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0.4 - Core Design

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Salutations , may we discuss the intricacies of the revised agitation system , touted in the ‘Preview Series’ ; would it be deemed inappropriate to draw parallels with Watch Dogs 2 emergent gameplay , perpetuated via a robust , milieu construct. Apparent so, upon one’s walkabouts , such discourse is absent in the world ; one has been enchanted by @LMS work to combat such a gaping , indifferent void. Moreover , I’d like to express my displeasure , regarding a cutback to immersion... Despite my eternal gratitude for correlative animations performed within vehicles (shame , default cover animations are intact) , on-foot locomotion has been sullied ; consigned to days gone , the ability to conjure a host of bespoke actions (e.g. peering over shoulder). All the while , employing a unique walkstyle. I implore the devs @LMS @Sam to reintegrate such facets , accordingly. Kind regards 

4 hours ago, Wolfx101 said:

Salutations , may we discuss the intricacies of the revised agitation system , touted in the ‘Preview Series’ ; would it be deemed inappropriate to draw parallels with Watch Dogs 2 emergent gameplay , perpetuated via a robust , milieu construct. Apparent so, upon one’s walkabouts , such discourse is absent in the world ; one has been enchanted by @LMS work to combat such a gaping , indifferent void. Moreover , I’d like to express my displeasure , regarding a cutback to immersion... Despite my eternal gratitude for correlative animations performed within vehicles (shame , default cover animations are intact) , on-foot locomotion has been sullied ; consigned to days gone , the ability to conjure a host of bespoke actions (e.g. peering over shoulder). All the while , employing a unique walkstyle. I implore the devs @LMS @Sam to reintegrate such facets , accordingly. Kind regards 

 

interesting post.. although i hardy understand 🙂

 

 

  • 2 weeks later...

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