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motorcycle -> car slot?

Featured Replies

6 minutes ago, Puschi999 said:

can you actually change the motorcycle to a car slot? if yes how

 

You'd need to replace over the motorcycle's vehicles.meta with a meta line from a car.

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  • Author
ok, is it enough if i change part of the vehicle.meta files from policeb or completely ?? does the slot have to be called policeb again? Do not trust me, do not want to destroy my vehicle.meta, so it smears right at start

Edited by Puschi999

Hello :smile:

31 minutes ago, Puschi999 said:
ok, is it enough if i change part of the vehicle.meta files from policeb or completely ?? does the slot have to be called policeb again? Do not trust me, do not want to destroy my vehicle.meta, so it smears right at start

 

It won't be enough to change parts of the meta line, because the line was created around a motorcycle.  You need to replace that line completely with a different meta line.  Yes, the slot would still be called policeb. :)

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  • Author

<Item>
      <modelName>policeb</modelName>                                                                              <-  can stay?
      <txdName>policeb</txdName>                                                                                          <- can stay?
      <handlingId>POLICEB</handlingId>                                                                                  <-  change in police4 for example ?!
      <gameName>POLICEB</gameName>                                                                               <- can stay?
      <vehicleMakeName />                                                                                                             <- from here then the rest of a police car meta?
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_BIKE_POLICE</layout>
      <coverBoundOffsets>POLICEB_COVER_OFFSET_INFO</coverBoundOffsets>
   <POVTuningInfo>POLICEB_POV_TUNING</POVTuningInfo>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>FOLLOW_UPRIGHT_BIKE_CAMERA</cameraName>
      <aimCameraName>BIKE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>BIKE_POLICEB_POV_CAMERA</bonnetCameraName>
      <povCameraName>BIKE_POLICEB_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="0.000000" />
      <FirstPersonDriveByUnarmedIKOffset x="-0.050000" y="-0.125000" z="0.000000" />
   <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
   <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
   <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
   <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
   <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
   <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
   <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
   <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
   <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
   <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
      <PovCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_MOTORBIKE_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="false" />
      <AllowJoyriding value="true" />
      <AllowSundayDriving value="true" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.229500" />
      <wheelScaleRear value="0.200000" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x88000000" />
      <steerWheelMult value="0.600000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="10" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="30" />
      <swankness>SWANKNESS_5</swankness>
      <maxNum value="2" />
      <flags>FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_NO_RESPRAY FLAG_IGNORE_ON_SIDE_CHECK FLAG_DONT_SPAWN_IN_CARGEN FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_BIKE_CLAMP_PICKUP_LEAN_RATE FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_BIKE</type>
      <plateType>VPT_BACK_PLATES</plateType>
      <dashboardType>VDT_ZTYPE</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_BIKE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_HWayCop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards>
        <Item>REWARD_WEAPON_PISTOL</Item>
        <Item>REWARD_AMMO_PISTOL</Item>
        <Item>REWARD_STAT_WEAPON</Item>
      </rewards>
      <cinematicPartCamera>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet>Bike</NmBraceOverrideSet>
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
   <firstPersonDrivebyData>
        <Item>BIKE_POLICEB_FRONT</Item>
      </firstPersonDrivebyData>
    </Item>

Hello :smile:

3 hours ago, Puschi999 said:

<Item>
      <modelName>policeb</modelName>                                                                              <-  can stay?
      <txdName>policeb</txdName>                                                                                          <- can stay?
      <handlingId>POLICEB</handlingId>                                                                                  <-  change in police4 for example ?!
      <gameName>POLICEB</gameName>                                                                               <- can stay?
      <vehicleMakeName />                                                                                                             <- from here then the rest of a police car meta?
 

 

Yep, you're spot on.    One thing, this line:

 

<audioNameHash />

 

Change to

 

<audioNameHash>police4</audioNameHash>  OR police, police2, police3, fbi, fbi2, sheriff, sheriff 2.  Just depends on what vehicle is going in that slot.

I need donations to help fund my food addiction. DM for details 😂

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