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Need help with headlight strobes

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Hello guys, i have a little problem with headlight strobes i'm making for Stanier.

 

I'll try to explain with screenshots. This is how it looks in Zmodeler

Spoiler

59bec3a020488_bandicam0410.jpg.6fa61cf578211342ab599977e31b83ec.jpg59bec3a17bd72_bandicam0411.jpg.6776ccc28b7b8c911db261f730d0a628.jpg

These lights was made by copying poligons from "parking lights" that was merged with headlights and changing their material to lightemissive i'm using for emergency lights. They're not clipping through headlight, not blocked by anything else (except glass)

 

But in game it looks like this. Day and night, headlights off:

Spoiler

59bec48a3fad9_GTA50412.thumb.jpg.85aa0b267ab4592240746dd42d374d40.jpg59bec491c1342_GTA50413.thumb.jpg.293e0c3fb8b3346fc15cfb235697ad9b.jpg

White lights on bottom of the bumper are merged with these blue/red, they are bright and have coronas as they should to. But colored lights are dim, like they have not lightemissive material.

And this happen when i turn on headlights:

Spoiler

59bec495a36f2_GTA50414.thumb.jpg.e585c0221a4834b3c15bba7bc5673ccb.jpg

As you can see, colored lights are now bright and have coronas. So they actually becomes lightemissive when headlights are turned on.

How to fix this?

Edited by MrKoteJ

5 hours ago, MrKoteJ said:

Hello guys, i have a little problem with headlight strobes i'm making for Stanier.

 

I'll try to explain with screenshots. This is how it looks in Zmodeler

  Reveal hidden contents

59bec3a020488_bandicam0410.jpg.6fa61cf578211342ab599977e31b83ec.jpg59bec3a17bd72_bandicam0411.jpg.6776ccc28b7b8c911db261f730d0a628.jpg

These lights was made by copying poligons from "parking lights" that was merged with headlights and changing their material to lightemissive i'm using for emergency lights. They're not clipping through headlight, not blocked by anything else (except glass)

 

But in game it looks like this. Day and night, headlights off:

  Reveal hidden contents

59bec48a3fad9_GTA50412.thumb.jpg.85aa0b267ab4592240746dd42d374d40.jpg59bec491c1342_GTA50413.thumb.jpg.293e0c3fb8b3346fc15cfb235697ad9b.jpg

White lights on bottom of the bumper are merged with these blue/red, they are bright and have coronas as they should to. But colored lights are dim, like they have not lightemissive material.

And this happen when i turn on headlights:

  Reveal hidden contents

59bec495a36f2_GTA50414.thumb.jpg.e585c0221a4834b3c15bba7bc5673ccb.jpg

As you can see, colored lights are now bright and have coronas. So they actually becomes lightemissive when headlights are turned on.

How to fix this?

that is because they still have the headlight ID's assigned to them. because of that they behave like headlights. just select them, vertex mode, properties, external state, and set the id to 0

  • Author
12 hours ago, OfficerFive0 said:

that is because they still have the headlight ID's assigned to them. because of that they behave like headlights. just select them, vertex mode, properties, external state, and set the id to 0

Thank you for reply! Will try this asap

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