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Vehicles from Vehicle Pack not selectable in Garage

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Hello,

 

I installed three vehicle packs, which do not appear (entirely) in the game or the vehicle garage:

[ELS] Blaine County Sheriff's Office Pack

[ELS] Los Santos Police Department Pack

[ELS] San Andreas Highway Patrol Mega-Pack

 

They are selectable via the trainer/console, except for the lspdpack, which only spawns the standard police vehicles.

 

I have modified the agency.xml and the duty_selection.xml in /lspdr/data, the following:

Duty_selection.xml

<Duty>
    <!-- What agencies (and their models) are used during the selection process. -->
    <!-- For peds this also includes the inventories available. -->
    <!-- Child agencies listed here will merge with their parent agencies in the selection If a child agency is not specified, its
    inventory will not be available for the parent agency. -->
    <Peds>
        <Agency>lspd</Agency>
        <Agency>lssd</Agency>
        <Agency>sahp</Agency>
        <Agency>fib</Agency>
        <Agency>doa</Agency>
        <Agency>sapr</Agency>
    </Peds>
    <Vehicles>
        <Agency>lspd</Agency>
        <Agency>lssd</Agency>
        <Agency>sahp</Agency>
        <Agency>fib</Agency>
        <Agency>sapr</Agency>
    </Vehicles>
     <!-- Additional texts for the vehicle models that are displayed on screen when selecting a vehicle. -->
    <VehicleDescriptions>
      <Description name="15 CVPI" fullName="15 CVPI" agencyRef="lssd">sheriff</Description>
      <Description name="15 Tahoe" fullName="15 Tahoe" agencyRef="lssd">sheriff2</Description>
      <Description name="13 Charger" fullName="13 Charger" agencyRef="lssd">sheriff3</Description>
      <Description name="18 FPIU" fullName="18 FPIU" agencyRef="lssd">sheriff4</Description>
      <Description name="18 Charger" fullName="13 Charger" agencyRef="lssd">sheriff5</Description>
      <Description name="15 CVPI Undercover" fullName="15 CVPI Undercover" agencyRef="lssd">sheriff6</Description>
      <Description name="18 Tahoe Undercover" fullName="18 Tahoe Undercover" agencyRef="lssd">sheriff61</Description>
      <Description name="18 FPIU Undercover" fullName="18 FPIU Undercover" agencyRef="lspd">fbi2</Description>
      <Description name="15 CVPI" fullName="15 CVPI" agencyRef="lspd">police</Description>
      <Description name="18 Charger" fullName="18 Charger" agencyRef="lspd">police2</Description>
      <Description name="18 FPIS" fullName="18 FPIS" agencyRef="lspd">police3</Description>
      <Description name="15 CVPI Undercover" fullName="15 CVPI Undercover" agencyRef="lspd">police4</Description>
      <Description name="18 FPIU" fullName="18 FPIU" agencyRef="lspd">police5</Description>
      <Description name="15 Tahoe" fullName="15 Tahoe" agencyRef="lspd">police6</Description>
      <Description name="13 Charger" fullName="13 Charger" agencyRef="lspd">police7</Description>
      <Description name="13 Caprice" fullName="13 Caprice" agencyRef="lspd">sheriff21</Description>
      <Description name="18 FPIS Undercover" fullName="18 FPIS Undercover" agencyRef="lspd">police31</Description>
      <Description name="18 FPIU Slick" fullName="18 FPIU Slick" agencyRef="lspd">police51</Description>
      <Description name="13 Tahoe Undercover" fullName="13 Tahoe Undercover" agencyRef="lspd">police61</Description>
      <Description name="18 Charger" fullName="18 Charger" agencyRef="sahp">hwaycharger</Description>
      <Description name="18 Charger Slick" fullName="18 Charger Slick" agencyRef="sahp">hwaycharger2</Description>
      <Description name="13 CVPI" fullName="13 CVPI" agencyRef="sahp">hwaycvpi</Description>
      <Description name="13 CVPI Slick" fullName="13 CVPI Slick" agencyRef="sahp">hwaycvpi2</Description>
      <Description name="18 FPIS" fullName="18 FPIS" agencyRef="sahp">hwayfpis</Description>
      <Description name="18 FPIU" fullName="18 FPIU" agencyRef="sahp">hwayfpiu</Description>
      <Description name="18 Tahoe" fullName="18 Tahoe" agencyRef="sahp">hwaytahoe</Description>
      <Description name="15 Tahoe" fullName="15 Tahoe" agencyRef="sahp">hwaytahoe2</Description>
    </VehicleDescriptions>
</Duty>

