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Corrupt game data

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Hello !

I'm actually working on a LSPD Ford Taurus and I'm blocked. I searched into forums but despite a solution including the adjustment of the base's value (a solution that i've applied), I haven't found anything.( Regarding to the base's value adjustment, I apply a value to test but the box "User defined Option" still unticked despite I tick and apply.)

I explain my issue :

My car's main texture doesn't load ?  This causes an error in-game : "corrupt game data"

(I know that there are some missing textures in the picture : I've tested to reduce the size of my ytd with only the FPIS's textures).

image.thumb.png.359c0164ba83e01de0bf31407ac56aad.png
 

Do you have some ideas?

Edited by Xandiar

  • 3 weeks later...

missing textures should not cause corupt game data you either didnt delete the base values or something major is not compounded.  highlight the entire car in object mode go over to properties, and user defined options delete the base values hit apply, double check  its removed. car should spawn in game. also the error box on the bottom you should clear out all the materials errors also this will prob fix the textures issues, and make sure the textures are in the ytd thats being called by the program

  • Author

Thanks Candice for the reply!

I test to rename the attachments (in the hierarchy in Zmodeler) that I added with names like misc_x etc, it was toggling partitions and other attachments when I was activating sirens but the model was loading without any problem. Afterwards, I just renamed like before and the model was appearing like in my precedent picture. I don't know what to do to now. Is there particular names to attachments to be loaded properly?

  • 4 weeks later...
  • Author

Problem solved,

I tried again modifications from the beginning and it's actually working. So I don't know the reason why it crashed.

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