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Sp4s12

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Everything posted by Sp4s12

  1. It's alright ^^ I don't like trainers since all I would like from a trainer is doable from the RPH console... Plus, this mod was originally made exclusively for myself and I decided to share it :)
  2. With forecast sync ? Well... Maybe, maybe not. I don't like trainers so... If you don't want it / like it, don't click that Download button ;)
  3. Yeah... Me ? Maybe ? Nope... I'm not dead... Here's your new version Captain... :) Update it and it will not crash again ! (until my next virtual death :D) Well... No... I was stuck in a virtual maze of 12035432330430 square yards but I just found the exit... Done !
  4. You don't have OpenMenu = NumPad5 in your RealTimeSyncReborn.ini you should add it under General Settings. As soon as I come back, I will handle this exception in my code.
  5. Could you give me your rage plugin hook log and your realtimesync.ini file ? dont show your app key ;-)
  6. Ok... For those who have strange behaviors with my mod and LSPDFR, I have some ideas... As I said, I'm not at home for about 2 or three weeks so I can't really do anything (I'm on my mobile phone during my vacations and I keep tracking your messages guys... So be a little bit comprehensive ;-) ) so as soon as I come back, I will work on this. If I find a little bit of time, I will try to find a computer and a descent internet connection to try updating my mod but I will not be able to do any kind of testing...
  7. i do not have this problem... you should try to test this mod with LSPDFR without any other mod.
  8. The only problem I can see is that I used the old RPH as reference in my project as my mod doesn't use new functions of it... So I'll upload a new version of it with the new RPH as reference.. That's the only solution I see... By the way, after this, I will be afk for about 2 to 3 weeks due to vacations ;)
  9. What do you mean by using the old RageHook Plugin ?
  10. IMPORTANT POST The bug caused by the update system is gone with the new version. explanations : I forgot to code error detection on this code section. Actually, the bug was here just because of Dropbox who decided that the text file you were downloading was generating to much traffic... So they decided to block it. The first thing I did is to put some error detection on the code so even if you have a similar error (web bases errors like 404, 460 etc), you will be notified in game instead of seeing your game crash. The second thing is that I decided to put the file on a personal web server... I have to admit that if the traffic generated is too large, I will need to find another solution. Maybe SVN or something like that because I don't want to see my own internet connection be sucked by a lot of upload. Sorry for the inconveniance.
  11. Woow ! I'll take a look right now ! I go to a trip tomorrow for 2 weeks so it could be great if I patch my plugin... :)
  12. Yep you're right... Let me test this on my side. I'll get back to you and i'll upload a new version if needed. EDIT : It works nice and smoothly for me... I took the exact same config than your and it works... Check your config file... I'll upload a new version soon in which the key used to OpenMenu will be listed in the console when the mod starts so it can helps you to debug your problem.
  13. Show me your ini file please. I bind NumPad5 by default when parameter fails to be recovered (error in the config file)
  14. Actually, that doesn't work like this... This is most likely an option which .Net understands when you pass it on a Keys parent :) (Good news : The new version will not have stuttering issues anymore : I've introduced traditional multithreading in addition to Gamefiber threads)
  15. This is what I done yes ;) And I didn't know that by default the word None can be used to disable a key... Thanks ;)
  16. Nope : I will add it for the next release
  17. Yep, it will be corrected in the next update I actually experienced a problem... Here in Marseille, it's a little bit cloudy and it translated to clearing in game... So... It was raining in game but not IRL... So I need to tweak all that stuff a little bit! So yes, report any kind of inapropriate forecast :)
  18. Or you can just set the weather location to a city in the north of Scotland :D (nothing against scottish ^^...)
  19. Actually, here in Marseille, FR, it's sunny almost 95% of the year... Which is great IRL but my mod makes the game immersion pretty flat... ^^
  20. Snowing is implemented. Keep in mind that you will not have the snow on the ground... It will just have snow fall. There is no hail in the game. By default, it's replaced by snow falls ;) All types of weather forecasts in Open Weathermap are mapped to the closest ingame weather condition :)
  21. It works for me... Did you updated the mod ? Let's talk in private if you want so we don't spam the comment section
  22. Can you send me your INI file content (without your APP ID) or show me the log from Rage Plugin Hook ? When I test other cities, It works for me.

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