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Zmodeler 2 to Zmodeler 3

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I am trying to use wft files in zmodeler 3 by bringing them into zmodeler 2 and saving them z3d files. My problem is once they get into zmodeler 3 they have no texture. Despite having one in zmodeler 2. I also get this error along with it.

Screenshot (501).png

15 hours ago, Myer Flyer said:

I am trying to use wft files in zmodeler 3 by bringing them into zmodeler 2 and saving them z3d files. My problem is once they get into zmodeler 3 they have no texture. Despite having one in zmodeler 2. I also get this error along with it.

Screenshot (501).png

You have to import the textures into textures browser, and make sure you have the vehshare textures imported in also. Next merge your saved zmod2 file into zmod3. When you do that the object/s will be grey. All you have to do is go to the globe on your far right/gtav/vehicle generic/and pic a setting. It will then automatically load your texture along with any settings. When you export and you get that shader error, add shader material to the first default material at the top and then delete the other default material that imported when you merged your zmod2 file.

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