Agency.xml

<Agencies>
	<Agency>
		<Name>Los Santos Police Department</Name>
		<ShortName>LSPD</ShortName>
		<ScriptName>lspd</ScriptName>
		<Inventory>default</Inventory>
		<TextureDictionary>web_lossantospolicedept</TextureDictionary>
		<TextureName>web_lossantospolicedept</TextureName>
		<Loadout>
			<Name>Patrol Unit</Name>
			<Vehicles>
				<Vehicle>police</Vehicle>
				<Vehicle>police2</Vehicle>
				<Vehicle>police3</Vehicle>
				<Vehicle>police4</Vehicle>
				<Vehicle>police5</Vehicle>
				<Vehicle>police6</Vehicle>
				<Vehicle>police7</Vehicle>
				<Vehicle>police21</Vehicle>
				<Vehicle>police31</Vehicle>
				<Vehicle>police51</Vehicle>
				<Vehicle>police61</Vehicle>
				<Vehicle>fbi2</Vehicle>
			</Vehicles>
			<Peds>
				<!-- 70% chance of male peds -->
				<Ped chance="60" outfit="lspd_cop.m_base" inventory="patrol">mp_m_freemode_01</Ped> <!-- Specifically the "base" variation, with no rank insignia -->
				<Ped chance="10" outfit="lspd_cop" inventory="patrol_stun">mp_m_freemode_01</Ped> <!-- Any variation - could possibly have rank insignia - will also have a stun weapon -->

				<!-- 30% chance of female peds -->
				<Ped chance="25" outfit="lspd_cop.f_base" inventory="patrol">mp_f_freemode_01</Ped> <!-- Specifically the "base" variation, with no rank insignia -->
				<Ped chance="5" outfit="lspd_cop" inventory="patrol_stun">mp_f_freemode_01</Ped> <!-- Any variation - could possibly have rank insignia - will also have a stun weapon -->
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				<Flag>RespondsAsTransport</Flag> <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
				<Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
			</Flags>
		</Loadout>
		<Loadout>
			<Name>Transport Unit</Name>
			<Vehicles>
				<Vehicle>policet</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="100" outfit="lspd_cop">mp_m_freemode_01</Ped>
			</Peds>
			<NumPeds min="1" max="2" />
			<Flags>RespondsAsTransport</Flags>  <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
		</Loadout>
	</Agency>
	<Agency>
		<Name>Los Santos County Sheriff</Name>
		<ShortName>LSSD</ShortName>
		<ScriptName>lssd</ScriptName>
		<Inventory>default</Inventory>
		<TextureDictionary>dia_police</TextureDictionary>
		<TextureName>dia_police</TextureName>
		<Loadout>
			<Name>Patrol Unit</Name>
			<Vehicles>
				<Vehicle>sheriff</Vehicle>
				<Vehicle>sherrif2</Vehicle>
				<Vehicle>sherrif3</Vehicle>>
				<Vehicle>sherrif4</Vehicle>
				<Vehicle>sherrif5</Vehicle>
				<Vehicle>sherrif6</Vehicle>
				<Vehicle>sherrif61</Vehicle>
			</Vehicles>
			<Peds>
				<!-- 75% chance of male peds -->
				<Ped chance="60" inventory="patrol">s_m_y_sheriff_01</Ped> <!-- 60% chance of male sheriff ped with basic patrol inventory -->
				<Ped chance="15" inventory="patrol_stun">s_m_y_sheriff_01</Ped> <!-- 15% chance of male sheriff ped with stun gun -->

