Reputation Activity
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Kire reacted to Alex_Ashfold for a file, Emergency uniforms pack - Law & OrderEUP is an all-in-one modification that gives us the free range to create your own law enforcement officer as you patrol the streets and roads of San Andreas. U mad Ronson?
This time, play different - be different. Adapt your style to the situation. Get your gear on - use a High-Vis vest to direct traffic, a waterproof jacket on a rainy day or a tactical outfit when the situation gets hot. Choose from various lore-friendly departments base of real life. Customize various components of your outfits.
The mod that started as a holster and a vest retexture, now so expansive, most Australians finish downloading it right when an update comes out. Emergency Uniforms Pack Law & Order 8.2 offers an unrivaled catalog of lore-friendly California-inspired law enforcement uniforms for both male and female multiplayer characters. From tasteful evolutions of the classic LSPD outfits, you see AI cops wearing, to dozens of uniforms for entirely new lore-friendly law enforcement departments based on real-world California departments. Emergency Uniforms Pack has it all, and when tied with partner mods such as EUP Serve and Rescue, EUP Menu, and EUP LSPDFR Configs, you can totally transform your LSPDFR experience.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
If you were you were looking for the latest version of EUP and wish to support our work click the button down below:
This mod is a free mod, the beta versions of EUP accessible only through our patreon page, is a tool for us to support the development of the mod and create a platform to interact with the community, 5 years later this mod became my main ''job'' and source of income, thanks to all the fans and supporters. Which means more quality and enhancements, since I can allow all my time to it and invest money into assets and programs.
The public version is still important to us and will receive updates, which is only made possible through our membership system.
For General discussions, beta registration, support, images contest and more follow join our Discord Server:
Add-Ons
In order to select and customize outfits, you NEED to get the menu here:
Need help? Something went wrong? Not sure how to proceed?
Leave the comments and reviews alone, we don't really monitor them.
Follow the link to EUP Discord for help or comments
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Kire reacted to Stealth22 for a file, Code 3 CalloutsCode 3 Callouts
"Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."
This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!
The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.
In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.
The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!
Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.
It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.
Requirements
You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V. YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK! This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions. You must have at least v0.3.1 of LSPDFR Features
TEN different callout situations, each with their own varying scenarios. Fully integrated dispatch audio, to create a realistic experience. Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened. Altered suspect behaviour based on the response of the officer NEW - AMBIENT EVENTS! NEW - INTEGRATION WITH LSPDFR COMPUTER+! Credits
A very special thank you to...
@LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other! @FinKone - Same as above, plus testing and showcasing the plugin for me! Erwi - For helping me out with some code issues! @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot! @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version! @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!! @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos! @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot! @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
My sincerest apologies if I missed anyone! Callouts
Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!
If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?
See the PDF documentation for more information on all of the callouts included.
Future Development
Follow this thread on the forum for future development plans!
http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/
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Kire reacted to DeadFlagBlues for a file, SAHP Highway Patrol Stanier, Buffalo, Bike, Maverick and Uniform immersion pack!No content update here; just an announcement. With the z modeler 3 import/export plugin released vehicle modding can truly begin. I am still trying to wrap my head around what is possible and is not possible with the plugin but if vehicle model improvements become available or especially limitless mapping I intend on reworking this mod from scratch with uncompromising CHP style liveries. I have ran my course with the current vehicle mapping limitations and there's not much else I can do to improve these vehicles or make them more accurate to the CHP look. It's my intention to rework this mod completely and release entirely new vehicles with vastly improved liveries. I'll attach a picture of what I have in mind so you can see what the future holds for the SAHP! I am changing my focus to attempt and integrate new liveries entirely and will not be updating the old style models.
I plan on sticking to the "in universe" theme and will release vehicles such as the buffalo and stanier with improved models, mapping and textures. In other words improved vanilla vehicles. I don't see myself releasing a crown victoria mod or anything (I'm sure there will be plenty of those anyways).
In addition, I would like to say thank you once again to AlexVonShep who is working on a second SAHP station conversion mod. This one, which was a suggestion in the comments, will be for the La Mesa LSPD station which we learned is based on a real CHP station. Seems appropriate!
Thanks to everyone for enjoying this mod! Attached is a sneak peak at what I have in mind for the future vehicles. Keep in mind this is just an edited screenshot and some progress will need to be made in the vehicle mapping department before it is possible. But I am hopeful it will become a reality in the near future.
