vinewood Hills, Senora Rd
  19. Francis McAllister     Finished responding to a StolenStockade in Vinewood Hills, Senora Rd
  20. Francis McAllister     Responded to a StolenStockade in Hawick, Spanish Ave
  21. Francis McAllister     Took the easy way out in Pacific Bluffs, West Eclipse Blvd
  22. Francis McAllister     Was killed by Ronald Whitefield in West Vinewood, Eclipse Blvd
  23. Francis McAllister     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  24. Francis McAllister     Finished responding to a Stolen Police Hardware in Alta, Alta St
  25. Francis McAllister     Performed a traffic stop on a Dark Silver Zion with registration 24NIP139 in Little Seoul, San Andreas Ave
  26. Francis McAllister     Performed a traffic stop on a Dark Silver Zion with registration 24NIP139 in Vespucci Canals, San Andreas Ave
  27.    YobB1n reacted to a comment on a file: Realistic Taser
  28. That would be a good way to go about it. It wouldn't be a supreme chance but its still something to be cognizant about and rethink your tactics. 5% might not seem like a lot but with how many tasings you do it can add up fast. Likely how the ini should be configured is Taser modifier in decimal format so 2.0 for baseline. Then do LastTazeDeathChance*SuccessionModifier = NewDeathChance. Which might look like 0.025*2.0=0.05. Granted my coding experience is Unity C# so I'm not too familiar with gta5 coding.
  29. If you could implement repeated taserings causing issues that'd be nice. I'd recommend a baseline of 2.5% and then further taserings increase it by about double. https://cvpcs.asu.edu/sites/default/files/content/projects/Taser Media CPP.pdf See here how the first two taserings on page 14 has an increase of about 200% give or take. Baseline fatal chance is 2.5 as its enough to make gameplay interesting, irl the chance is 0.25% according to a DOJ survery.
  30.    YobB1n reacted to a comment on a file: Realistic Taser
  31. Is there plans to add a configurable chance to accidentally kill them? Tasers are safer than a gun but they can cause complications at times although that's usually due to over using it. It would give punishment to just spamming taser as well. Also how did you get the taser to look so good? I have the x26 taser mod and its not as detailed as that for me.
  32.    Cavasi reacted to a comment on a file: GoThere
  33. trainers are always buggy in my experience so this is great that it's simple and hooks into rage.
  34. Interesting. Hopefully you find a way to solve this as i'm not exactly what you'd call advanced when it comes to gta modding.
  35. That's likely the best way. I'm looking through it myself and the closest i can find under it is EMSFunctions.RespondToLocation(Rage.Vector3, bool?) like you mentioned. The only issue is i'm not sure what bool does. Does it call fire, does it call ems, does it call both? i just don't know.
  36. Understandable. I'm viewing themin visual studio myself right now as i'm curious..
  37. Anything I can do on my end to help you?
  38. Ah understandable thank you. Actually is there a way to figure out what the static methods of plugins are? It would help with adding custom lines.
  39. Yes those are seperate actions sorry i should of specified and certainly here's my log. I called air unit multiple different times so it should be most recent in the log. I'm also including my actions xml to see if that is also the issue. RagePluginHook.log actions.xml
  40. It's recognizing the request but nothing is going on. I have it set up like this: <Target>BetterEMS.Actions.Backup.EMS</Target> <Target>HeliAssistance.Actions.Backup.Air</Target> but nothing happens. I dont get the generic response which means it's trying to run it but alas nothing. (Speaking of which could you see if there's a "please repeat" line for when it doesnt understand or atleast add a hud line)

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