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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Textures not loading / loading in late

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Hello,

 

With this new version of LSPDFR, I have been having horrible issues with textures not loading or loading late, it's so bad that I just stop even trying to play. The textures load in either while I'm driving on an invisible road up a mountain with invisible buildings / everything else except peds and cars and sometimes they never load.

 

I have a beast of a PC, the game has been moved to an SSD along with LSPDFR but I am still not able to get this fixed. Normal GTA without LSPDFR works fine, once I load LSPDFR and start to drive around I notice the issue. I'm guessing LSPDFR is hogging system resources? but I'm no expert.

 

With that said, is there any fixes? I'd like to play.

 

Thanks!

18 minutes ago, pBeezy said:

Hello,

 

With this new version of LSPDFR, I have been having horrible issues with textures not loading or loading late, it's so bad that I just stop even trying to play. The textures load in either while I'm driving on an invisible road up a mountain with invisible buildings / everything else except peds and cars and sometimes they never load.

 

I have a beast of a PC, the game has been moved to an SSD along with LSPDFR but I am still not able to get this fixed. Normal GTA without LSPDFR works fine, once I load LSPDFR and start to drive around I notice the issue. I'm guessing LSPDFR is hogging system resources? but I'm no expert.

 

With that said, is there any fixes? I'd like to play.

 

Thanks!

 

LSPDFR 0.4 uses more memory then 0.3, likely due in part to the new ambient spawning system.

 

However, by itself, it still runs fine. Custom cars however, are significantly higher poly then the vanilla vehicles, and have significantly larger texture files (In total, they tend to be 7x-10x larger). The issue seems to happen independent of hardware, and appears to be an issue with memory limitations the game imposes.

 

The best solution, is to only use vanilla, and vanilla sized vehicles.

 

However, you can get by using custom vehicles, but it's going to take a lot of testing to find a comfortable medium.

 

Step 1) You start by editing the LSPDFR ini, and change preloadmodels from "true" to "false"

 

Depending on the custom cars you have installed, this may be enough. If it isn't,

 

Step 2) Use a program such as paint.net, to change the texture sizes of the vehicle textures. Many people aim at the vehicle skin (Changing them from 4k to 2k for example), however you can lower any texture, and good targets are excessively sized textures for small items not directly in view)

 

Just changing the skin sizes may work, or it may not.

 

If changing the texture sizes doesn't work,

 

Step 3) Start removing custom vehicles altogether. This doesn't mean remove all of them, but try removing extra's, that exist only for the purpose of variety, that also go beyond the vanilla slots.

  • Author
8 hours ago, zach016 said:

 

LSPDFR 0.4 uses more memory then 0.3, likely due in part to the new ambient spawning system.

 

However, by itself, it still runs fine. Custom cars however, are significantly higher poly then the vanilla vehicles, and have significantly larger texture files (In total, they tend to be 7x-10x larger). The issue seems to happen independent of hardware, and appears to be an issue with memory limitations the game imposes.

 

The best solution, is to only use vanilla, and vanilla sized vehicles.

 

However, you can get by using custom vehicles, but it's going to take a lot of testing to find a comfortable medium.

 

Step 1) You start by editing the LSPDFR ini, and change preloadmodels from "true" to "false"

 

Depending on the custom cars you have installed, this may be enough. If it isn't,

 

Step 2) Use a program such as paint.net, to change the texture sizes of the vehicle textures. Many people aim at the vehicle skin (Changing them from 4k to 2k for example), however you can lower any texture, and good targets are excessively sized textures for small items not directly in view)

 

Just changing the skin sizes may work, or it may not.

 

If changing the texture sizes doesn't work,

 

Step 3) Start removing custom vehicles altogether. This doesn't mean remove all of them, but try removing extra's, that exist only for the purpose of variety, that also go beyond the vanilla slots.

Thanks for the reply, I only have 5 custom cars and they are all police vehicles. I wonder if this was tested before the release of 0.4, it seem's pretty game breaking to not be able to use custom police vehicles, especially since the in game ones suck. I will give it a try and let you know if this fixes it.

This is a support topic.
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