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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Anyone explain this crash?

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Spoiler
  Application: GTA5.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0000005, exception address 00007FF783896C5D Stack: at <Module>.OnGameCrashManaged(_EXCEPTION_POINTERS*, Void**, Int32, SByte*, Rage.Plugin, System.String) at <Module>.OnGameCrashManaged(_EXCEPTION_POINTERS*, Void**, Int32, SByte*)

 I get this crash a lot and RAGE always says the same thing. But when I go into my event viewer in control panel I find this error at the time my game crashes.. 

 

This is the rage crash file:

Spoiler

[1/2/2018 9:06:04 PM.806] Started new log on 1/2/2018 9:06:04 PM.806
[1/2/2018 9:06:04 PM.808] ====================================================================================================
[1/2/2018 9:06:04 PM.770] Log path: D:\STEAM\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[1/2/2018 9:06:04 PM.809] Log verbosity: Trivial
[1/2/2018 9:06:04 PM.811] Initializing input system
[1/2/2018 9:06:04 PM.814] Initializing game console
[1/2/2018 9:06:04 PM.825] Console key has been set to F4 (key code: 115)
[1/2/2018 9:06:04 PM.931] Initializing console variable "ConsoleScrollAmount".
[1/2/2018 9:06:04 PM.932] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[1/2/2018 9:06:04 PM.936] Read value: <null>
[1/2/2018 9:06:04 PM.936] Initializing console variable "DisableRenderVersionText".
[1/2/2018 9:06:04 PM.936] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[1/2/2018 9:06:04 PM.943] Read value: True
[1/2/2018 9:06:04 PM.943] Setting value of console variable "DisableRenderVersionText" to stored value.
[1/2/2018 9:06:04 PM.943] Initializing console variable "ConsoleKey".
[1/2/2018 9:06:04 PM.944] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[1/2/2018 9:06:04 PM.944] Read value: <null>
[1/2/2018 9:06:04 PM.945] Initializing console variable "PluginTimeoutThreshold".
[1/2/2018 9:06:04 PM.945] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[1/2/2018 9:06:04 PM.946] Read value: 10000
[1/2/2018 9:06:04 PM.946] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[1/2/2018 9:06:04 PM.946] Initializing console variable "AlwaysShowConsoleOutput".
[1/2/2018 9:06:04 PM.946] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[1/2/2018 9:06:04 PM.947] Read value: <null>
[1/2/2018 9:06:04 PM.947] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[1/2/2018 9:06:04 PM.948] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[1/2/2018 9:06:04 PM.948] Read value: <null>
[1/2/2018 9:06:04 PM.948] Initializing console variable "ShowOnScreenWarnings".
[1/2/2018 9:06:04 PM.949] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[1/2/2018 9:06:04 PM.949] Read value: <null>
[1/2/2018 9:06:04 PM.950] Console initialized
[1/2/2018 9:06:04 PM.950] Initializing forms manager
[1/2/2018 9:06:04 PM.957] Version: RAGE Plugin Hook v0.60.1201.14419 PUBLIC ALPHA for Grand Theft Auto V
[1/2/2018 9:06:04 PM.965] ================ RAGE Plugin Hook ================
[1/2/2018 9:06:04 PM.978] Detected Windows 10 Home (64-bit) (10.0.16299.0)!
[1/2/2018 9:06:04 PM.979] Checking game support
[1/2/2018 9:06:05 PM.209] Product name: Grand Theft Auto V
[1/2/2018 9:06:05 PM.210] Product version: 1.0.1290.1
[1/2/2018 9:06:05 PM.210] Is steam version: True
[1/2/2018 9:06:05 PM.212] Initializing DirectX
[1/2/2018 9:06:05 PM.216] Initializing Direct3D
[1/2/2018 9:06:05 PM.216] Loading C:\WINDOWS\system32\d3d11.dll
[1/2/2018 9:06:05 PM.217] Loaded at 0x7FFABD750000
[1/2/2018 9:06:05 PM.217] D3D11CreateDeviceAndSwapChain at 0x7FFABD7A3030
[1/2/2018 9:06:05 PM.218] Creating Direct3D 11 device and swap chain
[1/2/2018 9:06:05 PM.249] Swap Chain created: 0x1FA291CC1F0
[1/2/2018 9:06:05 PM.250] Swap Chain VTable: 0x1FA291CC1F0
[1/2/2018 9:06:05 PM.250] Swap Chain VTable_2: 0x7FFABF1A8018
[1/2/2018 9:06:05 PM.251] 0x748948000AE3E5E9;0x8D48564157552024;0x170EC814890246C
[1/2/2018 9:06:05 PM.251] D3D11Present: 0x7FFABF141D20
[1/2/2018 9:06:05 PM.251] D3D11ResizeBuffers: 0x7FFABF150290
[1/2/2018 9:06:05 PM.251] D3D11ResizeTarget: 0x7FFABF1A0480
