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Light emissives deform all over the place


Phanta

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Hi there!
So, after a while of learning I'm happy with the stuff I put in my model etc, and then come to the conclusion that when my car crashes into stuff, some things just go horribly wrong. Attached is a picture of some front siren lights, that only after 1 small hit on the front of the car, got that much displaced. I know that a bit of displacement happens at some point for most modded cars and even vanilla, but this is just a lot lot. For grill lights etc it's even worse, and I'd love some feedback on how to correctly solve/do this. At this point I'm scared to put lights on the rambar as well. I'd love to hear your feedback to learn. Thanks for all the great info you guys have here, it makes life so much easier.


Kind regards,

 

 

 

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Edited by Phanta
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1 hour ago, GTA V Modifications said:

Why are you mixing ELS with NON-ELS?!

Those extra's are not ELS extra's, those are rambars, interior extras, seat partitioners, etc. Nothing in the model is ELS.

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9 hours ago, GTA V Modifications said:

Where was the emissive in Zmod?

I am not sure what you mean. If you mean where the mesh originally was supposed to be, that was in the casing straight in front of it. If you mean in the hierachy, the one you see there causing problems is misc_k. If you mean the material hierarchy, the emissives are above everything else.

Edited by Phanta
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