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2013 GMC Yukon Denali

Featured Replies

Have recently gotten a 2013 GMC Yukon Denali and am working on getting it ready for GTA V. It will be a while until release, as I am busy with life and other projects, but wanted to get initial thoughts on it. Just wanted to how the community feels about it and if they have any suggestions for it. Also, if anyone can think of any way to improve it or would like to help, please let me know. The pictures are from Zmodeler, and it has already been templated. However, if anyone knows how to make templates look much better than on the car, please let me know. Thanks.

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Edited by cptryan

none

  • Author

Feel like I should add some more info about the model so far...

 

Polycount-> 107514

Vertices-> 99411

Materials-> 25 (will increase)

Both windows and body are templated

Realistic lights

XL model, so longer than original, and more trunk space

If you want more info, just ask

none

  • 1 year later...
  • Author
On 7/5/2019 at 10:32 PM, Nick Douglass said:

nice job dude

 

Thank you

1 hour ago, Blur027 said:

is there any update on this car? I would just absolutely love this sexy car in the game

College got in the way of this model, but now I might start working on it again due to people wanting it. Hopefully by the end of this year if I get busy again. Sorry for the wait.

none

  • 3 weeks later...
  • Author
On 7/15/2020 at 12:27 AM, Adrien Martin said:

Dang this thing looks nice. A nice change from the Tahoes and FPIUs of the world

Thank you. I thought the same

none

  • 3 months later...
On 7/12/2020 at 11:47 AM, cptryan said:

Thank you

College got in the way of this model, but now I might start working on it again due to people wanting it. Hopefully by the end of this year if I get busy again. Sorry for the wait.

Yeah man I feel that. Thats a challenge. well keep it going bro Im looking foward to this model but College is more important. Ill wait without spamming the thread lol

  • 1 month later...
  • 2 months later...

 

On 12/27/2020 at 9:33 PM, Chris S.521 said:

still any update??? 

 

this is one of those mod cars I would pay for especially if it was a typical vehicle and not an emergency. this may be a quiet thread but once or hopefully if he gets this thing finished and released, people are going to be all over the download button. im just hoping he hasnt givern up on it  

  • Author
On 12/28/2020 at 12:33 AM, Chris S.521 said:

still any update??? 

 

1 hour ago, Blur027 said:

 

 

this is one of those mod cars I would pay for especially if it was a typical vehicle and not an emergency. this may be a quiet thread but once or hopefully if he gets this thing finished and released, people are going to be all over the download button. im just hoping he hasnt givern up on it  

So, college has been very busy this semester not much time to work on it sadly. Also im an idiot, so its on my laptop at home, I didn't bring it with me to college, so hopefully over the summer i should have a lot more time to work on it and hopefully get something out by the end of may. if any of u know people who can help, it would be greatly appreciated and speed up the process

none

  • 2 months later...

hmm not sure of anyone...I could probably reach out to some people who mod and post on gta5-mods.com if im allowed to without breaking the rules and getting banned for it.

Edited by Blur027

  • 1 month later...
  • 2 weeks later...

Judging how this thread is still somewhat active, I'll throw in my Two Cents. 

For the Template, select the whole car, go into polygon mode, select the paint material, generate UV Map, don't generate new, render it 4096x4096 as wireframe, do it again but switch it to World Space Map. save both of them. go into your photo editing program of choice, overlay the WSA Template over the Wireframe and change the Blend Mode to Multiply. That'd make the template look better. 

It has a Nice Poly Count. But its also missing a whole interior. You can probably grab those from a Model from another game. 

It doesn't look like it has Generating Plates, but thats easy enough to fix. 

Im sure you'd have to see the rest when you get it in game

Be safe and well travels

Chris

  • 3 weeks later...
On 6/30/2021 at 5:58 PM, bevarnow said:

Judging how this thread is still somewhat active, I'll throw in my Two Cents. 

For the Template, select the whole car, go into polygon mode, select the paint material, generate UV Map, don't generate new, render it 4096x4096 as wireframe, do it again but switch it to World Space Map. save both of them. go into your photo editing program of choice, overlay the WSA Template over the Wireframe and change the Blend Mode to Multiply. That'd make the template look better. 

It has a Nice Poly Count. But its also missing a whole interior. You can probably grab those from a Model from another game. 

It doesn't look like it has Generating Plates, but thats easy enough to fix. 

Im sure you'd have to see the rest when you get it in game

Me thinks they lost interest and gave up mate....I had high hopes for this model too.

(im the person you replied to) i have the car irl i wish this dude would say sum but i think he died or sum lol but i have the regular version but it isnt that good if you have someone to help i could send it their way my discord is Chris.4.u#7578 

  • 1 year later...
On 7/5/2019 at 8:26 PM, cptryan said:

Feel like I should add some more info about the model so far...

 

Polycount-> 107514

Vertices-> 99411

Materials-> 25 (will increase)

Both windows and body are templated

Realistic lights

XL model, so longer than original, and more trunk space

If you want more info, just ask

Can i please have the z3d i would love to finish this

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