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Mods folder not recognized?

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Just now, Kallus Rourke said:

 

I mean this in the nicest way possible, but I have a suspicion you still did something wrong with your mods folder.

 

At this point, I think you're better off remaking your mods folder/  You can follow along with this topic, which guides you on how to create paths.

 

http://openiv.com/?p=1132

 

Hahah I'll give that a shot. Possibly but the thing that I'm scratching my head over is that I didn't touch anything, I just came back to my game jacked. The last time I played the game was fine, I shut down and came back to this two days later..

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  • Reddington
    Reddington

    Remove HeroCop as well, please.

  • Make sure Edit Mode is on Otherwise you are already in your mods folder or you didnt install it via ASI Manager

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2 minutes ago, echo04 said:

 

Hahah I'll give that a shot. Possibly but the thing that I'm scratching my head over is that I didn't touch anything, I just came back to my game jacked. The last time I played the game was fine, I shut down and came back to this two days later..

 

Your mods folder previously worked just fine? That shouldn't be right, lol.

 

The only change recently was that Rage updated to 0.56.  So I'm not sure why your mods folder would break if it had been working.

Edited by Kallus Rourke

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  • Author
Just now, Kallus Rourke said:

 

Your mods folder previously worked just fine? That shouldn't be right, lol.

 

The only change recently was that Rage updated to 0.56.  So I'm not sure why your mods folder would break if it had been working.

 

Honestly, I've never run into an issue with my mods folder. I had this issue before I saw the update, then I updated thinking it would correct the issue but no dice. 

1 minute ago, echo04 said:

 

Honestly, I've never run into an issue with my mods folder. I had this issue before I saw the update, then I updated thinking it would correct the issue but no dice. 

 

Verify for me, please.  Go into your GTA V folder.  OpenIV.asi is there, right?  In fact, there should be a OpenIV text document. Please attach that.

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3 minutes ago, echo04 said:

 

Correct, its there.

OpenIV.log

 

According to the log, it does recognize the mods folder as being there.  However, I see nothing about vehicles.rpf.  You could try and remake the path to the latest patchday, but it might be better to just redo the mods folder and follow the topic I linked.

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  • Author
39 minutes ago, Kallus Rourke said:

 

According to the log, it does recognize the mods folder as being there.  However, I see nothing about vehicles.rpf.  You could try and remake the path to the latest patchday, but it might be better to just redo the mods folder and follow the topic I linked.

What do you have as the most recent patchday 

2 minutes ago, echo04 said:

What do you have as the most recent patchday 

 

I'm on an older game version, so my latest is patchday12.  I think the latest is patchday 15-16? Around there.

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  • Author
1 hour ago, Kallus Rourke said:

 

I'm on an older game version, so my latest is patchday12.  I think the latest is patchday 15-16? Around there.

 

I'm at a loss, I redid my mods folder after following the tutorial, still same issue. No car mods, EUP ect. 

Just now, echo04 said:

 

I'm at a loss, I redid my mods folder after following the tutorial, still same issue. No car mods, EUP ect. 

 

When you double click the .yft in the mods folder of the car, does the modded one appear?

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  • Author
2 minutes ago, Kallus Rourke said:

 

When you double click the .yft in the mods folder of the car, does the modded one appear?

Sure does, and you know whats funny.... a single car mod appears when I spawn it, and thats because I installed it in the x64e spot over top of the default car, before I learned to install the mods in the patchday... so now I'm even more confused. 

3 minutes ago, echo04 said:

Sure does, and you know whats funny.... a single car mod appears when I spawn it, and thats because I installed it in the x64e spot over top of the default car, before I learned to install the mods in the patchday... so now I'm even more confused. 

 

You know.....try putting the other cars in x64e as well.  I'll headdesk multiple times if that works.

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  • Author
21 hours ago, Kallus Rourke said:

 

You know.....try putting the other cars in x64e as well.  I'll headdesk multiple times if that works.

 

Can you send me a picture of your mods folder?

1 minute ago, echo04 said:

 

Can you send me a picture of your mods folder?

 

41Pc5iRPQyyZzjVBT1tBNg.png

 

qvruXGJ0R1WoDcajF3QCWw.png

 

Note: I'm on an older version of GTA.  Patchday12 is not the latest patchday.

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  • Author
8 minutes ago, Kallus Rourke said:

 

41Pc5iRPQyyZzjVBT1tBNg.png

 

qvruXGJ0R1WoDcajF3QCWw.png

 

Note: I'm on an older version of GTA.  Patchday12 is not the latest patchday.

 

Ok, now can you send me a picture of whats inside your update "folder"?

2 minutes ago, echo04 said:

 

Ok, now can you send me a picture of whats inside your update "folder"?

 

pvhnAYr-RsSEepCPuziPMw.png

 

 

The x64 directly within the mods folder is for audio files.  The x64 in this screenshot is for the dlcpacks.

Edited by Kallus Rourke

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Just now, echo04 said:

Ok, I thought I may have been missing something but I'm not. Ugh

 

Do me a favor, please.  Show me screenshots of your directory in OpenIV.  The same paths you asked me to show you.

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4 minutes ago, echo04 said:

 

open2.PNG

 

 

This is incorrect.   Mods / Update should only have x64 and update.rpf.

 

To be completely honest with you, I'm not sure why you configured your mods folder like this. I don't know how the rest of this folder looks, but I think it might be in your best interest to remake the mods folder entirely, and follow the OpenIV link I shared.

Edited by Kallus Rourke

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