				<!-- 25% chance of female peds -->
				<Ped chance="20" inventory="patrol">s_f_y_sheriff_01</Ped> <!-- 20% chance of female sheriff ped with basic patrol inventory -->
				<Ped chance="5" inventory="patrol_stun">s_f_y_sheriff_01</Ped> <!-- 5% chance of female sheriff ped with stun gun -->
			</Peds>
			<NumPeds min="1" max="2" />
			<Flags>
				<Flag>RespondsAsTransport</Flag> <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
				<Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>San Andreas Highway Patrol</Name>
		<ShortName>SAHP</ShortName>
		<ScriptName>sahp</ScriptName>
		<Inventory>default</Inventory>
		<TextureDictionary>s_m_y_hwaycop_01</TextureDictionary>
		<TextureName>decl_diff_001_a_uni</TextureName>
		<Loadout>
			<Name>Motor Unit</Name>
			<Vehicles>
				<Vehicle>hwaycharger</Vehicle>
				<Vehicle>hwaycharger2</Vehicle>
				<Vehicle>hwaycvpi</Vehicle>
				<Vehicle>hwaycvpi2</Vehicle>
				<Vehicle>hwayfpis</Vehicle>
				<Vehicle>hwayfpiu</Vehicle>
				<Vehicle>hwaytahoe</Vehicle>
				<Vehicle>hwaytahoe2</Vehicle>
			</Vehicles>
			<Peds>
				<Ped comp_uppr="1" comp_decl="1" comp_lowr="0" prop_head="0" helmet="true" inventory="biker">s_m_y_hwaycop_01</Ped>
			</Peds>
			<NumPeds min="1" max="1" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
				<Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>North Yankton State Patrol</Name>
		<ShortName>NYSP</ShortName>
		<ScriptName>nysp</ScriptName>
		<TextureDictionary>dia_police</TextureDictionary>
		<TextureName>dia_police</TextureName>
		<Inventory>default</Inventory>
		<Loadout>
			<Name>Patrol Unit</Name>
			<Vehicles>
				<Vehicle>policeold1</Vehicle>
				<Vehicle>policeold2</Vehicle>
			</Vehicles>
			<Peds>
				<Ped prop_head="0">s_m_m_snowcop_01</Ped>
				<Ped prop_head="1">s_m_m_snowcop_01</Ped>
			</Peds>
			<NumPeds min="1" max="2" />
			<Flags>
				<Flag>RespondsAsTransport</Flag> <!-- Makes the unit eligible to be called for prisoner transport.  Only use this if there will be free seats for prisoners. -->
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>Los Santos Police Department SWAT</Name>
		<ShortName>LSPD</ShortName>
		<ScriptName>lspd_swat</ScriptName>
		<Inventory>swat</Inventory>
		<Parent>lspd</Parent>
		<Loadout>
			<Name>SWAT Unit</Name>
			<Vehicles>
				<Vehicle extra_1="false" extra_2="false">police</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="70" comp_head="0" comp_uppr="0" comp_tex_uppr="0" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped>
				<Ped chance="15" comp_head="1" comp_uppr="0" comp_tex_uppr="1" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped>
				<Ped chance="15" comp_head="2" comp_uppr="0" comp_tex_uppr="2" comp_task="2" comp_accs="2" randomizeProps="false" prop_eyes="2">s_m_y_cop_01</Ped>
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				<Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>Los Santos County Sheriff SWAT</Name>
