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No more Texture failures.

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Hey guys.

 

Since LSPD FR 4.0 i got a lot of texture bugs and it got to the point i could not even play for half an hour, or my hole game would be just one big texture.

Even though i have a pretty okay pc.

 

So hours of looking i finally found a solution ;D

 

I changed my Verhicle textures from 4k to 2k

 

 

So no need to tell everyone u got a beast pc. Because it doesnt matter. gta has to render all this 4k files, and sometimes it is to much for it

especially with lspdfr 4.0 the game is heavier.

 

How to change verhicle textures from 4k to 2k.

you will need a progam like paint.net

(i find paint.net very easy to use) #noobfriendly 🙂

Open openIV  (EDIT MODE) and go to where your verhicles are installed for me

G:\GTA\mods\update\x64\dlcpacks\patchday20ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\

Open up the ytd files

 

Example: 

open up sherrif.ytd

And search the word SIGN

it will probably give you a few files

Sign_1

Sign_2
Sign_3

Sometimes there is just 1 sign sometimes there are 4 or 5

The file will give you a width and height if this is 4098 it means it is 4k.

extract the files to your desktop

Open up the Sign_1 in Paint.net (or your own edit progam)

for paint.net press CTRL+R

change the format to 2048

save the file and do this for every file

then go back to OPENIV and replace the files

 

Thats it 😉

 

If this is confusing i made a little tutorial video

 i really hope this helpes you!

 

i dont have any texture failure anymore

 

Have a save patrol
❤️

 

 

Ps: sorry for bad english or any grammar fails im dutch.

3Kqyl52.jpg.839882f7a7db0fdbac53ba04cba555d5.jpg

Edited by Lorenzo F. 98

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Just to throw in two cents.

 

This can be used in conjunction with setting preloadmodels=false (The amount of steps you need to take will vary depending on a host of factors)

 

If the above does not solve your problems completely, you can also lower the resolution of the other textures contained in the vehicle texture files (Such as the interiors, extra prop's, etc.) for additional gains.

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