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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Game crashes when Dispatch calls in

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I posted this last night and didn’t get any responses. Hoping someone can help with this. I’m a bit new to PC and mods but I followed the tutorial on installing everything. 

 I followed the steps in the video on page https://www.lcpdfr.com/forums/topic/76627-my-game-crashed-when-dispatch-sends-incidents/ After following the steps again my game crashes every time dispatch sends a call in. Any suggestions?

The crash report is this:

Spoiler

RAGE Plugin Hook v0.65.1237.15477 PUBLIC ALPHA

Game: Grand Theft Auto V
Game build: 1604
Branch: Steam


===== .NET exception information =====
Type: System.Runtime.Serialization.SerializationException
Message: Type 'SlimDX.Result' in Assembly 'SlimDX, Version=4.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' is not marked as serializable.
Stack trace:   atSystem.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type)
   at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
   at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context)
   at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo()
   atSystem.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder)
   at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo)
   at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
   at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph,Header[] headers, Boolean fCheck)
   at System.Runtime.Remoting.Channels.CrossAppDomainSerializer.SerializeObject(Object obj, MemoryStream stm)
   at System.AppDomain.Serialize(Object o)
   at System.AppDomain.MarshalObject(Object o)

 

Plugins loaded at the time of the crash:
 LSPD First Response by G17 Media.

This crash most likely occurred in plugin: LSPD First Response

Base address: 00007ff732d30000
Exception address: 00007ffee5209129
Exception offset: 7b24d9129
Exception code: 0xe0434352 (DOT_NET_EXCEPTION)

Stack trace (unmanaged):
 0x00007ffee525667c - UnhandledExceptionFilter - in Unknown:0 (C:\WINDOWS\System32\KERNELBASE.dll)
 0x00007ffee8f8810b - memset - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
 0x00007ffee8f6fd56 - _C_specific_handler - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
 0x00007ffee8f846af - _chkstk - in Unknown:0(C:\WINDOWS\SYSTEM32\ntdll.dll)
 0x00007ffee8ee4bef - RtlWalkFrameChain - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
 0x00007ffee8ee89e6 - RtlRaiseException - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
 0x00007ffee5209129 - RaiseException - in Unknown:0 (C:\WINDOWS\System32\KERNELBASE.dll)
 0x00007ffec6dd0bfa - ClrCreateManagedInstance - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)
 0x00007ffec6dd0e5a - ClrCreateManagedInstance - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)
 0x00007ffe687e4ccd - ClrCreateManagedInstance - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)

Stack trace (managed):
   Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin, String pluginStackTrace)
   Hook:Rage.Plugin.RemoteOnGameCrashManaged(_EXCEPTION_POINTERS*exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, String pluginStackTrace)
 Plugin: OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin,String pluginStackTrace)
 Plugin:  OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName)
 Plugin:  SlimDX.Result.Throw(Object dataKey, Object dataValue)
 Plugin:  SlimDX.Result.Record(Int32 hr, Boolean failed, Object dataKey, Object dataValue)
 Plugin:  SlimDX.DirectSound.SecondarySoundBuffer..ctor(DirectSound device,SoundBufferDescription description)
 Plugin:  ‍‫‪‏‮‏‏‭‬‬‍‌‮‎‏‭‬‪‪‭‭‎‮.‌‏‌‍‎‎‬‮‪‮‍‏‮‎‌‬‮‎‭‮(String , Boolean )
 Plugin:  ‏‪‮‬‫‮‍‏‍‏‮‪‭‎‍‬‬‏‏‍‪‌‮.‌‌‭‮‌‮‬‏‏‏‍‍‎‌‌‪‏‫‍‬‏‮‏‮()
 Plugin:  ‏‪‮‬‫‮‍‏‍‏‮‪‭‎‍‬‬‏‏‍‪‌‮+‌‬‏‮‎‮‫‮‮‎‭‪‭‎‌‌‬‌‪‎‏‮.‪‬‏‮‎‬‌‬‭‪‪‫‌‪‮‫‏‍‬‮‎‌‭‎‌‎‬‮()
 Plugin:  System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
 Plugin:  System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
 Plugin:  System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
 Plugin:  System.Threading.ThreadHelper.ThreadStart()


 

 

  • Community Team

Can you please send me the actually RPH Crash Log.

 

You can find it by following these instructions:

1. Open the Main Directory.

2. Find the text file titled: "RagePluginHook".

3. Post it here!

 

Thanks! 🙂

Help us to help you! 

 

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