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[Help] Increase Speed and Acceleration - Vanilla Police -

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Halp,

 

So look i know you all are going to post about 

Adjusting these four values will make the car faster:

fDriveInertia
Describes how fast an engine will rev. For example an engine with a long stroke crank and heavy flywheel will take longer to redline than an engine with a short stroke and light flywheel.
Drive inertia formula TBD
Value: 0.01 - 2.0. Default value is 1.0, or no modification of drive intertia. Bigger value = quicker redline

fClutchChangeRateScaleUpShift
Clutch speed multiplier on up shifts, bigger number = faster shifts

fClutchChangeRateScaleDownShift
Clutch speed multiplier on down shifts, bigger number = faster shifts

fInitialDriveMaxFlatVel
Determines the speed at redline in top gear. Setting this value does not guarantee the vehicle will reach this speed. Multiply the number in the file by 0-82 to get the speed in mph or multiply by 1.32 to get kph

Value: 0.00 - 500.0 and above.

 

But honestly this has not helped me at all get speed out of my police3 car. Literally I am stuck at 113 to 117 mph unless i hit a curb and get more speed from the revs. I have changed the values for police3 to the following:

 

Spoiler

<Item type="CHandlingData">
      <handlingName>police3</handlingName>
      <fMass value="1450.000000" />
      <fInitialDragCoeff value="2.500000" />
      <fPercentSubmerged value="85.000000" />
      <vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.050000" />
      <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
      <fDriveBiasFront value="0.000000" />
      <nInitialDriveGears value="4" />
      <fInitialDriveForce value="0.450000" />
      <fDriveInertia value="1.000000" />
      <fClutchChangeRateScaleUpShift value="8.000000" />
      <fClutchChangeRateScaleDownShift value="8.000000" />
      <fInitialDriveMaxFlatVel value="250.000000" />
      <fBrakeForce value="1.200000" />
      <fBrakeBiasFront value="0.425000" />
      <fHandBrakeForce value="0.600000" />
      <fSteeringLock value="42.000000" />
      <fTractionCurveMax value="2.570000" />
      <fTractionCurveMin value="2.490000" />
      <fTractionCurveLateral value="22.500000" />
      <fTractionSpringDeltaMax value="0.150000" />
      <fLowSpeedTractionLossMult value="1.000000" />
      <fCamberStiffnesss value="0.000000" />
      <fTractionBiasFront value="0.485000" />
      <fTractionLossMult value="1.000000" />
      <fSuspensionForce value="2.200000" />
      <fSuspensionCompDamp value="1.400000" />
      <fSuspensionReboundDamp value="2.000000" />
      <fSuspensionUpperLimit value="0.090000" />
      <fSuspensionLowerLimit value="-0.120000" />
      <fSuspensionRaise value="0.000000" />
      <fSuspensionBiasFront value="0.500000" />
      <fAntiRollBarForce value="1.000000" />
      <fAntiRollBarBiasFront value="0.610000" />
      <fRollCentreHeightFront value="0.500000" />
      <fRollCentreHeightRear value="0.450000" />
      <fCollisionDamageMult value="0.700000" />
      <fWeaponDamageMult value="1.000000" />
      <fDeformationDamageMult value="0.700000" />
      <fEngineDamageMult value="1.500000" />
      <fPetrolTankVolume value="65.000000" />
      <fOilVolume value="5.000000" />
      <fSeatOffsetDistX value="0.000000" />
      <fSeatOffsetDistY value="0.000000" />
      <fSeatOffsetDistZ value="0.000000" />
      <nMonetaryValue value="25000" />
      <strModelFlags>440010</strModelFlags>
      <strHandlingFlags>20000000</strHandlingFlags>
      <strDamageFlags>0</strDamageFlags>
      <AIHandling>SPORTS_CAR</AIHandling>
      <SubHandlingData>
        <Item type="CCarHandlingData">
          <fBackEndPopUpCarImpulseMult value="0.100000" />
          <fBackEndPopUpBuildingImpulseMult value="0.030000" />
          <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
        </Item>
        <Item type="NULL" />
        <Item type="NULL" />
      </SubHandlingData>
    </Item>

 

Even when I add more MaxFlat for top speed up to 400 I dont get more speed. I have tried using mod folder, i have even done the unthinkable and modified original, i even went into update.rpf/common/data instead of common.rpf/data. I dont know how to affect the speed. I saw something about downforce in some mods that increase the speed. I added that and it crashed the game. I'm willing to stream it post it whatever it takes I need to figure out how to get more speed out of police vehicles for a fivem server however I cant even test it on my game cause im not getting any results. I am at a loss honestly. What am I doing wrong. 

 

I know about 

https://forums.gta5-mods.com/topic/3842/tutorial-handling-meta

 

I have read it multiple times. I am doing something wrong because every time I make a change I dont see any difference in the performance of police3. 

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