[1/2/2018 9:06:05 PM.252] D3D11SetFullscreenState: 0x7FFABF15DAF0
[1/2/2018 9:06:05 PM.252] Getting device
[1/2/2018 9:06:05 PM.252] Retrieved device
[1/2/2018 9:06:05 PM.253] Creating wrapper
[1/2/2018 9:06:05 PM.269] Direct3D initialized
[1/2/2018 9:06:05 PM.270] Initialized DirectX
[1/2/2018 9:06:05 PM.270] Direct3D watcher thread spawned
[1/2/2018 9:06:05 PM.421] Wrapper created
[1/2/2018 9:06:05 PM.433] Effect created
[1/2/2018 9:06:05 PM.433] Creating buffer
[1/2/2018 9:06:05 PM.433] Created buffer
[1/2/2018 9:06:05 PM.434] Creating blend state
[1/2/2018 9:06:05 PM.434] Created blend state
[1/2/2018 9:06:05 PM.435] Done with creation
[1/2/2018 9:06:05 PM.562] Initializing texture system.
[1/2/2018 9:06:05 PM.564] Initializing texture system; phase 1
[1/2/2018 9:06:05 PM.567] Initializing texture system; phase 2
[1/2/2018 9:06:05 PM.582] Initializing texture system; phase 3
[1/2/2018 9:06:05 PM.584] Initializing texture system; phase 4
[1/2/2018 9:06:05 PM.604] Initializing texture system; phase 5
[1/2/2018 9:06:05 PM.608] Initializing texture system; phase 6
[1/2/2018 9:06:05 PM.611] Initializing texture system; phase 7
[1/2/2018 9:06:05 PM.614] Initializing texture system; phase 8
[1/2/2018 9:06:05 PM.621] Initializing texture system; phase 9
[1/2/2018 9:06:05 PM.623] Initializing texture system; phase 10
[1/2/2018 9:06:05 PM.630] Initializing texture system; phase 11
[1/2/2018 9:06:05 PM.631] Initializing texture system; phase 12
[1/2/2018 9:06:05 PM.633] Initializing texture system; phase 13
[1/2/2018 9:06:05 PM.633] Initializing texture system; phase 14
[1/2/2018 9:06:10 PM.272] Direct3D watcher thread ended
[1/2/2018 9:06:35 PM.828] LoadingScreenMsg: Initializing game support
[1/2/2018 9:06:36 PM.081] Initializing game support
[1/2/2018 9:06:36 PM.998] LoadingScreenMsg: Velocity limit removed
[1/2/2018 9:06:37 PM.352] Compatibility level: 0
[1/2/2018 9:06:37 PM.354] Supported version detected
[1/2/2018 9:06:37 PM.355] ==================================================
[1/2/2018 9:06:37 PM.355] LoadingScreenMsg: Patching code
[1/2/2018 9:06:37 PM.606] LoadingScreenMsg: Waiting for game initialization
[1/2/2018 9:06:37 PM.858] Waiting for game initialization
[1/2/2018 9:06:37 PM.961] LoadingScreenMsg: Initializing core
[1/2/2018 9:06:38 PM.220] Initializing hook
[1/2/2018 9:06:38 PM.222] LoadingScreenMsg: Completing interoperability
[1/2/2018 9:06:38 PM.472] Completing interoperability
[1/2/2018 9:06:38 PM.475] Initialization code 1.
[1/2/2018 9:06:38 PM.475] Initialization code 2.
[1/2/2018 9:06:38 PM.476] Initialization code 3.
[1/2/2018 9:06:38 PM.490] 1 Address: 0x00007FF783AEEA00
[1/2/2018 9:06:38 PM.491] Calling func 1
[1/2/2018 9:06:38 PM.520] 2 Address: 0x00007FF784612316
[1/2/2018 9:06:38 PM.523] 3 Address: 0x00007FF7830E5CBA
[1/2/2018 9:06:38 PM.566] Address: 0x00007FF7846122C0
[1/2/2018 9:06:38 PM.568] Unknown var: 0x00007FF7855B6840
[1/2/2018 9:06:38 PM.569] Initialization code 4.
[1/2/2018 9:06:38 PM.569] Initialization code 5.
[1/2/2018 9:06:38 PM.569] Completing interoperability, phase 1
[1/2/2018 9:06:38 PM.570] Completing interoperability, phase 2
[1/2/2018 9:06:38 PM.570] Completing interoperability, phase 3
[1/2/2018 9:06:38 PM.570] Completing interoperability, phase 4
[1/2/2018 9:06:38 PM.570] Completing interoperability, phase 5
[1/2/2018 9:06:38 PM.571] Completing interoperability, phase 6
[1/2/2018 9:06:38 PM.571] Completing interoperability, phase 7
[1/2/2018 9:06:38 PM.571] LoadingScreenMsg: 
[1/2/2018 9:06:38 PM.822] LoadingScreenMsg: Loading Story Mode
[1/2/2018 9:07:06 PM.063] LoadingScreenMsg: Loading and Populating Game World
[1/2/2018 9:07:06 PM.315] LoadingScreenMsg: 
[1/2/2018 9:07:32 PM.823] Initializing console variable "IsDeveloperModeEnabled".
[1/2/2018 9:07:32 PM.826] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[1/2/2018 9:07:32 PM.827] Read value: <null>
[1/2/2018 9:07:32 PM.827] Initializing console variable "TimeScale".
[1/2/2018 9:07:32 PM.827] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[1/2/2018 9:07:32 PM.828] Read value: <null>
