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Help with configuring the Area Livery Mod (ALM)

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I'm gonna keep it short, i have the LCPD Valor Pack and the ALM script installed, but i don't think it is set up correctly, as i'm seeing Broker/Dukes police cars in Algonquin. How can i set up the ALM config? Right now, it's looking like this:

 

// G17 Media
// Area Livery Mod
// GTAIV

// ---------------------------------------------------
// AREA LIVERY MOD CONFIGURATION SETTINGS
// - V1.1 (January 2012)
// - Developed by Sam Thomson
// - (C) Copyright 2012, G17 Media
// ---------------------------------------------------


// ---------------------------------------------------
// INSTRUCTIONS FOR LIVERY SETTINGS
// - There are four available liveries for you to choose from,
// - namely livery 0 to livery 3 which correspond to the number
// - of the livery in the texture dictionary (.wtd) of the car,
// - with *sign_1 being livery 0, and *sign_4 being livery 3.
// - To restrict a certain livery to a certain borough of LC,
// - you can use the following values which correspond to
// - different parts of Liberty City.

// - ADY (Alderney)
// - BKR (Broker and Dukes)
// - AQN (Algonquin)
// - BHN (Bohan)
// - PRT (Port Tudor)
// - FIA (Francis International Airport)

// - EXAMPLE: ADY=0 - Forces cars in Alderney to use livery 1
// - EXAMPLE: ADY=1 - Forces cars in Alderney to use livery 2
// - EXAMPLE: BKR=2 - Forces cars in Broker and Dukes to use livery 3
// - EXAMPLE: BHN=0;3 - Forces cars in Bohan to use livery 1 or livery 4
// - EXAMPLE: AQN=0;1;2;3 - Forces cars in Algonquin to use livery 1, livery 2, livery 3 or livery 4
// - EXAMPLE: FIA=0;1;3 - Forces cars in Francis International Airport to use livery 1, livery 2, or livery 4

// - The category names below correspond to the model names of each
// - vehicle which you wish to define livery restrictions for.
// - To add a vehicle to the list, simply create a new section for it
// - below, using the same format as provided with the default vehicles.

[SETTINGS]
Threshold = 20.0

// This distance, in metres, is the distance from the player at which a vehicle must be further away
// than in order for it to have it's livery changed.  A higher value results in less accuracy, but
// prevents livery switching in blatant view of the player.  A lower value produces the opposite effect.

Range = 100.0

// This distance, in metres, is the size of the radius in which the script will search for the defined 
// vehicles around the player.  A higher value results in more accuracy, but decreases performance.  
// A lower value produces the opposite effect.


[POLICE]
ADY=0
BKR=2;3
AQN=2;3
BHN=2;3
PRT=0;1
FIA=2;3

[POLICE2]
ADY=0
BKR=2;3
AQN=2;3
BHN=2;3
PRT=0;1
FIA=2;3

 

 

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