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Vehicle Coloring

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I've recently ran into a problem I've never had before. I've installed RDE (Latest Version) and replaced the default police.yft & police_hi.yft with my own modified version and when I use a transparent vehicle livery, I can only use a few differnt colors in the vehicle trainer. If I choose a white or black or silver it works fine but if I wanted a blue or red, the vehicle in game would show as Black. I have the correct [PAINT:3] Shader settings in Zmodeler but I'm confused at whats happening. Has anyone ran into this problem before?

Edited by Rarity
Grammar

  • Author

How would I try without RDE? Just remove RDE from the DLCList?

Scratch that, just tried without RDE and I still have the same problem.

Edited by Rarity

  • Author
1 hour ago, 11john11 said:

Grow up and stop spreading your uninformed, misconceptions causing opinion about RDE...

Guys please. Let's not argue, I'm only looking for some advice. The problem isn't with RDE anyway.

1 hour ago, Rarity said:

Guys please. Let's not argue, I'm only looking for some advice. The problem isn't with RDE anyway.

Sorry mate, I shouldn't have derailed your thread. 

Have you tried that model with a completely unmodded game?

If you want you can send me the model and I could take a look at it, maybe it's something with the materials

Edited by 11john11

3 hours ago, 11john11 said:

Grow up and stop spreading your uninformed, misconceptions causing opinions about RDE...

Except I've seen the files myself and all the add-ons and files it modifies. I also just said "It's a real mess of files", that in no way is a negative statement, just saying there's plenty of room for error.

 

 

I just realized you said "PAINT:3". Use [PAINT:1] at the end of the material's name. I BELIEVE that should solve your problem.

Just now, Lundy said:

Except I've seen the files myself and all the add-ons and files it modifies. I also just said "It's a real mess of files", that in no way is a negative statement, just saying there's plenty of room for error.

 

 

I just realized you said "PAINT:3". Use [PAINT:1] at the end of the material's name. I BELIEVE that should solve your problem.

Sorry for that, I misinterpreted you and overreacted

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