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Display help only once

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hi! im making a ped on fire callout and i have assigned the "T" key to call the firetruck. What i want to do is when i press the T key the displayed help dissapear. I have this code: Thanks for the support

 if (Game.LocalPlayer.Character.DistanceTo(suspect) < 25f)
            {
                    Game.DisplayHelp("Press T to call firetruck");
            }
            if (Game.LocalPlayer.Character.DistanceTo(suspect) < 25f && Game.IsKeyDown(Keys.T))
            {
                Functions.RequestBackup(Game.LocalPlayer.Character.Position, LSPD_First_Response.EBackupResponseType.Code3,               LSPD_First_Response.EBackupUnitType.Firetruck);
            }

 

Edited by mmodsgtav
The code was badly written

if (Game.LocalPlayer.Character.DistanceTo(suspect) < 25f)
{
Game.DisplayHelp("Press T to call firetruck");
if (Game.IsKeyDown(Keys.T)) {
Game.DisplayHelp("");
}
}

 

C++, C#, and Python dev with a dream.. and depression

running the distance check in a loop won't be good, just saying.

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