Hello! Thank you for looking at the current version of my San Andreas Highway Patrol 'immersion' pack. I have worked hard to make sure these vehicles fit in with the other vanilla agencies and used their art style as guidelines so the SAHP does not look out of place when next to them.
Here is what's included in this file:
- Add-on SAHP Stanier, white Stanier and Buffalo (you do not need to replace another vehicle to get these cars into the game)
- Replacement textures for the Bike and Maverick (both optional)
- Sweet ass black and white Maverick texture that matches Stanier
- ALL NEW (Update 1.0.6.1) SAHP Trooper uniform overhaul - which changes the trooper uniforms to tan in the style of the CHP: Also included in this update is a brand new made from scratch SAHP uniform patch that is high fidelity and looks a lot better than the previous one: which was pulled from the GTAV wikipedia. Not anymore! (I include files for both uniform overhaul and vanilla uniforms with new patch only, if you like the vanilla uniforms and just want the patch)
- Alternate version of the Stanier file that has the much requested amber head lamps (with easy installation instructions)
- New version includes a third headlight option that is for amber turn signals only (parking lights remain clear). To me this fits in the best with vanilla cars.
You will need a trainer that has a vehicle spawner that allows you to type in the vehicle name manually. You can also spawn them using the RageHook console by typing "spawn hwaycar", "spawn hwaycar2" or "spawn hwaycar3". I use the enhanced native trainer and have the vehicles saved so they can be easily spawned.
Installation instructions included in ReadMe.
Please check out AlexVonShep's SAHP Paleto Bay conversion mod. We worked together on this mod and he did an awesome job. You may remember Alex from his GTAIV station mods and he is continuing with this tradition into GTAV. For those of you who are big SAHP fans I highly recommend it.
See the SAHP Paleto Bay mod here:
http://www.lcpdfr.com/files/file/8193-sahp-office-paleto-bay-mod/
Also a special thanks to JFavignano for featuring this mod in 2 of his videos! Check his channel out and subscribe if you like. Here are the videos featuring this mod:
https://www.youtube.com/watch?v=ulfPx8eTShU
https://www.youtube.com/watch?v=lPv_NLWlVME
I look at comments and welcome requests and suggestions. If you have any please feel free to message me or leave a comment. And remember to rate the file!
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Kire reacted to PieRGud for a file, Cop HolsterCop Holster is an RPH plugin that adds some unique functionality to the police handgun holster. It removes the handgun from the holster if a pistol is a drawn. It also comes with intimidation mode -- a simple feature that allows you to put your hand on your holster. Cop Holster works with both the player and AI officers.
Here's a neat little GFY showing it in action:
Requirements
RAGEPluginHook 0.23 or higher.
Installation
Place CopHolster.dll and CopHolster.xml in your Plugins folder.
When ingame, open the RPH console (default F4) and type LoadPlugin CopHolster.dll.
Features
Dynamic holsters for both the player an AI officers. Animations that automatically play when holstering and unholstering. Intimidation mode, a feature that allows you to put your hand on your holster. Toggle with Right Shift Key (keyboard) or Left DPad (controller). Highly configurable! Turn off animations, change keys, add new ped models for Cop Holster support, you name it.
Questions
Does this come with RDE support?
The RDE Cop Holster config file is in the RDE 3.1 download.
Does this come with EUP support?
Yes. Cop Holster comes with support for EUP 7.5.
How does Cop Holster work?
All ped models in GTA have what are called drawables. They are pieces of clothing or equipment that can vary between instances of that model. Many of the default cop models have two holster drawables. One is empty, and one has a pistol. Cop Holster simply changes between those two drawables depending on if you have your pistol drawn or not to give the illusion that you are taking the pistol out of the holster.
I'm a ped model developer and would like to make my model work with Cop Holster. How would I go about doing that?
See the readme in the download.
Support
If you experience a bug, crash, need help with installing or even just have a suggestion, post a comment below.
Either myself or someone else will be more than happy to help you out!
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Kire reacted to Sam for a file, LSPD First ResponseIf you are installing LSPDFR 0.4 for the first time, we strongly recommend that you do so on a clean copy of Grand Theft Auto V without any other mods or plugins.
LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years and is the latest major version of LSPDFR, released in December 2018. LSPDFR turns the world of GTA V upside down, giving you the power to enforce the law as you see fit.
Please see the following resources for more information about LSPDFR and its features:
LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
LSPDFR 0.4 Getting Started: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
Installation Guides: https://www.lcpdfr.com/lspdfr/how-to-install/
Part of the First Response Mods family.