271590_20201106205822_1.jpg Share https://www.lcpdfr.com/gallery/image/133461-271590_20201106205822_1jpg/ Share on Facebook Share on X {lang="reddit_text" More sharing options... Followers A sneak peek while the slicktops are being worked on... The tech just finished installing the siren speaker and grill lights.
KLE0 Insiders November 7, 20205 yr Author stats 7 minutes ago, Mud said: You just might bring me back to ELS I know! If only the game supports more than 20 sirens I'd totally start using DLS. 😐 Right now the visor bar, mirror and fender lights, hideaways and spotlights take all 20 slots. The rear deck and grill lights has to be ELS, otherwise I'd have to sacrifice coronas/environmental lighting which I really don't want to.
OfficerEric16 Members November 7, 20205 yr Author stats Please don't make us wait too long, we're really looking forward to having this beauty in the game! thank you for this!
Jeffdadawg Members November 8, 20205 yr Author stats What's the poly count so far? I wouldn't want it to be extremely high poly. Any more high-poly vehicles and my game might just turn on me for good.
KLE0 Insiders November 8, 20205 yr (edited) Author stats 20 hours ago, jguti said: The superhero we needed, but didn't deserve Thank you! 1 hour ago, Jeffdadawg said: What's the poly count so far? I wouldn't want it to be extremely high poly. Any more high-poly vehicles and my game might just turn on me for good. I can't recall because I'm not using the computer that I model with at the moment. If you are seeing texture loss it's often not due to the poly count per-se, but the video memory usage. In almost all cases, this means the textures. ytd optimization is something that I take very seriously. That said, the poly count, especially L1 onward, is excellent. Edited November 8, 20205 yr by KLE0
Jeffdadawg Members November 8, 20205 yr Author stats 2 minutes ago, KLE0 said: I can't recall because I'm not using the computer that I model with at the moment. If you are seeing texture loss it's often not due to the poly count per-se, but the video memory usage. In almost all cases, this means the textures. ytd optimization is something that I take very seriously. That said, the poly count, especially L1 onward, is excellent. I don't have texture loss, thanks for your help and concern 🙂 I just have a lot of high-poly vehicles in my game at the moment. I have vehicles in my game that I made and they are all relatively high-poly and so I'm wondering about how many vehicles can I fit in the game before issues occur.
KLE0 Insiders November 8, 20205 yr (edited) Author stats 24 minutes ago, Jeffdadawg said: I'm wondering about how many vehicles can I fit in the game before issues occur. I see. I wouldn't be too concerned as long as the cars have proper LODs (this usually means L1 should have no more than half of the poly count of the L0 model, ideal if it has 1/3 or less). Edited November 8, 20205 yr by KLE0
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