		<ShortName>LSSD</ShortName>
		<ScriptName>lssd_swat</ScriptName>
		<Inventory>swat</Inventory>
		<Parent>lssd</Parent>
		<Loadout>
			<Name>SWAT Unit</Name>
			<Vehicles>
				<Vehicle>sheriff2</Vehicle>
			</Vehicles>
			<Peds>
				<Ped comp_task="2" comp_uppr="0" comp_hand="0" randomizeProps="false">s_m_y_sheriff_01</Ped>
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				<Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>National Office of Security Enforcement</Name>
		<ShortName>NOOSE</ShortName>
		<ScriptName>noose</ScriptName>
		<TextureDictionary>ap1_03</TextureDictionary>
		<TextureName>ap1_03_noose2bap1_03_noose2</TextureName>
		<Inventory>swat</Inventory>
		<Loadout>
			<Name>SWAT Unit</Name>
			<Vehicles>
				<Vehicle>fbi2</Vehicle>
				<Vehicle>fbi</Vehicle>
			</Vehicles>
			<Peds>
				<Ped prop_head="0">s_m_y_swat_01</Ped>
			</Peds>
			<NumPeds min="4" max="4" />
			<Flags>
				<Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>LSPD Air Support Unit</Name>
		<ShortName>LSPD</ShortName>
		<ScriptName>lspd_asu</ScriptName>
		<Parent>lspd</Parent>
		<Inventory>default</Inventory>
		<Loadout>
			<Name>Air Unit</Name>
			<Vehicles>
				<Vehicle livery="1">polmav</Vehicle>
			</Vehicles>
			<Peds>
				<Ped comp_accs="1" comp_decl="0" helmet="true">s_m_y_pilot_01</Ped>
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>NOOSE Air Support Unit</Name>
		<ShortName>NOOSE</ShortName>
		<ScriptName>noose_asu</ScriptName>
		<Parent>noose</Parent>
		<Inventory>default</Inventory>
		<Loadout>
			<Name>Air Unit</Name>
			<Vehicles>
				<Vehicle weapon="VEHICLE_WEAPON_PLAYER_BUZZARD">buzzard</Vehicle>
			</Vehicles>
			<Peds>
				<Ped prop_head="0">s_m_y_swat_01</Ped>
			</Peds>
			<NumPeds min="4" max="4" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>Los Santos Fire Department</Name>
		<ShortName>LSFD</ShortName>
		<ScriptName>lsfd</ScriptName>
		<Loadout>
			<Name>Ambulance</Name>
			<Vehicles>
				<Vehicle livery="2">ambulance</Vehicle>
			</Vehicles>
			<Peds>
				<Ped randomizeProps="true">s_m_m_paramedic_01</Ped>
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<!-- The following agencies do not patrol by default but are defined nonetheless.  By default, the DOA and SASPA will not be available as backup. -->
	<Agency>
		<Name>Federal Investigation Bureau</Name>
		<ShortName>FIB</ShortName>
		<ScriptName>fib</ScriptName>
		<TextureDictionary>s_m_m_fibsec_01</TextureDictionary>
		<TextureName>decl_diff_001_a_uni</TextureName>
		<Inventory>default</Inventory>
		<BadgeModel>prop_fib_badge</BadgeModel>
		<Loadout>
			<Name>Response Team</Name>
			<Vehicles>
				<Vehicle>fbi</Vehicle>
				<Vehicle>fbi2</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="99">s_m_m_fibsec_01</Ped>
				<Ped chance="1" comp_decl="2">ig_stevehains</Ped>
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
		<Loadout>
			<Name>SWAT Team</Name>
			<Vehicles>
