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Sp4s12

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  1. Like
    Sp4s12 reacted to Sam in LSPDFR 0.2 Update - 12 July   
    First up, we're all sorry for the problems we encountered with the release last night.  Unfortunately, there was a game breaking performance issue which was found only a few hours before we intended to release and this has required some time to investigate.
    The good news is that we've done our best to mitigate this problem, related to the way in which Rockstar has started to introduce anti-modding protections.  For those of you interested in the technical detail, here's a snippet of a performance test ran by Alexander Blade and LMS:
    Performance difference between GTA V version 372 and 393 Calling SET_CURRENT_PED_WEAPON 1000 times via ScriptHookV and RAGEPluginHook: 372: ~582ms (RPH: ~585ms) 393: ~2480ms (RPH: ~2490ms) Performance on version 323/350 is most likely even better due to even less/no obfuscation than 372.In short, on the previous patch (372), it took 585 milliseconds for the function to be executed 1000 times.  On the newest patch (393), it took 2490 milliseconds, which is roughly 2.5 seconds, to be executed 1000 times.  This means that this particular function takes five times longer to execute on the latest patch than it did previously.  LSPDFR 0.2 and 0.1 call this function a lot, mainly to stop other police officers from killing suspects, as we force them to be unarmed when appropriate by using it.  As such, during a pursuit with even a couple of units, performance takes a hit.
    With the problem identified, we've managed to come up with an alternative way of doing things that doesn't have such a dreadful impact on performance.  This version is currently undergoing testing, and we hope to be in a position to release 0.2 as soon as possible.  Note that I won't commit to a date, as it is possible we run into further issues, and we'd like to avoid a situation similar to last night's, but there is still the possibility that we can release today, and we'll keep you updated as to our progress.
    Sam.
  2. Like
    Sp4s12 reacted to Sam in LSPDFR 0.2 Update - 12 July   
    Just as a quick update, we're doing our best to continue to fix things up.  The main cause of the performance issues was resolved earlier today, although there's still one problem which is resulting in script crashes.
    There's a good side to this delay as well though - we've been able to polish things up somewhat and even add in some little details that weren't going to make the original release.
  3. Like
    Sp4s12 reacted to MulleDK19 in LSPDFR 0.2 Update - 12 July   
    v323: 595.1741 ms.
    v350: 574.2165 ms. (3.5213% faster than v323)
    v372: 715.1516 ms. (24.544% slower than v350, 20.1584% slower than v323)
    v393: 2,629.0477 ms. (267.6210% slower than v372, 341.7275% slower than v323)
    All tests were performed on a desolate island at the same time and weather, looking up into the sky in first person.
    RAGE Plugin Hook
    Core i7-4790k
    16 GB RAM
    Gainward GeForce GTX 780 Ti 3GB Phantom Edition
  4. Like
    Sp4s12 reacted to FinKone in LSPDFR 0.2 Update - 12 July   
    @Sam can I haz API at least Plz? :D
  5. Like
    Sp4s12 reacted to FtDLulz in LSPDFR 0.2 Update - 12 July   
    Sam, you and the whole team are just amazing. There's no need to apologize considering how hard you all are working to fix this issue.
     
    Great work.
  6. Like
    Sp4s12 got a reaction from Elfy in Sp4s12sNewCallouts : More callouts, more fun !   
    Presentation
     
    Sp4s12sNewCallouts is a script which will allow you to respond to more callouts when you'll be on duty. For now, I, as developper of this mod, have not the pretention to revolutionize the gameplay of LCPDFR. But I wanted to have more things to do within LCPDFR, especially some cinematographic callouts... I mean callouts that will gives you more action without touching the realistic side of things. So this is it, I present to you Sp4s12sNewCallouts. Obviously, my project is not over. I'll implement other callouts but I also need time to track bugs then clean them.
     
    Sp4s12
    (Sorry for my english)
     
    IF YOU HAVE INSTALLED AN OLDER VERSION, PLEASE, UNISTALL ALL ITS FILES THEN REPLACE THEM BY THE NEW ONE. PLUS, READ THE README FILE. YOU ALSO NEED THE LATEST VERSION OF ScriptHookDotNet
     
    Features
    A config file where you'll be able to customize your personnal keys and preferences Callouts which will be as compatible as possible with LCPDFR Some audio stuff to make the experience much more realistic and fun
     
    Videos



     
    Screenshots


     
    Releases and updates
    [UPDATE : 06/03/2013]



     
    [UPDATE : 06/02/2013]



     
    [RELEASE : 05/15/2013]



     
    Mods used in the videos



     
     
     
     
     
     
  7. Like
    Sp4s12 got a reaction from FCV96 in Sp4s12sNewCallouts : More callouts, more fun !   
    To answer to anybody who have the error, yes. the only way to deal with this error is to have the native pstockade (nstockade is not involved).
    The problem is that when you use ELS vehicles, they are deleted after a certain radius away from you. So if the pstockade is trying to spawn out of the range of this radius, it is automatically deleted and your mission can't continue normally.
     
    By the way, there is a parameter in the ini of ELSv7 which lets you increase this radius. Els_Range_Ai = 150 
    Try to increase it and see if it solves the problem !
     
    Give me feedbacks of this ! thank you !
     
    Now, about the future calls, i can't be accurate as i prefer working on what i've done to increase the gameplay experience. So yes, there will be more callouts but i can't say when and what it will be. Sorry.
  8. Like
    Sp4s12 got a reaction from FCV96 in Sp4s12sNewCallouts : More callouts, more fun !   
    Yeah thank you ;) it's a research work into the game audio files and a mixing work :)
  9. Like
    Sp4s12 got a reaction from eric35 in Sp4s12sNewCallouts : More callouts, more fun !   
    Presentation
     
    Sp4s12sNewCallouts is a script which will allow you to respond to more callouts when you'll be on duty. For now, I, as developper of this mod, have not the pretention to revolutionize the gameplay of LCPDFR. But I wanted to have more things to do within LCPDFR, especially some cinematographic callouts... I mean callouts that will gives you more action without touching the realistic side of things. So this is it, I present to you Sp4s12sNewCallouts. Obviously, my project is not over. I'll implement other callouts but I also need time to track bugs then clean them.
     
    Sp4s12
    (Sorry for my english)
     
    IF YOU HAVE INSTALLED AN OLDER VERSION, PLEASE, UNISTALL ALL ITS FILES THEN REPLACE THEM BY THE NEW ONE. PLUS, READ THE README FILE. YOU ALSO NEED THE LATEST VERSION OF ScriptHookDotNet
     
    Features
    A config file where you'll be able to customize your personnal keys and preferences Callouts which will be as compatible as possible with LCPDFR Some audio stuff to make the experience much more realistic and fun
     
    Videos



     
    Screenshots


     
    Releases and updates
    [UPDATE : 06/03/2013]



     
    [UPDATE : 06/02/2013]



     
    [RELEASE : 05/15/2013]



     
    Mods used in the videos



     
     
     
     
     
     
  10. Like
    Sp4s12 got a reaction from drdetroit in Sp4s12sNewCallouts : More callouts, more fun !   
    The Ford Taurus can be found there : http://www.gta4-mods.com/vehicles/2011-ford-taurus-police-interceptor-els-f12499
  11. Like
    Sp4s12 got a reaction from Deactivated Member in Sp4s12sNewCallouts : More callouts, more fun !   
    The Ford Taurus can be found there : http://www.gta4-mods.com/vehicles/2011-ford-taurus-police-interceptor-els-f12499

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