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Cannot End Call-out


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So if I'm in pursuit of a suspect and I kill them, the game won't end the call out. The map flashes red and blue, the blips stay. I have to clean world just to get it back to normal. It's almost as if killing the suspect doesn't count as an arrest. I even can takedown the body. All my Albo1125 mods are up to date as well as my RageHook and other plugins. This also occurs only when the mini map is flashing, not any other time. 

Lucas Saulsbury

 

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5 hours ago, ZombiGaming said:

So if I'm in pursuit of a suspect and I kill them, the game won't end the call out. The map flashes red and blue, the blips stay. I have to clean world just to get it back to normal. It's almost as if killing the suspect doesn't count as an arrest. I even can takedown the body. All my Albo1125 mods are up to date as well as my RageHook and other plugins. This also occurs only when the mini map is flashing, not any other time. 

 

Depending on the callout and what pack you have, you may need to end the callout yourself.  Check the INI for your callout plugins and see if they have an end call option.  You can also force the call to end by hitting X, which forces a new call.

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7 hours ago, Kallus Rourke said:

 

Depending on the callout and what pack you have, you may need to end the callout yourself.  Check the INI for your callout plugins and see if they have an end call option.  You can also force the call to end by hitting X, which forces a new call.

I've tried that and nothing. This is the weirdest thing that's happened in LSPDFR for me 

Lucas Saulsbury

 

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20 minutes ago, ZombiGaming said:

I've tried that and nothing. This is the weirdest thing that's happened in LSPDFR for me 

 

What happens when you press X?  Just nothing?

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27 minutes ago, Kallus Rourke said:

 

What happens when you press X?  Just nothing?

It'll send me into another callout, but the current one is still active on the mini map. Flashing and blips etc

Lucas Saulsbury

 

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11 minutes ago, ZombiGaming said:

It'll send me into another callout, but the current one is still active on the mini map. Flashing and blips etc

 

What all callout packs are you using?

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