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Extremely weird bug with zModeler

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I've been using corleone's very helpful UV Mapping tutorial and its worked wonders so far.

But the issue I'm facing now is that the back of the car just does not want to map. It seems to be mapping to "vehicle_generic_mud" instead of my template. Example below;

DH1Xw.png

Any help would be appreciated. I'm at a loss here. The rest of the car has mapped perfectly fine.

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

Basic question, but have you made sure that the part are assigned to your paintjob material? And to the right UV?

[center][img]http://i.imgur.com/KnSj6.png[/img][/center]
[center][size=2]Please don't PM me requests... (Unless it's a really cool idea and you can provide a unlocked file...)[/size][/center]

  • Author

Basic question, but have you made sure that the part are assigned to your paintjob material? And to the right UV?

Yup, I've double checked it twice. I've never had this issue before, its extremely weird.

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

Allright. Try to submesh --> detach the part. Then right click on the hirachy list and make sure its assigned correctly. Then try "assign to selection" again in the materials editor. And are you sure the part has two UV's?

[center][img]http://i.imgur.com/KnSj6.png[/img][/center]
[center][size=2]Please don't PM me requests... (Unless it's a really cool idea and you can provide a unlocked file...)[/size][/center]

  • Author

Tried that, still getting the same issue.

I checked at the part does have two UV's

Edited by Harper

Processor: Intel i5-6600 @ 3.30GHz 

GPU: MSI ARMOR GeForce GTX 1080 OC

Ram: 16GB Skylake

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