				<Vehicle>fbi2</Vehicle>
			</Vehicles>
			<Peds>
				<Ped comp_tex_decl="1" prop_head="0" inventory="swat">s_m_y_swat_01</Ped>
			</Peds>
			<NumPeds min="4" max="4" />
			<Flags>
				<Flag>SWAT</Flag> <!-- This is a special flag which enhances the combat abilities of all officers within the loadout. -->
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>International Affairs Agency</Name>
		<ShortName>IAA</ShortName>
		<ScriptName>iaa</ScriptName>
		<TextureDictionary>v_33_cur_of3_deta001+hidr</TextureDictionary>
		<TextureName>dm_iaa_01</TextureName>
		<Inventory>default</Inventory>
		<Loadout>
			<Name>Response Team</Name>
			<Vehicles>
				<Vehicle>fbi</Vehicle>
				<Vehicle>fbi2</Vehicle>
			</Vehicles>
			<Peds>
				<Ped chance="49">s_m_m_ciasec_01</Ped>
				<Ped chance="25" outfit="mp_iaa">mp_m_freemode_01</Ped>
				<Ped chance="25" outfit="mp_iaa">mp_f_freemode_01</Ped>
				<Ped chance="1" comp_uppr="3" comp_lowr="2" comp_feet="2" comp_accs="2" comp_task="1" comp_jbib="2">ig_karen_daniels</Ped>
			</Peds>
			<NumPeds min="2" max="2" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
			</Flags>
		</Loadout>
	</Agency>
	<Agency>
		<Name>Drug Observation Agency</Name>
		<ShortName>DOA</ShortName>
		<ScriptName>doa</ScriptName>
		<TextureDictionary>web_doa</TextureDictionary>
		<TextureName>web_doa</TextureName>
		<Inventory>default</Inventory>
		<ExcludeFromBackupMenu>true</ExcludeFromBackupMenu>
		<Loadout>
			<Name>Agent</Name>
			<Peds>
				<Ped>u_m_m_doa_01</Ped>
			</Peds>
		</Loadout>
	</Agency>
	<Agency>
		<Name>San Andreas State Prison Authority</Name>
		<ShortName>SASPA</ShortName>
		<ScriptName>saspa</ScriptName>
		<TextureDictionary>dia_security</TextureDictionary>
		<TextureName>dia_security</TextureName>
		<Inventory>default</Inventory>
		<ShieldModel>prop_riot_shield</ShieldModel>
		<ExcludeFromBackupMenu>true</ExcludeFromBackupMenu>
		<Loadout>
			<Name>Prison Bus</Name>
			<Vehicles>
				<Vehicle>pbus</Vehicle>
			</Vehicles>
			<Peds>
				<Ped>s_m_m_prisguard_01</Ped>
			</Peds>
			<NumPeds min="1" max="1" />
		</Loadout>
	</Agency>
	<Agency>
		<Name>San Andreas Park Rangers</Name>
		<ShortName>SAPR</ShortName>
		<ScriptName>sapr</ScriptName>
		<TextureDictionary>dia_police</TextureDictionary>
		<TextureName>dia_police</TextureName>
		<Inventory>default</Inventory>
		<Loadout>
			<Name>Patrol Unit</Name>
			<Vehicles>
				<Vehicle>pranger</Vehicle>
			</Vehicles>
			<Peds>
				<Ped randomizeProps="true">s_m_y_ranger_01</Ped>
				<Ped randomizeProps="true">s_f_y_ranger_01</Ped>
			</Peds>
			<NumPeds min="1" max="1" />
			<Flags>
				<Flag>RespondsAsBackup</Flag>    <!-- Makes the unit eligible to be called as either Code 2, Code 3 or Pursuit backup. -->
				<Flag>SpawnsAmbiently</Flag>     <!-- Makes the unit eligible to spawn ambiently - e.g. on patrol in the area or outside of police stations -->
			</Flags>
		</Loadout>
	</Agency>
</Agencies>

