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Stolen Vehicle Callout but with more peds in it.


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20 hours ago, WildJam said:

Do u know any way to create more peds in the car? Im new to the plugins developement.

 

Informations:

If u want to sent me a Albo's API guide, dont sent me it, i tried this 3 times and this doesn't working.

if u dont know how, u can tell me something about plugins developement, any thing what can help me.

 

just create new peds and put them into the car.

to put the ped into the car you can use:

Ped ped = new Ped();
ped.IsPersistent = true;
ped.BlockPermanentEvents = true;
ped.Tasks.EnterVehicle(vehicle, 0, EnterVehicleFlags.WarpIn);

the 2nd parameter is the seat pos (-1=driver, 0= front passenger, 1 or 2=rear passengers)

Edited by Pazzi
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15 hours ago, Pazzi said:

 

just create new peds and put them into the car.

to put the ped into the car you can use:


Ped ped = new Ped();
ped.IsPersistent = true;
ped.BlockPermanentEvents = true;
ped.Tasks.EnterVehicle(vehicle, 0, EnterVehicleFlags.WarpIn);

the 2nd parameter is the seat pos (-1=driver, 0= front passenger, 1 or 2=rear passengers)

Okay thanks, but i got problems with errors

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On 2/10/2019 at 7:12 PM, Pazzi said:

 

just create new peds and put them into the car.

to put the ped into the car you can use:


Ped ped = new Ped();
ped.IsPersistent = true;
ped.BlockPermanentEvents = true;
ped.Tasks.EnterVehicle(vehicle, 0, EnterVehicleFlags.WarpIn);

the 2nd parameter is the seat pos (-1=driver, 0= front passenger, 1 or 2=rear passengers)

I have a other script, do i have to use your script of Just copy mine? 

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On 2/10/2019 at 7:12 PM, Pazzi said:

 

just create new peds and put them into the car.

to put the ped into the car you can use:


Ped ped = new Ped();
ped.IsPersistent = true;
ped.BlockPermanentEvents = true;
ped.Tasks.EnterVehicle(vehicle, 0, EnterVehicleFlags.WarpIn);

the 2nd parameter is the seat pos (-1=driver, 0= front passenger, 1 or 2=rear passengers)

Just use ped.WarpIntoVehicle instead.

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  • 2 weeks later...
On 2/15/2019 at 10:56 PM, WildJam said:

I know, i used it 3/2 days ago. But u still can help me, i really want to know how to make callout starts when only near the spawnpoint

wdym by "make callout starts when only near the spawnpoint"?

as in the notification showing up or telling you to do something when near the vector?

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