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LSPD Traffic.


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Dusty's Photography

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  • 19 image comments

Photo Information for LSPD Traffic.


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36 minutes ago, Giordano said:

How did you get the MP7 to look as if it was slung over his shoulder and hanging like that? or is that an animation glitch?

Kind of looks like an animation error because of his hands still trying to aim it, but looks cool anyways lol.

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13 minutes ago, t0y said:

Kind of looks like an animation error because of his hands still trying to aim it, but looks cool anyways lol.

 

I thought his hands were doing a pointing animation from some trainer lol.  "Go this way!"

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2 hours ago, Giordano said:

How did you get the MP7 to look as if it was slung over his shoulder and hanging like that? or is that an animation glitch?

Attached object to player model

 

Spoiler

Kind of looks like an animation error because of his hands still trying to aim it, but looks cool anyways lol.

Spoiler

 

I thought his hands were doing a pointing animation from some trainer lol.  "Go this way!" 


He is pointing

Edited by Bozza

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2 hours ago, Bozza said:

Attached object to player model

 

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He is pointing

 
I've never messed with objects in the trainer.  How did you do it?

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48 minutes ago, Giordano said:
 
I've never messed with objects in the trainer.  How did you do it?

It's not too hard to do. Takes some footering around.

 

In Simple Native go to object spawning. Search for objects an example could be carbine. Once spawned select attached objects menu. "Attached last spawned object to player" and then "move attached object (player/bodyguard/ped).

 

You should note that entering vehicles with objects attached to your person is not advisable. Your car will badly react to the objects collision with the car and start flying. I usually attach the objects for photo purposes only.

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1 hour ago, Dusty Flop said:

It's not too hard to do. Takes some footering around.

 

In Simple Native go to object spawning. Search for objects an example could be carbine. Once spawned select attached objects menu. "Attached last spawned object to player" and then "move attached object (player/bodyguard/ped). 

 

You should note that entering vehicles with objects attached to your person is not advisable. Your car will badly react to the objects collision with the car and start flying. I usually attach the objects for photo purposes only. 

 

Ahh, think I got it.  Trying to angle the gun similar to how you got it was difficult to figure out at first.  I wish there was a more legit gun sling option.

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