And also the dlclist.xml in /mods/update/update.rpf/common/data contains those models (otherwise they would not appear to be selectable via the console/trainer):

<?xml version="1.0" encoding="UTF-8"?>

<SMandatoryPacksData>
	<Paths>
  		<Item>platform:/dlcPacks/mpBeach/</Item>
		<Item>platform:/dlcPacks/mpBusiness/</Item>
		<Item>platform:/dlcPacks/mpChristmas/</Item>
		<Item>platform:/dlcPacks/mpValentines/</Item>
		<Item>platform:/dlcPacks/mpBusiness2/</Item>
		<Item>platform:/dlcPacks/mpHipster/</Item>
		<Item>platform:/dlcPacks/mpIndependence/</Item>
		<Item>platform:/dlcPacks/mpPilot/</Item>
		<Item>platform:/dlcPacks/spUpgrade/</Item>
		<Item>platform:/dlcPacks/mpLTS/</Item>
		<Item>dlcpacks:/mpheist/</Item>
		<Item>dlcpacks:/mppatchesng/</Item>
		<Item>dlcpacks:/patchday1ng/</Item>
		<Item>dlcpacks:/patchday2ng/</Item>
		<Item>dlcpacks:/mpchristmas2/</Item>
		<Item>dlcpacks:/patchday2bng/</Item>
		<Item>dlcpacks:/patchday3ng/</Item>
		<Item>dlcpacks:/patchday4ng/</Item>
		<Item>dlcpacks:/mpluxe/</Item>
		<Item>dlcpacks:/patchday5ng/</Item>
		<Item>dlcpacks:/mpluxe2/</Item>
		<Item>dlcpacks:/patchday6ng/</Item>
		<Item>dlcpacks:/mpreplay/</Item>
		<Item>dlcpacks:/patchday7ng/</Item>
		<Item>dlcpacks:/mplowrider/</Item>
		<Item>dlcpacks:/mphalloween/</Item>
		<Item>dlcpacks:/patchday8ng/</Item>
		<Item>dlcpacks:/mpapartment/</Item>
		<item>dlcpacks:/mpxmas_604490/</item>
		<Item>dlcpacks:/mplowrider2/</Item>
		<Item>dlcpacks:/mpjanuary2016/</Item>
		<Item>dlcpacks:/mpvalentines2/</Item>
		<Item>dlcpacks:/patchday9ng/</Item>
		<Item>dlcpacks:/mpexecutive/</Item>
		<Item>dlcpacks:/patchday10ng/</Item>
		<Item>dlcpacks:/mpstunt/</Item>
		<Item>dlcpacks:/patchday11ng/</Item>
		<Item>dlcpacks:/mpimportexport/</Item>
		<Item>dlcpacks:/mpbiker/</Item>
		<Item>dlcpacks:/patchday12ng/</Item>
		<Item>dlcpacks:/patchday13ng/</Item>
		<Item>dlcpacks:/mpspecialraces/</Item>
		<Item>dlcpacks:/mpgunrunning/</Item>
		<Item>dlcpacks:/mpairraces/</Item>
		<Item>dlcpacks:/mpsmuggler/</Item>
		<Item>dlcpacks:/mpchristmas2017/</Item>
		<Item>dlcpacks:/mpassault/</Item>
		<Item>dlcpacks:/mpbattle/</Item>
		<Item>dlcpacks:/patchday14ng/</Item>
		<Item>dlcpacks:/patchday15ng/</Item>
		<Item>dlcpacks:/patchday16ng/</Item>
		<Item>dlcpacks:/patchday17ng/</Item>
		<Item>dlcpacks:/patchday18ng/</Item>
		<Item>dlcpacks:/patchday19ng/</Item>
		<Item>dlcpacks:/patchday20ng/</Item>
		<Item>dlcpacks:/mpchristmas2018/</Item>
		<Item>dlcpacks:/patchday21ng/</Item>
		<Item>dlcpacks:/mpvinewood/</Item>
		<Item>dlcpacks:/bcsopack/</Item>
		<Item>dlcpacks:/lspdpack/</Item>
	</Paths>
</SMandatoryPacksData>

 

 

What did I miss?

  • Author

RagePluginHook.log

 

Yes, there is mentioned, it cannot load the vehicles, but without any reason.

The hway... files are indeed missing at the moment for testing purposes:

[7/28/2019 7:51:37 PM.290] LSPD First Response: [WARN] Invalid vehicle model police7
[7/28/2019 7:51:37 PM.290] LSPD First Response: [WARN] Invalid vehicle model police21
[7/28/2019 7:51:37 PM.290] LSPD First Response: [WARN] Invalid vehicle model police31
[7/28/2019 7:51:37 PM.290] LSPD First Response: [WARN] Invalid vehicle model police51
[7/28/2019 7:51:37 PM.290] LSPD First Response: [WARN] Invalid vehicle model police61
[7/28/2019 7:51:37 PM.304] LSPD First Response: [WARN] Invalid vehicle model sherrif2
[7/28/2019 7:51:37 PM.304] LSPD First Response: [WARN] Invalid vehicle model sherrif3
[7/28/2019 7:51:37 PM.304] LSPD First Response: [WARN] Invalid vehicle model sherrif4
[7/28/2019 7:51:37 PM.304] LSPD First Response: [WARN] Invalid vehicle model sherrif5
[7/28/2019 7:51:37 PM.304] LSPD First Response: [WARN] Invalid vehicle model sherrif6
[7/28/2019 7:51:37 PM.304] LSPD First Response: [WARN] Invalid vehicle model sherrif61
[7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwaycharger
[7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwaycharger2
[7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwaycvpi
[7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwaycvpi2
[7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwayfpis
[7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwayfpiu
[7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwaytahoe
[7/28/2019 7:51:37 PM.309] LSPD First Response: [WARN] Invalid vehicle model hwaytahoe2

The police files are present in the folder.

Thanks to you I just found the error with the sheriff-vehicles... I was to dumb to write sheriff, instead of sherrif. Language problems! -.-

But why are police 7, 21,31,51,61 missing?

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