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Here we go!

From the album:

Can't skip the CHiP

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1 minute ago, badass22 said:

What's up with it? I didn't make this car, Thehurk did.

Wow. That's surprising. I would've though of all people, he'd have noticed that. CHP removes the side door mouldings.

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7 minutes ago, Lundy said:

Wow. That's surprising. I would've though of all people, he'd have noticed that. CHP removes the side door mouldings.

Keep in mind that this Crown Vic is from the non-ELS pack, maybe the ELS pack one is different.

 

UPDATE: I checked right now, same model.

Although in OpenIV I don't see the mouldings you're talking about on the doors.

OpenIV 2017-09-15 22-13-03-12.jpg

Edited by badass22

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11 minutes ago, badass22 said:

Keep in mind that this Crown Vic is from the non-ELS pack, maybe the ELS pack one is different.

 

UPDATE: I checked right now, same model.

Although in OpenIV I don't see the mouldings you're talking about on the doors.

OpenIV 2017-09-15 22-13-03-12.jpg

Check police.yft. It might be on L1.

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1 minute ago, badass22 said:

I think it's a problem with the bump.

Yes, it's there.

That's it, then. Were you driving the car in this shot?

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1 hour ago, badass22 said:

Yes, I'm the CHP officer in the Crown Vic.

@Lundy So, should I replace .yft with _hi.yft?

No no no, never do that. I'm curious as to why L1 is rendering if you're driving the car. That shouldn't happen from so close.

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5 minutes ago, Lundy said:

No no no, never do that. I'm curious as to why L1 is rendering if you're driving the car. That shouldn't happen from so close.

yes, but lods are calculated from the camera in rockstar editor, not where the player is in the scene. so the camera may have been far enough away to use the L1

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56 minutes ago, OfficerFive0 said:

yes, but lods are calculated from the camera in rockstar editor, not where the player is in the scene. so the camera may have been far enough away to use the L1

59bc583d51def_GTA52017-05-2101-04-34-38.thumb.jpg.4425026a9a7a22754a794d7f5a00c1b3.jpg

Yes. In fact, I also have this pic of my Vic, taken pretty close, so that's why the door mouldings don't show up. @Lundy Here's why.

Edited by badass22

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59 minutes ago, OfficerFive0 said:

yes, but lods are calculated from the camera in rockstar editor, not where the player is in the scene. so the camera may have been far enough away to use the L1

Not from my experiences. At least not from that close, no. Could be he has his draw distance lowered?

 

18 minutes ago, badass22 said:

Yes. In fact, I also have this pic of my Vic, taken pretty close, so that's why the door mouldings don't show up. @Lundy Here's why.

Yeah, that seems to be it.

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6 hours ago, Lundy said:

Not from my experiences. At least not from that close, no. Could be he has his draw distance lowered?

 

Yeah, that seems to be it.

Just a question: if I replace .yft with _hi.yft, will it remove the side door mouldings?

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3 hours ago, badass22 said:

Just a question: if I replace .yft with _hi.yft, will it remove the side door mouldings?

Don't do that, vehicles are supposed to have multiple LODs, removing them by replacing the .yft with a _hi.yft wouldn't be good for your game stability.

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3 hours ago, badass22 said:

@Lundy @11john11 So you should bring this up to Thehurk.

He no longer has the files for the non-ELS pack since his old HDD crashed.

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