[1/2/2018 9:07:32 PM.848] Loading plugin from path: D:\STEAM\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[1/2/2018 9:07:37 PM.823] <UNLOADED PLUGIN>: Initializing input system
[1/2/2018 9:07:37 PM.827] <UNLOADED PLUGIN>: Initializing game console
[1/2/2018 9:07:37 PM.829] <UNLOADED PLUGIN>: Initializing forms manager
[1/2/2018 9:07:37 PM.957] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[1/2/2018 9:07:38 PM.387] ---------------------------------------------------------------------
[1/2/2018 9:07:38 PM.387] LSPD FIRST RESPONSE
[1/2/2018 9:07:38 PM.387] Version 0.3.1
[1/2/2018 9:07:38 PM.387] A G17 Media Modification
[1/2/2018 9:07:38 PM.387] - Developed by LMS & Sam
[1/2/2018 9:07:38 PM.387] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[1/2/2018 9:07:38 PM.387] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[1/2/2018 9:07:38 PM.387] ---------------------------------------------------------------------
[1/2/2018 9:07:38 PM.388] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[1/2/2018 9:07:38 PM.388] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[1/2/2018 9:07:38 PM.462] LSPD First Response: 
[1/2/2018 9:07:38 PM.465] LSPD First Response: ==============================
[1/2/2018 9:07:38 PM.465] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[1/2/2018 9:07:38 PM.465] LSPD First Response: ------------------------------
[1/2/2018 9:07:38 PM.466] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main fiber".
[1/2/2018 9:07:38 PM.466] LSPD First Response: ------------------------------
[1/2/2018 9:07:38 PM.466] LSPD First Response: Exception type: System.TypeInitializationException
[1/2/2018 9:07:38 PM.467] LSPD First Response: Exception message: The type initializer for 'Rage.Model' threw an exception.
[1/2/2018 9:07:38 PM.467] LSPD First Response: ------------------------------
[1/2/2018 9:07:38 PM.467] LSPD First Response: Inner exceptions:
[1/2/2018 9:07:38 PM.467] LSPD First Response:     Exception type: System.AccessViolationException
[1/2/2018 9:07:38 PM.468] LSPD First Response:     Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
[1/2/2018 9:07:38 PM.468] LSPD First Response:         ------------------------------
[1/2/2018 9:07:38 PM.468] LSPD First Response:         Stack trace:
[1/2/2018 9:07:38 PM.469] LSPD First Response:         at InitializeModelInfoArrays()
[1/2/2018 9:07:38 PM.470] at Rage.Model..cctor()
[1/2/2018 9:07:38 PM.470] LSPD First Response:         ==============================
[1/2/2018 9:07:38 PM.470] LSPD First Response: 
[1/2/2018 9:07:38 PM.471] LSPD First Response: ------------------------------
[1/2/2018 9:07:38 PM.471] LSPD First Response: Stack trace:
[1/2/2018 9:07:38 PM.472] LSPD First Response: at Rage.Model.op_Implicit(String modelName)
[1/2/2018 9:07:38 PM.472] at LSPD_First_Response.Mod.LSPDFR.EntryPoint() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 124
[1/2/2018 9:07:38 PM.477] at Rage.GameFiber.Main()
[1/2/2018 9:07:38 PM.478] LSPD First Response: ==============================
[1/2/2018 9:07:38 PM.478] LSPD First Response: 
[1/2/2018 9:18:48 PM.208] Compilation successful.
[1/2/2018 9:18:52 PM.932] <UNLOADED PLUGIN>: Initializing input system
[1/2/2018 9:18:52 PM.935] <UNLOADED PLUGIN>: Initializing game console
[1/2/2018 9:18:52 PM.938] <UNLOADED PLUGIN>: Initializing forms manager
 

 

LSPDFR has kept me busy for about 539 hours of my life so far! Still can't create plugins 😛 Thanks for everyone's hard work on this!

 

 

249761.jpg

Complete game crashes of this kind usually indicate a problem with custom vehicles or other custom content installed into the game using OpenIV. It can be extremely challenging to track down exactly which item is causing the problem, so you would need to be methodical about rolling back to a 'good' state and adding mods one by one to try and identify the problem.

As you might guess, I make PeterUCallouts. I love working to bring LSPDFR players the kind of callouts that strike a good balance between realism and fun and are stable & varied!

Unfortunately I cannot offer support via PM -- please use the forums, so that others may benefit from your solutions!

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